SlaveMaker: Prompts and Passions (v0.10.0) by kozosmdev
2D games
About the game
Modern, optionally LLM backed, Slave Maker remake.
SlaveMaker: Prompts & Passions is a strategic management role-playing game set within the lore of the Kingdom of Mioya. Unlike standard management games, it features a optional living world powered entirely by the Large Language Model (LLM) of your choice. NPCs have persistent memories, meaning they don't just follow static scripts; they remember your choices, adapt to your individual management style, and react with dynamically generated, context-aware dialogue.
The game features an immersive narrative prologue where your chosen stats and background blend into the kingdom's history. Players balance highly detailed daily tracks—overseeing upfront venue costs, NPC schedules, and an advanced 7-day unified weekly planner—to directly shape the world around them.
The game features an immersive narrative prologue where your chosen stats and background blend into the kingdom's history. Players balance highly detailed daily tracks—overseeing upfront venue costs, NPC schedules, and an advanced 7-day unified weekly planner—to directly shape the world around them.
Last update: 2026-08-04
Released: 2026-07-31
Creator (developer): kozosmdev
Censored: No
Version: 0.10.0
OS: Windows, Linux, Mac
Language: English
Store:
Genre:
AI CG, Character Creation, Male Protagonist, Female Protagonist, Futa/Trans Protagonist, Text Based, Trainer, Management, Sandbox, Fantasy, Parody, Slave, Corruption, Bdsm, Spanking, Sex Toys, Drugs, Anal Sex, Vaginal Sex, Oral Sex, Titfuck, Handjob, Footjob, Masturbation, Virgin, Prostitution, Exhibitionism, Stripping, Humiliation, Male Domination, Female Domination, Transformation, Lesbian
How to install:
Extract and runOptional: Configure the LLM/Image Generator. Local Ollama, Local ComfyUI, OpenRouter, OpenAI supportedIf you need help, join us in Discord in the #SMOnline channel.
Changelog:
v0.10.0
- Major rebrand & title update
- Fine-tuned ComfyUI controls & Vast.ai fix
- 26 SM3 player advantages
- Rebuilt stat pipeline & save/clock fixes
v0.9.0
- Presence-aware scheduling: 24-hour rail shows who's around each hour, per-block participant picker, and planning-time conflict/open-hours/affordability warnings.
- Week planner rebuilt to match the day rail (7 columns, continuous multi-hour blocks, compressed night hours, in-place block editing).
- Three new ComfyUI presets (SDXL, Chroma, Z-Image) plus richer action tiles with hover previews; foundation upgrade to Angular 22 / TypeScript 6 / Electron 43.
v0.8.0
- Config Console: settings drawer replaced by a nine-tab /config with split Providers / Language Model / Image Model tabs and a Service Status cluster.
- Vast.ai as a first-class Ollama GPU host (rent, route, reap); soft-warning onboarding gate.
- Event-attached images, ComfyUI FLUX support with clearer errors, and per-role Test Model buttons.
v0.7.0
- Diary system with LLM-written entries and an end-of-day parchment card + Diary overlay.
- Chat overhaul: NPC addressee picker, multiline input, prompt chips, and stat-delta trails.
- Cinematic full-screen overlay for major events; configurable Ollama context window.
v0.6.0
- Game screen redesign: three-column grid with time-box, coffer chip, and contract countdown.
- Trainee panel split into Body / Stats / Outfit / Diary tabs with equip UI; mood ring + 8-phase moon dial.
- Centralized time-advance FSM, design tokens, and game-screen keyboard shortcuts.
v0.5.0
- Guild Contract system tied to training milestones.
- Item/inventory system with job income and a working economy.
- Random-events framework and .smsave save export/import.
v0.4.0
- Cinematic title screen and five-scene onboarding prologue.
- Multi-provider LLM backend (OpenRouter, Ollama, direct OpenAI).
- Persistent settings drawer and How to Play primer.
v0.3.1
- Node 24 + /rebuild, double better-sqlite3 rebuild for Electron packaging.
v0.3
- Weekly schedule planning with drag-drop and copy-week.
- Intimate training actions, virginity system, and full NPC roster.
- Two-tier memory compaction and GA4 integration.
v0.2.1
- Hotfix: corrected Electron server bundle path so the packaged AppImage launches.
v0.2
- Electron + SQLite + OpenRouter backend with LLM config UI.
- Trainer/assistant NPC with full chat overhaul.
- RAG knowledge system and e2e/CI/distributable builds.
v0.1
- First playable: OpenAI-backed intro, utility-AI action selection, and day-passing loop.
- SM3.5 character parser with onboarding screens, chat, and save/load.
- Major rebrand & title update
- Fine-tuned ComfyUI controls & Vast.ai fix
- 26 SM3 player advantages
- Rebuilt stat pipeline & save/clock fixes
v0.9.0
- Presence-aware scheduling: 24-hour rail shows who's around each hour, per-block participant picker, and planning-time conflict/open-hours/affordability warnings.
- Week planner rebuilt to match the day rail (7 columns, continuous multi-hour blocks, compressed night hours, in-place block editing).
- Three new ComfyUI presets (SDXL, Chroma, Z-Image) plus richer action tiles with hover previews; foundation upgrade to Angular 22 / TypeScript 6 / Electron 43.
v0.8.0
- Config Console: settings drawer replaced by a nine-tab /config with split Providers / Language Model / Image Model tabs and a Service Status cluster.
- Vast.ai as a first-class Ollama GPU host (rent, route, reap); soft-warning onboarding gate.
- Event-attached images, ComfyUI FLUX support with clearer errors, and per-role Test Model buttons.
v0.7.0
- Diary system with LLM-written entries and an end-of-day parchment card + Diary overlay.
- Chat overhaul: NPC addressee picker, multiline input, prompt chips, and stat-delta trails.
- Cinematic full-screen overlay for major events; configurable Ollama context window.
v0.6.0
- Game screen redesign: three-column grid with time-box, coffer chip, and contract countdown.
- Trainee panel split into Body / Stats / Outfit / Diary tabs with equip UI; mood ring + 8-phase moon dial.
- Centralized time-advance FSM, design tokens, and game-screen keyboard shortcuts.
v0.5.0
- Guild Contract system tied to training milestones.
- Item/inventory system with job income and a working economy.
- Random-events framework and .smsave save export/import.
v0.4.0
- Cinematic title screen and five-scene onboarding prologue.
- Multi-provider LLM backend (OpenRouter, Ollama, direct OpenAI).
- Persistent settings drawer and How to Play primer.
v0.3.1
- Node 24 + /rebuild, double better-sqlite3 rebuild for Electron packaging.
v0.3
- Weekly schedule planning with drag-drop and copy-week.
- Intimate training actions, virginity system, and full NPC roster.
- Two-tier memory compaction and GA4 integration.
v0.2.1
- Hotfix: corrected Electron server bundle path so the packaged AppImage launches.
v0.2
- Electron + SQLite + OpenRouter backend with LLM config UI.
- Trainer/assistant NPC with full chat overhaul.
- RAG knowledge system and e2e/CI/distributable builds.
v0.1
- First playable: OpenAI-backed intro, utility-AI action selection, and day-passing loop.
- SM3.5 character parser with onboarding screens, chat, and save/load.
Developer Notes:
Under the hood, the game is a modern web app that runs entirely on your own machine. The interface is built with Angular 22 (zoneless, using Signals for reactivity) served through server-side rendering, backed by an Express 5 API and a local SQLite database (via Drizzle and better-sqlite3) — so your saves, characters, and history live in a real database on disk, not in browser storage, and you can export or import a full game as a portable .smsave file. It ships as a desktop app through Electron 43, and requires Node 24+ with TypeScript 6. The storytelling and portraits are powered by large language and image models, but the game is deliberately provider-neutral: it talks to LLMs through the standard openai SDK and lets you point it at OpenRouter, a local Ollama instance, or OpenAI directly, with separate role bindings for the chat model and the image model. Image generation runs against a local ComfyUI endpoint with tuned presets for SD1.5, SDXL, FLUX, Chroma, and Z-Image, so you choose the trade-off between speed, VRAM, and quality. For heavier local models you can even rent a GPU on demand through the built-in Vast.ai integration, which provisions, routes to, and reaps a cloud instance for you. Everything — the schedule engine, mood and stat systems, random-events framework, and NPC memory — is deterministic game logic on top of that stack, with the AI supplying narration rather than running the rules.
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Screenshots
Downloads
SlaveMaker-Prompts-and-Passions-0.10.0-windows.1-x64-b796a1.xgames.zip
SlaveMaker-Prompts-and-Passions-0.10.0-x86_64-b796a1.xgames.AppImage
SlaveMaker-Prompts-and-Passions-0.10.0-arm64-b796a1.xgames.dmg
SlaveMaker-Prompts-and-Passions-0.10.0-x64-b796a1.xgames.dmg
