Streets of No Shame [v0.2.0] [Bedlam Games]

Version:0.2.0
Completed:No
Demo version:No
Engine:Other
Developer:
Dev patreon: bedlamgames
Last update: 2025-09-14

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Streets of No Shame [v0.2.0] [Bedlam Games]

Streets of No Shame [v0.2.0] [Bedlam Games] poster

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You borrowed gold from the wrong lender, and when you had some issues with keeping up with the repayments, an alternate way to pay off your debts was presented to you with the understanding that this was an offer that you could not refuse.
You’re now stuck working for one of the gangs of Aversol, and they’ve decided to have you help run their streetwalking operations. They’ve had some issues with previous incumbents of the job using the whores as their own personal harem, and so now they’re looking to try outsourcing all of the responsibilities to someone properly motivated not to fool around.
Make enough for the gang, all while also improving their operations to the point that they can become self-sustaining, and you’ll be out of trouble. If you don’t then maybe they’ll be able to recoup some of the owed gold off your unfortunate debtor butt with the help of some biomancy and mind breaking.​

Last update: 2025-09-14
Released: 2025-06-03
Creator (developer): Bedlam Games – – – – –
Censored: No
Version: 0.2.0
OS: Windows, Linux, Mac
Language: English
Other Games:
Genre:

2DCG, Big tits, Fantasy, Lesbian, Male domination, Male protagonist, Monster, Monster girl, Oral sex, Management,

Install instructions:

1. Extract and run.

Whats new (last changes):

v0.2.0 – Initial F95 Release

New Cards
-Stonewalling Splatter, a 1 star Unusual Troll Dom who will be recruitable on all streets after the first. Will arrive early each night. Other workers in the Tavern improve their earnings by +1. Will also kick the Tipsy Totty out before she gets too wasted keeping her earnings high.
-Two-Timing Thumper, a 1 star Unusual Troll Switch who will be recruitable on all twelve streets after the first. Will arrive early each night. Increases her earnings by x2.5 if she is working on the Street or is working in the Tavern with a Stonewalling Splatter.
-Languid Lover, a 2 star Unusual Lamia Sub who will be recruitable on all twelve streets. Will arrive late each night. Improves her earnings by +2 each time you Skip Recruiting.
Balance Changes
-Boot Licker has improved from +4 for each moving worker to +6.
-Restarting a street will now save the first shown choices to prevent it being used repeatedly to find the best combination of offered upgrade and complication.
-Your first three 2 star workers without a working time recruited on a street will replace your starting stable allowing those three 1 star workers to be removed if you want.
-You can now keep three of your upgrades on both Below Expectations and Acceptable ratings. I’ll hold off on the more mean original implementation for when I do a Hard difficulty.
Achievements
-Added five achievements. Four of which are shown exactly what you need to by viewing them in Options, and one of which is a mystery in regard to what you need to do based on the name.
-All have a minor mechanical bonus as a reward, and should persist through playthroughs including when you close and open the Twine game file if you’re using the same browser.
Gems
-Upgrading the Bedsit for the first time will reward you with some gems. Seemed appropriate as the game that inspired this was about mining gems out in the wilderness instead of earning gold on the streets.
-These give you options in being able to invest resources into your temp, coerced, gang, or owned workers that will get better the more gems you use, and will persist from street to street.
-Currently the only way to get gems is from upgrading the Bedsit on each street so there’s not enough gems available yet to max out and get the best bonus for each of the options. More ways to earn gems will be added in future updates. This will give me new ways of doing workers who will trade off some earning power now in favour of getting you gems that will let you invest for success in later harder streets.
Miscellaneous Improvements
-Extended the length of time of notifications.
-Added a notification for the first time you get recruitment options to let the player know that recruitment is always free.
-Added a notification on finishing the first street to direct players to the Glossary if they have questions about how Patience works.
-Added an explanation of how Patience works to the Glossary.
-Added an explanation of the different locations, and coloured all mention of the Tavern, Street, Brothel, Club, and Glory Hole locations in blue to show they’re locations. This also will better differentiate to the lowercase street used for the twelve places in the city of Aversol the game takes place in.
-Any improve effects now show the +number in light green rather than white to better show the difference at a glance between those and increase ones that will stay as they were.
-Improve in light green and increase numbers in white are now shown in the top right of each card as they occur each night. This can be turned off in the Options if you prefer how it was before.
-Nights remaining are now shown in violet. The time remaining until the next collection is also shown in violet, and I’ve added a number countdown in violet to the picture of the next gang member who will be doing the collection.
-Selecting the collection message to find out about how much the next collection will be will also now mention how much any following collections will be for.
-The art of the gang member will now become clearer as the day approaches for the next collection.
-There is now dialogue with variation for each one when the collections are made to give you a heads up to tell you who you will be dealing with next.
-There’s also some new gang members for you to get acquainted with, and hopefully not disappoint.
-Now after recruitment or after going to options or stable and then coming back everything should look the same rather than things changing like losing the coloured borders for higher earning workers.
-Changed the wording on Everybody’s Darling to make it clear she’s got a working time effect.
-Added some Attributions to the Options.
-Added some additional checks to ensure any inadvertent duplications of workers get removed.
-Added notifications to show when Alley Informant, Jealous Harridan, and Sceptical Evaluator improves their earnings.
-Your recruited worker will now show in the big image after being added to the stable rather than the gang collector who will now only be shown in the big image if you skip.
Fixes
-Fix for many of the click on worker previews being broken when the street choices are shown.
-Fix for street choices previews with working times being listed as undefined.
-Fix for some of the Harem Trainee and Former Activist copying Well-Adjusted Receptacle’s homework.
-Fix for the 4th recruited Gold Ho on a street not correctly applying their earnings.
-Fix for the boots upgrades not having the checks to prevent it from being worn by the incorrect races, and also a lizardman who wasn’t correctly identifying as a man lizard.
-Also fixed the lizardman occasionally identifying as a horned one by showing the art for Brazen Bull incorrectly for the bottom image on the UI.
-Some text fixes.

v0.1.0
Initial Release

Developer Notes:

Future Plans
I do have something in my mind for how this could be improved, but I would like to emphasise firstly that this really is meant to be a side project mainly aimed at developing my own skills in my downtime while also working on something creative that’s not stressing me at out as much. No Haven will absolutely remain my main focus. It’s the game all of you are here following me for, and I absolutely understand and respect that.
Difficulty modes. Currently I’d say it’s reasonably tricky to beat all twelve streets without running out of Patience though you can retry a failed street as often as you’d like. I’m just one guy, one who has the best knowledge already of what works, and so I’d like to see what other people think so I can work out what needs to be adjusted on the base difficulty, and then can be adjusted for an Easy and Hard mode. I’d be amused if people want to guess which card got hit the hardest with the nerfbat in testing.More cards, more upgrades, more lewd text including unit barks, and bad end game overs, or possible good ends depending on your point of view. My current thinking is that more you get through the game the more elaborate the game over text will tthen be to reflect you having earned more that can then get spent on being used to re-invest back into your future ‘career’.Reusing content from No Haven like having an unlockable Beastiary based on the cards encountered, and using the name generator so the none Unique cards can have names generated for the description text.The basic gameplay loop I think works as is. It risks getting samey after awhile though. Currently I find the best way of playing is to do a street or two before coming back to a run. So I have an idea to occasionally break that up so rather than recruiting occasionaly you’ll be given the opportunity to spend a new resource for benefits to keep things interesting.I’m consdering doing a TF edition which will involve having the options of customizing a Dom, Sub, or Switch character.

Streets of No Shame [v0.2.0] [Bedlam Games]

PC, Mac, Linux
Game rating: 5 52

Streets of No Shame [v0.2.0] [Bedlam Games]: screenshots

Streets of No Shame [v0.2.0] [Bedlam Games] screenshot 0Streets of No Shame [v0.2.0] [Bedlam Games] screenshot 1Streets of No Shame [v0.2.0] [Bedlam Games] screenshot 2

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