Cultist Crush (v0.1) by Gloomineer

Description
Description:
Once an Incubus Prince from a luxurious plane of Hell, you've been kicked out and left to fend for yourself in the mortal world. After taking possession of a human body and landing in the small town of Weyrwood, you're free to roam and get to work on romancing the locals. By romancing enough of them, you'll amass the arcane energy to return to Hell and show your dad who's boss.
NSFW gay text-based simulation game
Last update: 2026-05-01
Released: 2026-04-12
Creator (developer):
Censored: No
Version: 0.1
OS: Windows, Mac, Linux
Language: English
Genre:
Text Based, Multiple Endings, 2DCG, Male Protagonist, Gay, Handjob, Oral Sex, Anal Sex, Exhibitionism, Corruption, Dating Sim, Romance, Sandbox
How to install:
1. Extract and run.
Changelog:
v0.1
The first build lays the foundations and gives you a taste of what the game will become. Romance Eugene, the stoic accountant, through a full range of scenes and get a small glimpse of Freddie (the fun-loving jock) and Todd (the sensitive nerd).
Available content:
16 base interactions x 3 characters (each with multiple variations) as you level them from 0 to 5 Hearts
6 Tease scenes with Eugene (heart level 1.5 required)
6 Touch scenes with Eugene (heart level 2 required)
6 Strip scenes with Eugene (heart level 2.5 required)
1 Special scene with Eugene (Crash date) (heart level 1.5 required)
A Handjob mini-game with Eugene (heart level 3 required)
Other characters:
Content for Freddie and Todd is currently limited. Will be expanded in the next versions.
Available content:
16 base interactions x 3 characters (each with multiple variations) as you level them from 0 to 5 Hearts
6 Tease scenes with Eugene (heart level 1.5 required)
6 Touch scenes with Eugene (heart level 2 required)
6 Strip scenes with Eugene (heart level 2.5 required)
1 Special scene with Eugene (Crash date) (heart level 1.5 required)
A Handjob mini-game with Eugene (heart level 3 required)
Other characters:
Content for Freddie and Todd is currently limited. Will be expanded in the next versions.
Developer Notes:
What to expect
This game is an experiment in building a text-based life sim with actual characters. People you get to know over time, who reveal more of themselves as your relationship grows. The goal is to keep expanding: more activities, more characters, more locations, more ways to spend your time in Weyrwood.
Systems
Managing Resources: Energy depletes over time and with activities. Sleep or eat to recover it. Running out will cause you to collapse. Lust builds through sexual interactions and decreases by relieving yourself. If it fills completely, you'll temporarily lose control.
Building Relationships: Chat with characters to build attraction. As your relationship grows, new interactions unlock. At maximum attraction, you can begin the Recruitment process and add them to your cult.
Time Management: Time passes as you travel and interact. Characters follow daily schedules and may be working, sleeping, or otherwise unavailable. Plan accordingly.
Skills: Develop skills through various activities to unlock special options in events and conversations.
Feedback
This is a very early build and very much a work in progress. If you hit a bug, have an idea, or just want to share what you thought, leave a comment! All feedback is genuinely useful at this stage.
This game is an experiment in building a text-based life sim with actual characters. People you get to know over time, who reveal more of themselves as your relationship grows. The goal is to keep expanding: more activities, more characters, more locations, more ways to spend your time in Weyrwood.
Systems
Managing Resources: Energy depletes over time and with activities. Sleep or eat to recover it. Running out will cause you to collapse. Lust builds through sexual interactions and decreases by relieving yourself. If it fills completely, you'll temporarily lose control.
Building Relationships: Chat with characters to build attraction. As your relationship grows, new interactions unlock. At maximum attraction, you can begin the Recruitment process and add them to your cult.
Time Management: Time passes as you travel and interact. Characters follow daily schedules and may be working, sleeping, or otherwise unavailable. Plan accordingly.
Skills: Develop skills through various activities to unlock special options in events and conversations.
Feedback
This is a very early build and very much a work in progress. If you hit a bug, have an idea, or just want to share what you thought, leave a comment! All feedback is genuinely useful at this stage.
Screenshots
Downloads
Cultist Crush v01-2122a0.xgames.zip
