EMBERBOUND by Oraclysm Games
3D games
About the game
Some or all visuals in this game were created with AI
The Ember has gone cold, and the Hush is spreading through the ashlands.
You wake with a spark of it inside you, and the town of Emberhold needs someone who can still burn.
EMBERBOUND is a 3D action RPG with real-time combat, a hand-built world and companions you fight beside, grow close to and bond with.
Explore ashen wastes, drowned fens, burning villages and a dungeon under the Hush. Forge and enchant your gear, travel by portal scroll, and bring your kindred home.
This is a DEMO of the first chapter. It ends after the Hush Hollow conclave.
You wake with a spark of it inside you, and the town of Emberhold needs someone who can still burn.
EMBERBOUND is a 3D action RPG with real-time combat, a hand-built world and companions you fight beside, grow close to and bond with.
Explore ashen wastes, drowned fens, burning villages and a dungeon under the Hush. Forge and enchant your gear, travel by portal scroll, and bring your kindred home.
This is a DEMO of the first chapter. It ends after the Hush Hollow conclave.
Last update: 2026-10-06
Released: 2026-10-06
Creator (developer):
Censored: No
Version: Demo - 0.46
OS: Windows, Linux
Language: English
Genre:
3D Game, 2DCG, AI CG, Animated, Male Protagonist, Adventure, Combat, Fantasy, Rpg, Romance, Monster Girl, Vaginal Sex, Oral Sex, Anal Sex, Group Sex, Sharing, Multiple Penetration, Handjob, Titfuck, Masturbation, Voyeurism, Bdsm,
How to install:
Windows: extract the zip and run emberbound-adult.exe.
Linux: extract the tar.gz and run ./emberbound-adult.x86_64 (Vulkan required; Ubuntu 22.04 / Debian 12 / SteamOS 3 or newer, older distros lack the GLIBCXX version the terrain library needs).
SYSTEM REQUIREMENTS (demo build 46)
Minimum (1080p, Low/Medium preset): Windows 10/11 64-bit or Linux x86_64, 4-core CPU (i5-8400 / Ryzen 5 2600), 8 GB RAM, Vulkan GPU with 6 GB VRAM (GTX 1060 6GB / RX 580 / GTX 1660), 10 GB free disk space (SSD strongly recommended).
Recommended (1080p, High preset): 6-core CPU (Ryzen 5 3600 / i5-10400), 16 GB RAM, 8 GB VRAM GPU (RTX 3060 / RX 6600), SSD.
Known issues: GPUs with 4 GB VRAM are not supported. The High preset uses 7-9 GB of RAM, so PCs with less than 12 GB RAM or 6 GB VRAM start on Medium automatically (you can still pick High). The first launch compiles shaders: the main menu warms up in the background for about 20 seconds, and the first "Continue" can take up to a minute; it gets faster from the second launch.
Keyboard and mouse only (no controller support yet). Please tell us your GPU and FPS.
All characters are 18 or older.
Linux: extract the tar.gz and run ./emberbound-adult.x86_64 (Vulkan required; Ubuntu 22.04 / Debian 12 / SteamOS 3 or newer, older distros lack the GLIBCXX version the terrain library needs).
SYSTEM REQUIREMENTS (demo build 46)
Minimum (1080p, Low/Medium preset): Windows 10/11 64-bit or Linux x86_64, 4-core CPU (i5-8400 / Ryzen 5 2600), 8 GB RAM, Vulkan GPU with 6 GB VRAM (GTX 1060 6GB / RX 580 / GTX 1660), 10 GB free disk space (SSD strongly recommended).
Recommended (1080p, High preset): 6-core CPU (Ryzen 5 3600 / i5-10400), 16 GB RAM, 8 GB VRAM GPU (RTX 3060 / RX 6600), SSD.
Known issues: GPUs with 4 GB VRAM are not supported. The High preset uses 7-9 GB of RAM, so PCs with less than 12 GB RAM or 6 GB VRAM start on Medium automatically (you can still pick High). The first launch compiles shaders: the main menu warms up in the background for about 20 seconds, and the first "Continue" can take up to a minute; it gets faster from the second launch.
Keyboard and mouse only (no controller support yet). Please tell us your GPU and FPS.
All characters are 18 or older.
Changelog:
Demo v0.46: first public demo.
Includes: action combat with three difficulty modes (chosen at New Game), equipment level requirements, enchanting, portal scrolls, vault and shop with stack moving (Shift-click / right-click), a screenshot mode (F10 hides the HUD), and the gallery for scenes you have unlocked.
Since the tester builds: bosses and heavy enemies now hold their ground and hit back (dodge!), new skills land on your bar by themselves, a controls card before the first fight, F9 asks before loading, quit dialogs show when you last saved, faster and smoother loading, and adult-off mode also tones down explicit dialogue. New in v0.46: the prologue dragon was rebuilt with new animation. She walks and gallops with her paws planted, her shoulders move like a real animal's, her tail no longer whips around when she rises, and she backs off, brakes and recovers from hits without sliding. Since v0.45: the Sigil Hound of Ashwood was fully reanimated (walk, run, idle, attack, hit, howl and death), with smoother motion, planted paws and its own visual effects. Since v0.44: smoother motion on high refresh rate screens (bodies glide between physics steps), and enemies speed up, slow down and pick walk or run more naturally. Since v0.43: the ash hounds and your own character also keep their feet on the ground on slopes. Since v0.42: the war-dogs' paws stand on the ground on slopes instead of floating or sinking. Since v0.41: the saddled war-dogs of Ashwood got a new skeleton and new animation, so they trot, gallop, rear up, snarl and howl like real dogs, and the last boss gives the chapter's biggest kindling reward. Since v0.40: the smithy fight has a new ending, the guide book has bigger pictures and four short video clips, and the war-dogs have their own barks, growls and pawsteps. Also recent: the cracks in the Ashen Wastes glow and pulse as a lava network under the golems, the guide book shows the game as it looks today, and a long list of fixes from playtesting (weapon grips, the flame enchant sound, the HUD labels and more).
Includes: action combat with three difficulty modes (chosen at New Game), equipment level requirements, enchanting, portal scrolls, vault and shop with stack moving (Shift-click / right-click), a screenshot mode (F10 hides the HUD), and the gallery for scenes you have unlocked.
Since the tester builds: bosses and heavy enemies now hold their ground and hit back (dodge!), new skills land on your bar by themselves, a controls card before the first fight, F9 asks before loading, quit dialogs show when you last saved, faster and smoother loading, and adult-off mode also tones down explicit dialogue. New in v0.46: the prologue dragon was rebuilt with new animation. She walks and gallops with her paws planted, her shoulders move like a real animal's, her tail no longer whips around when she rises, and she backs off, brakes and recovers from hits without sliding. Since v0.45: the Sigil Hound of Ashwood was fully reanimated (walk, run, idle, attack, hit, howl and death), with smoother motion, planted paws and its own visual effects. Since v0.44: smoother motion on high refresh rate screens (bodies glide between physics steps), and enemies speed up, slow down and pick walk or run more naturally. Since v0.43: the ash hounds and your own character also keep their feet on the ground on slopes. Since v0.42: the war-dogs' paws stand on the ground on slopes instead of floating or sinking. Since v0.41: the saddled war-dogs of Ashwood got a new skeleton and new animation, so they trot, gallop, rear up, snarl and howl like real dogs, and the last boss gives the chapter's biggest kindling reward. Since v0.40: the smithy fight has a new ending, the guide book has bigger pictures and four short video clips, and the war-dogs have their own barks, growls and pawsteps. Also recent: the cracks in the Ashen Wastes glow and pulse as a lava network under the golems, the guide book shows the game as it looks today, and a long list of fixes from playtesting (weapon grips, the flame enchant sound, the HUD labels and more).
Developer Notes:
This is our first public demo, and we want your honest feedback, especially on:
- Combat pace and difficulty (Normal / Hard / Ember are chosen at New Game)
- Zone size: do the areas feel too small, too big or right?
- The companions and their scenes
- Performance on your PC (GPU + FPS)
Bugs and feedback: our Discord (link above) or this thread.
Saves are stored locally; the full game will continue the story after the Hush Hollow conclave.
- Combat pace and difficulty (Normal / Hard / Ember are chosen at New Game)
- Zone size: do the areas feel too small, too big or right?
- The companions and their scenes
- Performance on your PC (GPU + FPS)
Bugs and feedback: our Discord (link above) or this thread.
Saves are stored locally; the full game will continue the story after the Hush Hollow conclave.
Screenshots
Downloads
EMBERBOUND-Demo-v0.46-Windows-db2b58.xgames.zip
EMBERBOUND-Demo-v0.46-Linux.tar-db2b58.xgames.gz
