![The Outcast Tribe [0.2.7 Public] [WegildDev] poster](https://img.avgdn.com/static/image/3eb/6861337b8b47a9ecb5daa3eb/img-76724e9d06.png)
What is it?
“The Outcast Tribe” is a story-driven pixel-art platformer where you play as a dauntless goblin warrior, who finds herself in most unusual and lewd situations. Explore, fight and win (or get defeated) in a hand-drawn world full of dangers and lewdness.
The game is inspired by some well-known Metroidvania titles and primarily focuses on pregnancy content.
This is the Supporter edition, which gives you access to the newest update and content behind it.
What to Expect?
The game is still quite early in the oven. However, you can count on:
around an hour of gameplay
14 Defeat CG’s (some enemies have several, with unlockable bonus stages ^^)
8 hand-drawn pixel art animations depicting some lewd encounters ^^
Hand-drawn Pixel and digital art, with story and meaning behind every quest
Disclaimer: Some birth animations (those containing live humanoid births) are censored.
Who am I?
I started learning GameDev and Pixel Art around 3 years ago, with an aim to release this game. In my professional life I am a developer as well, but I dream of pursuing eroge gamedev career full-time. You can expect many unusual mechanics and solutions in the game (such as an inventory and crafting systems, detailed pregnancy system etc) since I don’t use prefabricated modules, I’m self sufficient and am able to write my own systems. My main aim is to create a Pregnancy fetishist’s dream, for I am one ^^
By buying access to this early build you help me along my journey, and provide me with means to develop the game further.
Thank you and, please, do enjoy ^^
~WegildDev
ChangeLog
v0.2.7 Hotfix 1 (Android)
– moved the movement stick to the bottom left
– possibly fixed the softlock during the powering pillar quest in Glitterwald Forest
v0.2.7 Public Update
– New Portraits for Wegild + portrait frame emotive animations
– Remade spawnie H Animation
– New Quick Time Event system, replacing the plain old boring “Mash E” system
– UI QOL Improvements, such as
– Zoom during scenes with art
– Ability to switch the UI side by clicking on it
– Bigger buttons/icons
– Android Build
– Lots (and I mean lots) of bugfixes, dealing with popular issues concerning clipping, softlocks UI overresponsiveness etc