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When I was a child, gripping a controller in front of a CRT screen.
Companions I met along my journey of adventure—cute, lovable allies.
A priest. A mage. A martial artist. A dancer. A princess.
—They were cute, weren’t they?
Beyond the pixel art, there really were “girls” there.
The gentle smile of the priest who healed us.
The bewitching eyes of the mage as she chanted her spells.
The sweat-dampened skin of the martial artist as she threw her punches.
Thread Update: 2026-01-29
This game includes following topics:
Trailer:
Install instructions:
Whats new (last changes):
Bug fixesWe have responded
to bug fixes with user feedback Greatly improved the
tempo of the game We have greatly improved the tempo of tsumo and tiles during
mahjong games.
– Chirping cut-in display time: 800ms → 200ms (75% reduction)
– Inter-turn delay: 500ms → 150ms (70% reduction)
– The overall game tempo is about 4x faster
### 2. Improvement of Dora display Dora display tiles are now easier to see on
the Wa screen.
– Display the front tile with a gold frame
– Display the tile with a purple frame
– Arrange
it in an easy-to-read section separate from the role list
### 3. Duplicate bug fix for Dora and back Dora Fixed a bug where
Dora and Ura Dora became the same tile.
– The Dora display tile and the back Dora display tile are always different tiles
### 4. Enhancement to the effect of the Dora Luck Stat The
effect of the player’s Dora Luck stat has been enhanced.
| Dubry not implemented | Added ‘double_riichi’ role, added 1st round reach judgment |
| Ron 4 Dark Inscription Error Judgment | Ron 4 Dark Engraved Established Even Except for Single Rider | Fixed to Only Wait for a Single Rider with Long Time with Four Dark Mark Judgment || Three Dark Engraving Not Judged | Dark Can is isOpen=true | Misunderstand isOpen flag is false || Authentic Addition | Add ‘consecutiveWins × 300’ to the sum score || Release Friten after screaming | Friten flag set with screaming processing | Maintain the Friten Flag even after the cry || Trophy disappears | Permanent storage + migration implementation || Skip undressing phase | Display all stages in order before VN transition ||| Encounter increase timing | Move after the game ends || Boss Rush resume error | || No table display |
| Gallery transition destination adjustment | Hide the kan tiles → add information (5 places) |
2026/01/14 Updated v1.5
Bug fixesImplemented the R18 VN scenario in gallery mode. You can view it in
gallery mode.
Fixed bug
1. Red Dora is also double counted as back Dora
Symptom: When you have a red Dora, the number of Dora is displayed
higher than it actually
Cause: The countDora function in yakuChecker.ts was counting
the red Dora when calculating the Dora
Fix file: src/logic/yakuChecker.ts
2. Hidden bar options are broken at the bottom of the screen and cannot be seen
Symptom: In a situation where dark bars can be hidden, the selection UI is displayed at the bottom of the screen and is cut
off
Cause: The CSS of .ankan-options was
placed under the hand in relative position
Fix file: src/components/MahjongBoard_v2.css
3. Saving / Loading Boss Rush resets progress
Symptom: After defeating an enemy in Boss Rush, if you save and return to the title and resume, you will have
a rematch with the same enemy
Cause: handleContinue did not
transition to the correct screen according to the stat
Fix file: src/components/BossRushSelect.tsx
4. Boss Rush state leaks into normal mode
Symptom: After saving Boss Rush and returning, when you start a normal game, it ends immediately without playing mahjong and goes into
boss rush mode
Cause: bossRushStore.isActive was not
reset at the start of normal game
Fix file:
– src/stores/bossRushStore.ts – added pauseBossRush()
– src/App.tsx – Call
pauseBossRush() at the start of normal game
5. The maximum level notation in the strategy information is incorrect
Symptom: The maximum level is displayed as 99 in the strategy information, but it is actually 100
Fix file: src/i18n/locales/en/strategyGuide.ts
Fix contents: The maximum level is 99 → The maximum level is 100
6. Freeze at the end of the East Wind Battle (high frequency) Symptoms
: Freezes
when the East Wind Battle ends normally (4 stations fulld), not Tobi Frequency of
occurrence: Reported
3 times a day
Cause: Transition is skipped by button click during level up modal display and does not
retrigger after the modal is closed
Fix file: src/components/MahjongBoardV2.tsx
7. Voice settings preview does not stop
Symptom: When I start watching in Settings → voice settings, the audio does not
stop even when I close the settings and return to the title
Cause: When the component is unmounted, the playing audio element did not
stop
Fix file: src/components/VoiceSettings.tsx
8. All tiles are not displayed on the reconciliation screen
Symptom: All tiles at the time of reconciliation are not displayed and cannot be seen
even if you scroll
Cause: .winning-hand-tiles are set to flex-wrap: nowrap and protrude
when there are many tiles
Correction file: src/components/ResultScreen.css
2026/01/11 Updated v1.3
Bug fixesOthers# v1.3 Fixes
Bug Fixes
### 1. Dora notation does not match the actual Dora
– **Problem**: There were cases where the Dora display tiles and the actual Dora tiles did not match
– **Fix**: Modified the Dora display logic and improved
it to display the correct Dora tiles
### 2. The position of the tiles is misaligned when the tiles are drawn
– **Problem**: The position of the tiles in the hand is displayed misaligned when the tiles are drawn
– **Fix**: Eliminate
the misalignment by adjusting the CSS of the hand layout
### 3. Tiles are not visible in the character image when dark slot
– **Issue**: When declaring a dark slot, the heroine image (z-index: 5) is displayed in front of the hand display area (z-index: 1), and the tile is not visible
– **Fix**: Changed the z-index of ‘.game-play-zone’ to 1 → 10 so that it is displayed in front of the heroine image
– **Target file**: ‘src/components/MahjongBoard_v2.css’
### 4. I can’t see my role when I win
– **Problem**: If I meet the victory conditions (e.g. opponent’s jump), I will automatically switch to the VN gacha screen after 3 seconds, and I didn’t have time to check my role and score on the results screen
– **Fix**:
– Removed automatic transition (3 second timer)
– Click the “Next Station” button Maintains the results screen
until the user has fully reviewed the results before proceeding
– **Target file**: ‘src/components/MahjongBoardV2.tsx’
## What’s New
### 5. Gallery Image Enlargement
– **Function**: Zoom, pan, and navigate after clicking an image in the gallery
– **Zoom Operation**:
– Mouse wheel to zoom in/out
– +/- button at the bottom of the screen to adjust zoom
(100%-400%) – Reset button (?) to revert to original size
– **Pan Operation**: Drag to move the image while zooming
– **Navigation**:
– Left and right arrow buttons to move to the front and rear images
– Keyboard shortcut support (←/→: Switch image, +/-: Zoom, 0: Reset, ESC: Close)
– **Image counter**: Currently displayed (e.g. 3 / 15)
– **Target file**: ‘src/components/Gallery.tsx’, ‘src/components/Gallery.css’
## Check
existing features
### Voice selection
function – **Status**: Already implemented Only
– **Location**: Settings screen → Voice Settings
– **Functions**:
– Voice type can be changed for each character
– Switch to other characters’ voices with drop-down
– Check the voice with the test play button
– Settings are automatically saved to LocalStorage
Developer Notes:
Cute friends I met on my adventure.
Monk. Wizard. Martial artist. Dancer. Princess. It was cute, wasn’t it?
On the other side of the pixel art, there was indeed a “girl”.
The gentle smile of the monk who recovers.
The magical eyes of a wizard casting spells.
The sweaty skin of a martial artist wielding his fists.
**”I want to see more of these children”**
Have you ever thought
so?
This game is a full-fledged undressing mahjong game set in an adventure RPG-style worldview.
If you win, the exclusive scene will be released. You can enjoy different situation play for each character. Equipped with the main character’s level-up elements.
The more you play, the more advantageous mahjong will be, and the more characters you will be able to attack.
—
## Stage setting: “A room where you can’t leave without sex”
The core situation of
this work is **”A room where you can’t leave without sex”**.
The protagonist has the ability to deploy a special barrier.
Within this barrier, the rule that the winner of mahjong can like the loser** is absolute.
The only way to escape from the barrier is to comply with the requirements of the winner.
**
“A promise is a promise……”
they say in a
trembling voice, and they take off their clothes.
There is no veto. Since you lost in mahjong, you have no choice but to obey.
This “inescapable” situation increases the excitement of this game many times over.
**
### Monk
| Character | Situation | Highlights |
|————-|—————–|———|
| **Monk** | Shackles & Verbal Torture | A saint who is restrained with a rope and forced to say embarrassing words. “God…… I’m sorry……” and feel it while repenting |
| **Saint** | Service | A dedicated woman who is ordered to keep licking all night. The Pleasure of Service That Can’t Be Stopped Even When You’re Tired |
| **Saint Dancer** | Strong Dance & Verbal Torture | Dancer Dressed in a Revealing Dancer Costume and Forced to Do an Embarrassing Dance. “I look like a lewd woman……” |
| **Female Monk Warrior** | Spanking & | You can discipline a monk warrior with great ambitions by slapping his buttocks. Insertion with a bright red buttocks and |
—
### Royal / Noble
|
Character | Situation | Highlights |
|————-|—————–|———|
| **Princess** | Loss of Virginity | Take away the first time of the princess who has continued to protect her chastity. The expression at the moment when pain turns into pleasure |
**Another princess** | Collar & pet play | Put on a collar on a proud princess and make her say “one”. A sense of immorality that makes you imitate a dog on all fours |
| **Noble lady** | NTR & shooting play | A neat and tidy young lady with a fiancée in front of the camera. “I’m sorry…… You ……” and feel tormented by guilt |
| **High-flying young lady** | M fall training | Training an arrogant young lady with pleasure. To the person who was looking down on me, “Master…… Please let me” |
……—
### Warrior / Fighter
| Character | Situation | Highlights |
|————-|—————–|———|
| **Martial Artist** | Intense Sweaty Sex | A martial artist with a well-trained body is violated to the limit of his physical strength. Sweaty and collapsing |
| **Fighting Princess** | Cowgirl / Hip Swing from Yourself | Ordering the self-winning fighter to “move by yourself”. Throw away your pride, shake your hips yourself, and fall yourself |
| **Martial arts princess** | Butt job & intense | Pinch it with the muscles of the trained buttocks. At the end, she inside with a violent piston |
| **Martial Arts Princess Bunny** | Clothed Sex | Bunny I don’t take off my suit and just do it. “Stay a bunny…… I’m going to…… |
| **Female Hero** | Sleeping Back & Deception | Lie that you won’t let it go inside, let your guard down, and inside as it is. The Deceived Face is the Best |
—
### Wizard
|
Character | Situation | Highlights |
|————-|—————–|———|
| **Wizard** | Restraint & Blindfold | Deprive the senses with blindfolds and handcuffs. With the fear and expectation of not knowing what will happen next, I am 10 times more sensitive than usual |
| **Sage** | Spanking | Educate by slapping the buttocks of a sage with all kinds of knowledge. While making her count, “How many times have I been hit?” |
| **Magical Girl** | Vibrator Torture & Begging | Continue to press the vibrator against the innocent magical girl. “Master…… Please forgive me……” |
| **Petite Wizard** | Tsundere Fall | “I’m not losing!” makes a strong girl over and over again and makes her fullly dere |
—
### Dancer / Merchant
| Character | Situation | Highlights |
|————-|—————–|———|
| **Dancer Sister** | Footjob & Older Sister Play | Let the dancer give a footjob to the dancer who shows her leeway and says, “My sister will teach me.” The Pleasure of Position Reversal |
| **Merchant Girl** | Prostitution Play | “How much is it? The humiliation of being bought with money and the conflict between pride as a merchant |
—
### Married woman and older sister
Sex
| Character | Situation | Highlights |
|————-|—————–|———|
| **Married Woman** | Flirting Love Sweet Sex | With a gentle and tolerant married woman, They slowly connect while looking at each other. “I like it…… I love ……” The pleasure of pure love |
| **Glamour Swordsman** | & humiliation play | Sandwich it with her fluffy big breasts. “This chest is not a weapon……” and served while enduring humiliation |
—
# Protagonist growth system – Raise the level and become
unmatched
**”Is it okay if I’m not good at mahjong?”**
――It’s okay.
This game has an RPG-style growth system.
Each time you win, you accumulate experience points, and as you level up, mahjong becomes more and more advantageous.
—
## 4
Stats
As you level up, the following stats will grow randomly:
### ? Luck in handing
**It will be easier to get a good hand from the beginning.
**
– Lv.1: Normal Dealing
– Lv.10: Tanyao Listening Tiles Sometimes Come with Dealings
– Lv.50: **Suddenly Tempai** is not
uncommon
—
### ? Tsumo (tsumo luck)
**It will be easier to draw the tiles you want.
**
– Lv.1: It takes 10 rounds to wait
– Lv.10: Tempai is normal in 5 rounds
– Lv.50: **One-shot tsumo is common**
—
### ? Dora (Dora Luck)
**Dora makes it easier for Dora to enter the hand.
**
– Lv.1: Dora rarely comes
– Lv.10: About 1 card each time
– Lv.50: Dora 3 and Dora 4 are normal**
—
### ? Unmei (full luck)
**It will be easier for the seed tile of the role to come.
**
– Lv.1: The role is a dream –
Lv.10: Sometimes the tiles come together
– Lv.50: **You can realistically aim for the four dark engravings and the big three**
## “Level up and hit with luck”
Even if you’re not good at
mahjong, luck will be on your side if you level up.
If luck is on your side, you can **overturn the difference in skill and win**.
And if they win, their erotic scenes will be released.
This is the strategy for this game.
—
# Authentic mahjong system
** “It’s an erotic game, isn’t it?
**
–No. Mahjong in this work is serious.
– Reach, Tsumo, and Ron
– **Over 20 roles** fully implemented
– Compatible with meowing
(Pong Chi Kang) – **5 levels of AI difficulty**
Lv.1 does not require any correction, and it is a genuine and authentic mahjong.
If you don’t win, you won’t see anything.
**
That’s why the sense of accomplishment when you win is exceptional.
It is also equipped with an electric motor mode.
Boo-woo.
“Wow!?”
“What, what is this…… Oh no, strange voice, don’t …… come out.”
He continues to vibrate
mercilessly, melting her reason.
At first, she resisted, but the moment she pressed her hips against herself –
** she fell.
Two Game Modes
The game features two modes to suit your playstyle.
—
## Boss Rush Mode – “Summon”
them ** Summon them one after another in your room.
** It is a mode in which
the barrier of “a room that cannot be left without sex” is deployed at home and the beautiful women are strongly summoned from
another world.
When one person is done, the next one is right away.
**23 players, non-stop battle mode.
**
They are suddenly called into an unfamiliar room and are puzzled.
But the only way to escape is to win mahjong or lose and obey.
Where is this place!?
“Put it out…… Please, please give it to me……
“…… I understand. You should win the game, right?”
When you achieve 23 consecutive wins, the **true ending** is unlockedIt will be.
—
## Free Mode – “Boarding”
into another world
**Enter the other world from here and aim at your favorite opponent.
** When you are transferred to
another world and find the beautiful woman you are looking for, you will develop a barrier of “a room you can’t leave unless you have sex” on the
spot.
He forcibly interrupts her daily life and drags her into a mahjong game.
I’m busy right now……
“This barrier…… I can’t get out of ……
“…… It can’t be helped. If you win, you can get out, right?”
You can attack your favorite characters, whenever you want. ** It is also possible to focus on only the child you
are interested in.
— BGM
by
character Each character has its own dedicated BGM.
– Monk: Chant-like melody
– Princess: Elegant waltz
– Dancer: Bewitching tango
In the
scene after the victory, lewd and sweet background music plays, enhancing the immersive experience.
—
# 4 Languages
| Languages |
|——|
| Japanese |
| English |
| 中文 |
| | ??? |
Compatible with players from all over the world.
# Summary: Features
of this work
1. **”A room you can’t leave without sex”** – The excitement of a situation where you can’t escape
2. **23 characters**, each with their own propensity situation**
3. **2 Game Modes** – Summoning Boss Rush/Free Mode
to Ride 4. **RPG-style growth system** – The higher the level, the more advantageous mahjong
is 5. **Authentic Mahjong** – More than 20 types of roles, 5 levels of AI difficulty
6. **CG**–Complete recording of undressing, caresses, climax, and after-the-fact
7. **Clicker & Electric Massager Mode** – Make her with a tap
8. **Available in 4 languages** – You can
play all over the world
—
# The dream of that time, here and now.
Monk. Wizard. Martial artist. Dancer. Princess.
The adventure friends I longed for as a child.
You can have an adult relationship with those children.
23 beauties are waiting for you.
Now–let’s hold the tiles.
**
—
**No play under the age of 18**
**This work is fullly fictional. *
** It has nothing to do with real people, organizations, or games. *
** All characters appearing are set to be over 18 years old. *
Dragon Mahjong Adventure "A room where you can't leave without sex" [v26.01.27] [Hypnosis Institute]: screenshots
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