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Welcome to the early stages of DreamWalker!
The world of DreamWalker is set in a sprawling coastal city, with each district offering its own unique character and charm. As the player, you’ve just transferred to the massive university district to pursue your dream studies. But as the name suggests, in DreamWalker, the line between dreams and reality is often blurred, with dreams sometimes feeling more vivid and real than the waking world itself.
This game includes following topics:
Install instructions:
Whats new (last changes):
initial zone release
Developer Notes:
In DreamWalker, gameplay is divided into two distinct phases. During the day, time flows normally, allowing you to explore the vast city and interact with complex NPCs.
The goal on this phase is to craft a lively city, with NPCs that are able to react better to your actions. I will create a relationship system so you can really progress your way through multiple stages of NPC interaction (from stranger to lovers). You will also have to deal with a district reputation that will affect your potential relationships with the district’s NPCs. Made a walk of shame back home with wet pants? If some NPC saw you, that may affect how others will talk to you afterward. This is also a way to naturally, gently push you toward wearing diapers if you have controls issues. What I get from a lot of feedback is that the act of wearing diaper shouldn’t be a punishment (except in some very specific case where you are actively seeking it), but rather something that feel natural and obvious. The game’s role should be to push you organically toward it, but the player agency must be kept as intact as possible.
Once your character is asleep, they will be transported to a dreamy counterpart of the city, more colorful and twisted in a fun way. As the day city is divided into districts, their natural counterparts during the night will be the levels to play in.
The idea here is to use the “dream” to provide an interesting playground for the levels and make these less grounded. These levels will take a lot of inspiration from old-school 3D platformers: short, packed, with a theme park feel. I absolutely want it to be a short break, refreshing, and not a sluggish part. I’m drawing a lot of inspiration from cartoony, lighthearted platformers like Banjo-Kazooie or A Hat in Time, so if you know these games, you might get what I’m trying to achieve. I think this childish, carefree style fits very well a game about diaper. This platformer approach will also be the perfect play area for a lot of fun moves and skills, like bouncing on diapers or stuff like that. As I know that some peoples, and I can respect that, don’t seek this kind of gameplay, the game will also offer a sandbox mode, without the platformer aspect. Current Status
Dreamwalker is now in development:
Core day/night systems are working in-game.The first district is explorable, with interiors, exteriors, and a working day-night cycle.A fully customizable 3D player character is playable , with facial expressions, 30 hairstyles, and 80 clothing options.Continence system and it’s influence over the gameplay is being refined.
Early playtest sessions are already underway with supporters, helping refine the foundation.
Future Plans
Coming up next:
A short teaser trailer (showcasing the new look and feel).Developer logs and updates on progressA playable public demo,first for subscribers only(March 2026 ) then for free later (No ETA yet, around summer 2026 )
About me
Having already released The Pacifier Project, I’m an indie developer focused on providing high quality,3D games to the AB-DL community. DreamWalker is my second game, and I’m committed to using the experience I gained from my first game to deliver a new,better game of the highest quality.
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Contact
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Dreamwalker (v0.2.1) by RedSparrow: screenshots
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