Apartment Security Hero (v01042025) by cloudcakecherry
2D games
About the game
Description:
Apartment Security Hero is currently in development.
In Apartment Security Hero, you work a boring security job in a seemingly ordinary apartment complex, but everything takes a turn when a mischievous program gains control over your life. Blackmailed with life ruining information, you're forced to carry out the program's whims by seducing the residents of the apartment. Navigate relationships, explore the area, and uncover the mystery surrounding the program itself. Will you live up to the the daemons demands?
Last update: 2025-04-02
Released: 2025-04-01
Creator (developer): cloudcakecherry
Censored: No
Version: 01042025
OS: Windows
Language: English
Store:
Genre:
How to install:
Changelog:
Game is currently in development, but at present features:
-9 fully hand pixel animated h scenes
-3 different characters
-rogue like elements
-4 different minigames
Planned features for apartment security hero:
+2 more fmcs
+animated scenes for 3 side fmcs
You can support me here
This is my first game, so any and all feedback is welcome!
Screenshots
Downloads
ApartmentSecurityHeroWin01042025-59229e.xgames.zip
81 MB
Related Games
Extra Credit (v0.4.7) by Blush Interactive
Description:Your lease ended. The rent was cheap. So you said yes to a stranger's spare room.Extra Credit is a first-person story game about moving in with a family you've never met: Elena, Marcus, and their two daughters, Sienna and Maya.The plan is simple. Save up, get your own place, stay out of everyone's way.It doesn't stay that simple.Last update: 2026-10-05Released: 2026-10-04Creator (developer): Blush InteractiveCensored: NoVersion: 0.4.7OS: WindowsLanguage: EnglishStore:Genre:3D Game, 3DCG, Animated, Dating Sim, Male Protagonist, Oral Sex, PoV, Romance, Simulator, VirginHow to install:1. Extract and run.Changelog:v0.4.7Maya's and Sienna's stories open up, you meet new faces, two new places are on the map, the whole house runs on a weekly timetable, and Maya has the game's first sexual scene.WARNING: !!!SPOILERS!!!Maya's first intimate sceneGet close to Maya while you tutor her, and she might find her way into your dreams that night. A Dream is the game's first sexual scene: fully animated, in a soft, pink, dreamlike light, with its own sounds. You'll find it bygoing to bed at night after The Tutor... if the two of you got close enough.It's the first of many. Every main character's story is building toward scenes like this one.It was a fun (and difficult) experience. But I feel like it was a good stepping stone personally to evolve this game to what I think it can become.New storyMaya- Kitchen Standoff: the last of the coffee, a yogurt she guards like a state secret, and a 9 a.m. lecture she's late for.- Lecture Blues: a midterm in two weeks, and she understands nothing.- The Tutor: study night on the edge of her bed, books everywhere, and a moment that gets a little too close.- The Photo: a faked photo of Maya is going around every group chat on campus. Find her by the vending machines.Sienna- Sneaking Out: come down for a glass of water late at night and catch her at the front door, club dress on, heels in hand.- Night Shift: drop by Oakhaven Fuel on her evening shift. A regular called Dale won't leave her alone.- Cover Story: the morning after, Elena wants to know where Sienna was. Do you cover for her?Elena now has everyday things to say between tasks, and all her scenes were re-animated and re-timed.New faces- Luna: Maya's classmate. Purple streaks, black lace, and the A-line lob you voted for on Patreon. You meet her in The Photo.- Dana: Elena's best friend, now with her own look. You run into her at the store in Grocery Run.- Dale: a gas station regular who doesn't know when to leave. You'll see him in Night Shift. (No model yet)Dana and Luna get their own stories starting in 0.4.8. Their "Coming soon" cards are already in your Tasks app.Changed from the last build- Grocery Run: Elena hands you a list. Find the milk, the coffee and the tuna onigiri in the store, bring them back to her, and then Dana shows up. No more walking up to Elena and having it all happen at once. (Still needs polishing)- Sneaking Out: Sienna is already at the front door when you come down the stairs, instead of appearing once the scene starts.- Small Repair and Night Shift: Elena and Sienna are already waiting where the scene happens.- The opening: Maya's greeting at the door is smoother. She steps out from behind the door frame properly.- Talking to people: people look at whoever is speaking, hands are calmer while they talk, and nobody snaps across the room when a scene ends. (Don't quote me on this either)- Hundreds of smaller animation fixes, from playtesting and from an automatic check of every scene.New places(Most places have bad surroundings and indications on how to get back home, just walk back from where you came and aim at the void/wall)- Oakhaven College: the campus hallway, lockers and vending machines, and the lecture hall. Closed at night.- Oakhaven Fuel: the gas station on Route 9 where Sienna works. Open all night.Both are on the travel map behind the front door. The map now shows who is where, with each person's contact picture, so you can see where Elena or Maya is before you go looking.The house has a week now- Everyone follows a weekly timetable: classes, work shifts, errands, naps, the couch, the garage. Elena goes out shopping twice a week, Sienna works evenings and graveyard shifts, and Maya has campus days.- Everyone showers a few times a week, one at a time, and the bathroom door says "Occupied" while they do.- Outfits follow what people are doing: Sienna's gas station uniform at work, her club dress going out, Maya in her school clothes on campus.- Some tasks only happen on certain days of the week. The Tasks app tells you which.Clothes and the wardrobe- Clothes are items in your bag. You start with your casual clothes and a set of Oakhaven College school clothes.- The wardrobe in your room lets you pick what to wear.- Campus won't let you in unless you're in your school clothes.Looks and sound- Moonlit nights: after dark the house turns a soft moonlit blue.- Mood colours: tender scenes turn warm and rosy, sad ones go grey and cold.- A soundtrack: two everyday tracks while you play, and a new piece under the sad moments. (Still waiting for more since the ones I have now doesn't fit everywhere.)- A new player body, a little taller, with every shared scene re-animated for it.- New outfits: school uniforms for Maya and Luna, Sienna's club dress and work uniform.Known issues- Sienna leaves through the front door on a fade-out: the front door can't swing open yet.- Maya can look a bit washed out under the campus hallway lights.- Elena's hair can poke through her top.Found something else? Tell me in the comments OR the new !. Every bug report helps.v0.4.5Full Main menu, Introduction and first day is done.Next step is to complete Elena (Mom) phase 1.Developer Notes:Settle into the houseExplore a warm, lived-in family home in first person. Talk to the people living there, help out around the house and find your place in a family that isn't yours... yet. The house changes with the time of day, from morning sun in the kitchen to lamps glowing late at night.Get to know themEvery character has their own personality, schedule and story. Maya can't stop talking, Elena keeps the whole house running, and Sienna... you'll see. They react to you with real expressions: blushing, laughing, pouting, and sometimes stealing a look when they think you're not watching.Your phone, your daysKeep track of the day, your tasks with each character, your money and the shop, all from your phone. Head out from the front door to other places around town, like Sibling Mart, the corner store that never closes.Getting closerAs you grow closer to the people in the house, some evenings get a lot cozier.FeaturesFirst-person story set in a detailed, cozy family homeCharacters with expressions, schedules and their own storylinesTasks and relationships that grow day by dayDay and night cyclePhone with tasks, contacts, bank and shopLocations around town to visitRomance and intimate scenes (in development)
Before Contact: Eleven (v0.01) by JMVision
Description:BEFORE CONTACT: ELEVEN is an atmospheric visual novel about a young man finally leaving behind an abusive home and starting over in a new town. After years of being treated as an unwanted burden, he leaves with little more than a backpack full of salvaged junk, a plan to attend college, and a chance to stay with a woman he knew from the orphanage. His first day in Blackwater Ridge introduces him to a new home, new people, and the possibility of a life very different from the one he left behind.Last update: 2026-10-05Released: 2026-10-05Creator (developer): JMVisionCensored: NoVersion: 0.01OS: Windows, Linux, MacLanguage: English, UkrainianStore:Genre:3DCG, Animated, Groping, Male Protagonist, Oral Sex, Romance, VoyeurismHow to install:1. Extract and run.Changelog:v0.01Initial ReleaseDeveloper Notes:THE STORYBEFORE CONTACT: ELEVEN is an atmospheric visual novel about life, people, relationships, and the events that gradually change them.The story unfolds day by day. You will meet the protagonist and the people around him, learn about their personalities, problems, desires, and gradually discover their stories.PROLOGUEThis version contains the prologue, covering the first two days of the protagonist's life.First meetings, first conversations, new people, and events that may seem ordinary at first. But this is only the beginning of the story.There are more days ahead, along with new characters, relationships, conflicts, personal stories, and events that will gradually reveal this world.THE TONEThe game combines drama, humor, romance, and spicy moments.Intimate scenes are a part of the characters' lives and relationships, rather than the sole purpose of the story. I want to create a world where characters have their own problems, desires, and lives, while the story develops naturally alongside them.THIS IS JUST THE BEGINNINGThis is my first game, and I am developing it step by step while improving the writing, characters, visuals, animation, and everything else that goes into creating this world.If you enjoy the story and my vision for the game, your support can help me continue development and create more days of these characters' lives.SUPPORT THE DEVELOPMENT
The Vault of Duvarnach (v0.1.0) by dcosmic
Some or all visuals in this game were created with AIA world ended. Yours is just beginning.The caravan is gone. The wasteland nearly killed you. Now you're in a vault older than the Cataclysm itself, and the things living here aren't all human.The Reclaimed stretches in every direction. Ruin. Decay. The bones of a civilization that thought it would last forever. You are one of the desperate, scavenging few who cling to life in the aftermath. But something is different about you. Something the others can't see. Something that's been watching. Waiting.Kira - You found her bleeding outside the vault. Torn clothes, busted ribs, raiders on her trail. She woke up swinging. Before the Convergence she had a family. A home. All gone now. Every day since has been a fight. The vault might actually let her breathe - if she can figure out how to stop holding her breath.The Groundskeeper - The vault's pre-Convergence intelligence. It runs the power, the locks, the water recyclers. It also watches everything you do. And has opinions it won't share until it's too late.The Raiders - The Reclaimed changes people. Makes them into something else. Some of them are just desperate survivors. Some of them enjoy what they've become. They travel the wasteland between the vault and everywhere else. Every supply run is a gamble.You and Kira fight your way through what's left of the wasteland. A world map of ruined towns, forests, lakes and convoy graves, each route swept by weather that decides what kind of trouble finds you. Raiders, scavengers, things that used to be human, and worse.Every fight is yours to finish. Strike, knock her down, tear her clothes off, tease her, break her, then use her. Or let her go. Between fights you keep the vault running: food, water, gear, a bed to sleep in, and a companion who remembers how you treated her.The vault is older than the bones in its walls, and something about it is starting to recognize you.Survive. Loot. Lose yourself to the corruption, or hold onto whatever made you human in the first place. Either way, the vault keeps score.What's in the game:The story- A two-day prelude on the road, then your first week in the vault. After the story days you keep living there: travel, fight, fish, sleep.Combat- Turn-based card fights with energy, positions and clothing damage. Rip her top, tear her bottoms, and every torn piece stays torn.- The Tabs combat menu: Fight, Take Down, Strip & Tease, Break Her, Use Her. Eighty-plus moves, from knife work and takedowns to groping, seduction, humiliation, orgasm control and taking her right there. Prefer one big grid? Settings > Combat menu switches to Classic. Keyboard shortcuts included.- Kira fights beside you. She can be knocked out, and then it's on you to get her home.- Enemy portraits play video and react to the fight. Your attacks, her attacks, knockdowns and the finishing move play their own clips.- After the fight you decide what happens to every beaten woman: search her, strip her, tie her up, use her, share her with Kira, let her go or finish her.- Some enemies fight back with their bodies. Lose, and they take what they want.Kira- Trust, affection and lust, tracked separately. They change how she talks to you, what she wears and how far she'll go.- Her own room down the hall, where what she lets you do depends on how far you've earned it.- Knockouts and a coma arc: carry her back, keep watch in the medical bay, and choose what kind of man you are while she can't stop you.Travel- A world map with weather, time of day, road events and ambushes, and a scavenger's toll you can pay in scrap, pay in kind, or fight.- The Crossway trader, the Raider Camp, the Overgrown Ruins, the Hollow (a raider hold you find from a map) and more places to loot.- Fisher's Rest: a real fishing minigame (hold REEL or Space to fight the fish), lazy days on the dock with Kira, a redhead with a boat who wants a fishing lesson, and Tess, a topless rival angler across the cove who takes bets.Vault life- Food and water, with hunger warnings before it gets bad.- A Backpack with limited space and a vault storage room for everything else.- A wardrobe, armor and clothing repair with a sewing kit and scrap cloth.- A medical bay, your own quarters, and Kira's room down the hall.Last update: 2026-10-05Released: 2026-10-05Creator (developer): dcosmicCensored: NoVersion: 0.1.0-alphaOS: Windows, Linux, Mac (runs in any modern browser)Language: EnglishGenre:Real Porn, Animated, AI CG, Text Based, Male Protagonist, Adventure, Anal Sex, BDSM, Big Tits, Combat, Corruption, Creampie, Drugs, Dystopian Setting, Exhibitionism, Fantasy, Female Domination, Graphic Violence, Groping, Group Sex, Handjob, Horror, Humiliation, Lesbian, Male Domination, Masturbation, Mind Control, Monster, Monster Girl, Multiple Penetration, Netorare, Oral Sex, Paranormal, Possession, PoV, Prostitution, Rape, Romance, RPG, Sandbox, Sex Toys, Sleep Sex, Spanking, Stripping, Teasing, Titfuck, Transformation, Turn Based Combat, Vaginal Sex, VoyeurismPlanned Tags: Multiple Endings, Pregnancy, Slave, SuperpowersHow to install:1. Download the package.2. Unzip the whole package into a folder and keep the folder together: the game needs its media and assets folders next to game.html.3. Open game.html in any modern browser (Chrome, Firefox, Edge, Safari).No installation and no internet connection needed.Changelog:v0.1.0-alpha - everything since 0.0.8-alpha1Added- The Hollow, a raider hold: find its map at the Wreckage, fight through two waves, and bring medicine back for the medical bay.- Lysara's cell now lasts five days: the gas peaks on day 4, she brings supper to the bars every night, and her long scenes show a new clip at each moment.- Travelling alone has its own dangers: strangers, raiders and fever dreams find you, and pushing on too long can drop you on the road.- Fishing at Fisher's Rest: hold REEL (or Space) to fight the fish, with dock scenes for Kira, a redhead with a boat who needs a lesson, and a rival angler across the cove.- The Tabs combat menu (Fight, Take Down, Strip & Tease, Break Her, Use Her), now the default. Settings > Combat menu switches back to Classic.- New Velith dreams, and they come more often while there are ones you haven't seen.- Hundreds of new clips: enemy attacks, Kira's fights, after-fight scenes, Lysara's cell, the lake, the road and the rooms of the vault.- Portraits for Kira, Lysara and the enemies, with expressions that follow the scene; enemy portraits play video loops.- Weather and time of day in scenes and on the road.- Hunger warnings: a pop-up when you get hungry or start to starve, a Food bar that turns amber then red, and a warning before you set out.- On the road, a scavenger's toll can be paid in scrap or in kind, or fought.- If Kira goes down again after her first coma, the medical bay offers the elixir you carry or the way to Lysara.- An Online features switch in Settings: turn it off to play fully offline.Changed- Fights get hot sooner: lust-gated moves open about 20 lust earlier.- Reloading no longer changes what happens next.- Reworked wardrobe and clothing repair.- Kira hits harder and reacts to torn clothes, and she is only where she really is: no lines, clips or help from her on solo trips or while she lies in the medical bay.- Journal, Companions, Backpack and Settings open over the scene, and closing them no longer plays the scene again.- A night's sleep is final, and you wake up in your own quarters.- Clips vary more, and a clip before a choice no longer shows the ending you are about to pick.- Tension and lust ease off when you rest at camp on the road.- Saves are about 40% smaller.Developer Notes:Solo dev project. It's a text-driven post-apocalyptic adult game built in Twine/SugarCube, with real video portraits and scene clips throughout. The story covers a two-day prelude and your first week in the vault, and after that the game keeps going: travel, fights, Kira, and whatever finds you at night.Active development, regular releases. Patreon and SubscribeStar supporters get early access to new builds, an auto-delivered cheat code each version, the in-game guide website and a few other patron-only sites.If you hit a bug, drop it in the . Credited bug reports earn community contribution points that can unlock Patreon tier access at no cost.Welcome to the vault.Online features:When online, the game checks for updates and sends anonymous play stats. Turn it off in Settings > Online features to play fully offline.
