Chains of the Forest (v0.3.0) by MRGN Studios

Description
You hunted a white stag into a forest no human returns from. Three days later, you woke chained in an elven auction hall — and Lyrenne Veyrwald bought you.
She runs one of the most ancient noble houses in the elven kingdom. She has slaves older than your country. She has a brother three centuries dead whose face you happen to share. And she is going to mark you, train you, watch you — and at some point, decide whether you become her favorite, her tool, or her ruin.
This isn’t a power fantasy. It’s a long con with thirty-two characters running their own agendas at once. You either learn to play them, or you become the piece they move.
She runs one of the most ancient noble houses in the elven kingdom. She has slaves older than your country. She has a brother three centuries dead whose face you happen to share. And she is going to mark you, train you, watch you — and at some point, decide whether you become her favorite, her tool, or her ruin.
This isn’t a power fantasy. It’s a long con with thirty-two characters running their own agendas at once. You either learn to play them, or you become the piece they move.
Last update: 2026-05-20
Released: 2026-05-19
Creator (developer): MRGN Studios
Censored: No
Version: 0.3.0
OS: Windows, Linux
Language: English (translated from Spanish source)
Length: ~10-15 hours per playthrough, 13 different endings
Genre:
2DCG, Character Creation, Dating Sim, Fantasy, Romance, Multiple Endings, Male Protagonist, Female Domination, Harem, Oral Sex, Vaginal Sex, Voyeurism, Slave, Milf, Big Tits
Installation:
1. Extract and run.
Changelog:
v0.3.0 - Initial public release (2026-05-19):
- Full Act 1 implemented (chapters I through XV)
- All 13 endings playable through choices
- Free-roam hub with 7 explorable zones
- Replay gallery with 200+ indexed scenes
- English translation complete (~8,300 strings)
- 26 intimate scenes rewritten with proper narrative build-up
- Sprite pipeline v2 SOFT for visual consistency across all 32 characters
- Full Act 1 implemented (chapters I through XV)
- All 13 endings playable through choices
- Free-roam hub with 7 explorable zones
- Replay gallery with 200+ indexed scenes
- English translation complete (~8,300 strings)
- 26 intimate scenes rewritten with proper narrative build-up
- Sprite pipeline v2 SOFT for visual consistency across all 32 characters
Developer Notes:
We’re MRGN Studios — a two-person team that met on F95 years ago.
Supra — Lead Director & Programmer. Builds the systems. Trains LoRAs. Spanish native — English is his second language, which is why writing comes through Mylokero.
Mylokero — Lead Writer, Character Designer, QA, Community. Writes every line. Designs every character. Owns every prompt.
On AI use (we’re transparent): We use AI as a tool with strict human oversight. Mylokero designs each character + writes detailed canon. Supra trains custom LoRA models per character for visual consistency across 100+ scenes. Mylokero crafts the exact prompt for every CG. Supra generates variations. Mylokero curates the keepers. AI polishes English dialogue under Mylokero’s review (every line is read and edited). We’re stating this upfront because the alternative is you finding out later. If “AI-assisted” is a hard no for you — fair, this isn’t your game.
Why this took five years: Supra started in 2019 with Daz3D, 8-12 hour renders. Life happened — marriage, daughter. Projects sat. Late 2024 custom LoRAs cut render time to 20 minutes with quality jumping massively. We rebuilt from scratch. Chains of the Forest is the proof we can ship.
Supra — Lead Director & Programmer. Builds the systems. Trains LoRAs. Spanish native — English is his second language, which is why writing comes through Mylokero.
Mylokero — Lead Writer, Character Designer, QA, Community. Writes every line. Designs every character. Owns every prompt.
On AI use (we’re transparent): We use AI as a tool with strict human oversight. Mylokero designs each character + writes detailed canon. Supra trains custom LoRA models per character for visual consistency across 100+ scenes. Mylokero crafts the exact prompt for every CG. Supra generates variations. Mylokero curates the keepers. AI polishes English dialogue under Mylokero’s review (every line is read and edited). We’re stating this upfront because the alternative is you finding out later. If “AI-assisted” is a hard no for you — fair, this isn’t your game.
Why this took five years: Supra started in 2019 with Daz3D, 8-12 hour renders. Life happened — marriage, daughter. Projects sat. Late 2024 custom LoRAs cut render time to 20 minutes with quality jumping massively. We rebuilt from scratch. Chains of the Forest is the proof we can ship.
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Screenshots
Downloads
chains_of_the_forest-0.3.0-pc-3837f1.xgames.zip
