Human Interest (v0.1) by NACRElixir

About the game
Description:
Your uncle is dead, and he left you his factory. The catch: it's in Kessmarck, a port city full of kin of every breed, where humans are tolerated at best. A human here can't live anywhere without a license, can't bank without a sponsor, and can't own a single brick without a kin's name beside his.
You arrive with two dollars, a borrowed room in your childhood friend's house, and a rent book kept by her mother. Pay off the estate, find a backer, rebuild the factory, and find out why this city keeps humans on a leash... and why so many of its women seem so interested in you.
A text-based game for now. Character portraits arrive in 0.2.
Last update: 2026-10-23
Released: 2026-10-23
Creator (developer): NACRElixir
Censored: No
Version: 0.1
OS: Windows
Language: English
Store:
Genre:
Character Creation, Male Protagonist, Text Based, Sandbox, Rpg, Management, Turn based combat, Fantasy, Humor, Monster Girl, Futa/Trans, Milf, Big Tits, Oral Sex, Masturbation, Teasing, Voyeurism
How to install:
1. Extract and run.
Changelog:
v0.1: The first week
The first public version. Your first week in Kessmarck, from the train that brings you in to your first rent day.
Story
- The arrival: your uncle's factory, a city where humans are tolerated at best, and a room with Mana and Thea.
- The first morning: the Finance and Property Bureau sets three terms for your inheritance.
- The factory and the alley: your first walk to the Works takes you past something you weren't meant to see.
- The streets: a dog-kin robber who wants her toll, one way or another.
- At home: some evenings Thea's door is left ajar.
- Rent day: Monday morning, she knocks.
Systems
- Character creation: backgrounds, traits, skills and a 27-point stat pool, with an optional Ironman mode.
- Survival: Energy, Food, Sleep and Health.
- Two jobs (one with a promotion), weekly rent, and a tab with your landlady that has its limits.
- The inheritance: pay off the estate, clear the rubble, repair the walls and roof.
- Foraging, alchemy, fishing and cooking. Pickpocketing and break-ins, with heat that rises and cools.
- Turn-based fights, d20 checks you roll yourself, experience, skill points and perks.
- A city map with walking, trams and bicycles. A journal, notes, a weekly planner and a card for everyone you meet.
A note from the developer
The story, the world and the characters are mine. English isn't my first language, so I use AI as an editor and proofreader.
Some minor flavor text (places, shops, odd jobs) is AI-drafted and will be rewritten as development goes on.
The art assets, including the portraits coming in 0.2, are AI-assisted placeholders that will be replaced once the game has enough support.
The first public version. Your first week in Kessmarck, from the train that brings you in to your first rent day.
Story
- The arrival: your uncle's factory, a city where humans are tolerated at best, and a room with Mana and Thea.
- The first morning: the Finance and Property Bureau sets three terms for your inheritance.
- The factory and the alley: your first walk to the Works takes you past something you weren't meant to see.
- The streets: a dog-kin robber who wants her toll, one way or another.
- At home: some evenings Thea's door is left ajar.
- Rent day: Monday morning, she knocks.
Systems
- Character creation: backgrounds, traits, skills and a 27-point stat pool, with an optional Ironman mode.
- Survival: Energy, Food, Sleep and Health.
- Two jobs (one with a promotion), weekly rent, and a tab with your landlady that has its limits.
- The inheritance: pay off the estate, clear the rubble, repair the walls and roof.
- Foraging, alchemy, fishing and cooking. Pickpocketing and break-ins, with heat that rises and cools.
- Turn-based fights, d20 checks you roll yourself, experience, skill points and perks.
- A city map with walking, trams and bicycles. A journal, notes, a weekly planner and a card for everyone you meet.
A note from the developer
The story, the world and the characters are mine. English isn't my first language, so I use AI as an editor and proofreader.
Some minor flavor text (places, shops, odd jobs) is AI-drafted and will be rewritten as development goes on.
The art assets, including the portraits coming in 0.2, are AI-assisted placeholders that will be replaced once the game has enough support.
Screenshots
Downloads
HumanInterest-0.1-a9936d.xgames.zip
