Guild Life Tap! (v1.0.4) by darlton
Hentai games
About the game
Description:
GuildLifeTap! is an adults-only (18+) bara-style gay game featuring muscular men, explicit sexual content, and male/male romance.
It is a solo-developed idle / growth clicker game designed to run casually on your desktop.
The game is lightweight and can be enjoyed in the background while you work, study, browse the web, or play another game.
It does not demand constant attention or take up much of your free time. You can check in whenever you feel like it, make a little progress, and then return to whatever else you were doing.
Adventurers complete quests, facilities are upgraded, equipment is collected, and your guild gradually grows over time.
Last update: 2026-07-22
Released: 2026-06-23
Creator (developer): darlton (だーるとん)
Censored: Yes
Version: 1.0.4
OS: Windows
Language: English, Japanese
Store:
Genre:
2dcg, Japanese Game, Censored, Gay, Male Protagonist, Male Domination, Management, Idle Game, Dating Sim, Fantasy, Animated, Masturbation, Groping, Humiliation, Anal Sex, Sex Toys
How to install:
1. Extract and run.
Changelog:
v1.0.4
v1.0.3
v1.0.2
v1.0.1
v1.0.0
Initial Release
1. Fixed the Delegation Tutorial and Improved the Delegation UI
Made it easier to see where quests can be delegated.
Improved the UI of the window showing the number of stocked requests.
The tutorial now plays when this window is opened for the first time.
2. Adjusted Glaz’s Behavior While Aroused
Fine-tuned his reactions and changes when touched in Skin Mode.
3. Extended Facility Character Comment Display Time
Fixed an issue where comments disappeared too quickly to be read.
I am also aware of requests concerning the small text throughout the game and the overall game balance.
Changing the text size would affect a large portion of the game’s UI, so this is currently planned for version 2.0.
Since version 2.0 will also bring major changes to the gameplay, I have decided not to adjust the game balance at this time.
Made it easier to see where quests can be delegated.
Improved the UI of the window showing the number of stocked requests.
The tutorial now plays when this window is opened for the first time.
2. Adjusted Glaz’s Behavior While Aroused
Fine-tuned his reactions and changes when touched in Skin Mode.
3. Extended Facility Character Comment Display Time
Fixed an issue where comments disappeared too quickly to be read.
I am also aware of requests concerning the small text throughout the game and the overall game balance.
Changing the text size would affect a large portion of the game’s UI, so this is currently planned for version 2.0.
Since version 2.0 will also bring major changes to the gameplay, I have decided not to adjust the game balance at this time.
v1.0.3
Glaz’s Expressions Fixed
In Ver.1.0.1–1.0.2, a bug prevented Glaz’s facial expressions from being displayed correctly, leaving him almost completely devoid of emotion.
An issue that prevented his click-reaction motions from playing correctly has also been fixed.
This was a rather tragic bug that cut Glaz’s charm in half. Glaz is supposed to smile, react, blush, and look troubled much more often. Please update the game and enjoy talking to him now that his emotions have returned.
If you are using Ver.1.0.1–1.0.2, please make sure to update to the latest version.
In Ver.1.0.1–1.0.2, a bug prevented Glaz’s facial expressions from being displayed correctly, leaving him almost completely devoid of emotion.
An issue that prevented his click-reaction motions from playing correctly has also been fixed.
This was a rather tragic bug that cut Glaz’s charm in half. Glaz is supposed to smile, react, blush, and look troubled much more often. Please update the game and enjoy talking to him now that his emotions have returned.
If you are using Ver.1.0.1–1.0.2, please make sure to update to the latest version.
v1.0.2
Critical Bug Fix
Fixed a serious issue that caused decimal values to be processed incorrectly under certain system regional settings.
For example, an effect intended to last 0.25 seconds could be interpreted as 25 seconds, causing event transitions and visual effects to take an abnormally long time.
Because the same issue could affect other numerical values, decimal handling has been reviewed and corrected throughout the game, including:
Event fades, screen shakes, waits, and other effect durations
Item and equipment effect values and activation rates
Facility effects and costs
Rewards and selling prices
Decimal displays such as Affection and achievement completion rates
Decimal values should now be loaded and displayed correctly regardless of the PC’s language or regional settings.
Fixed a serious issue that caused decimal values to be processed incorrectly under certain system regional settings.
For example, an effect intended to last 0.25 seconds could be interpreted as 25 seconds, causing event transitions and visual effects to take an abnormally long time.
Because the same issue could affect other numerical values, decimal handling has been reviewed and corrected throughout the game, including:
Event fades, screen shakes, waits, and other effect durations
Item and equipment effect values and activation rates
Facility effects and costs
Rewards and selling prices
Decimal displays such as Affection and achievement completion rates
Decimal values should now be loaded and displayed correctly regardless of the PC’s language or regional settings.
v1.0.1
Update:Important Bug Notice
A serious issue has been discovered in certain system environments where decimal points in numerical values are not processed correctly.
For example, an effect that should take 0.25 seconds may instead take 25 seconds to play. This issue may also affect item effects and cause major problems with the game balance.
If the visual effects or transitions behave abnormally during the opening ADV sequence, this bug is affecting your game. If this happens, please stop playing and wait for the corrected version.
Because this is a critical bug, I am currently working on an urgent fix.
Players experiencing unusually long effect durations, incorrect transitions, or abnormal item effects are advised to stop playing until the update is released.
I sincerely apologize for the inconvenience. I will post another announcement as soon as the fix is available.
1. Window Display Improvements
The game window can now be freely resized.
The most recently used window sizes are now saved separately for the main screen and event screen.
When switching between portrait and landscape modes, the previous window size for each mode is automatically restored.
Since the window can now be freely resized, the fixed-size selection options have been removed from the Settings menu.
2. Event Mode
In response to reports that event sequences could run slowly, we added a new FAST feature.
A FAST button has been added to the top of the event screen.
When enabled, the following are played at twice the normal speed: Text display, Fades, WAIT commands, Character animations
3. Shy Glaz
Previously, conversations were unavailable while the character was in a special idle state.
Since suddenly becoming completely unresponsive was a little alarming, the character will now at least react when clicked.
4. Facility Staff Characters
Fixed an issue where repeatedly clicking a facility staff character caused them to gradually ascend into the sky.
The facility staff have lost their ambition and will now remain at their assigned posts.
5. Inconsistent Facility Stat Display
Improved decimal display and data parsing so values are shown correctly regardless of the selected language or the regional settings of the player’s PC.
A serious issue has been discovered in certain system environments where decimal points in numerical values are not processed correctly.
For example, an effect that should take 0.25 seconds may instead take 25 seconds to play. This issue may also affect item effects and cause major problems with the game balance.
If the visual effects or transitions behave abnormally during the opening ADV sequence, this bug is affecting your game. If this happens, please stop playing and wait for the corrected version.
Because this is a critical bug, I am currently working on an urgent fix.
Players experiencing unusually long effect durations, incorrect transitions, or abnormal item effects are advised to stop playing until the update is released.
I sincerely apologize for the inconvenience. I will post another announcement as soon as the fix is available.
1. Window Display Improvements
The game window can now be freely resized.
The most recently used window sizes are now saved separately for the main screen and event screen.
When switching between portrait and landscape modes, the previous window size for each mode is automatically restored.
Since the window can now be freely resized, the fixed-size selection options have been removed from the Settings menu.
2. Event Mode
In response to reports that event sequences could run slowly, we added a new FAST feature.
A FAST button has been added to the top of the event screen.
When enabled, the following are played at twice the normal speed: Text display, Fades, WAIT commands, Character animations
3. Shy Glaz
Previously, conversations were unavailable while the character was in a special idle state.
Since suddenly becoming completely unresponsive was a little alarming, the character will now at least react when clicked.
4. Facility Staff Characters
Fixed an issue where repeatedly clicking a facility staff character caused them to gradually ascend into the sky.
The facility staff have lost their ambition and will now remain at their assigned posts.
5. Inconsistent Facility Stat Display
Improved decimal display and data parsing so values are shown correctly regardless of the selected language or the regional settings of the player’s PC.
v1.0.0
Initial Release
Developer Notes:
Save Data
Save data is stored at the following location:
C:\Users\(User Name)\AppData\LocalLow\da_rllton\GuildLifeTap!\savegame.json
Due to future updates or version changes, older save data may become unusable or incompatible.
Please back up important save data if necessary.
Bug Reports
If you encounter any bugs, please report them through the form below.
This is a solo project, so immediate fixes may not always be possible, but bug reports are greatly appreciated.
English Bug Report Form
For general feedback, requests, or balance feedback, please use the form below.
Multiple submissions from the same person are very welcome.
English Feedback & Requests Form
Save data is stored at the following location:
C:\Users\(User Name)\AppData\LocalLow\da_rllton\GuildLifeTap!\savegame.json
Due to future updates or version changes, older save data may become unusable or incompatible.
Please back up important save data if necessary.
Bug Reports
If you encounter any bugs, please report them through the form below.
This is a solo project, so immediate fixes may not always be possible, but bug reports are greatly appreciated.
English Bug Report Form
For general feedback, requests, or balance feedback, please use the form below.
Multiple submissions from the same person are very welcome.
English Feedback & Requests Form
Screenshots
Downloads
GuildLifeTap_1.0.4-e52e83.xgames.zip
