Wayward (v20260809) by Sintention

About the game
A medieval tavern sandbox where your wife has a mind of her own.
You and your wife run a medieval tavern.
The story is unwritten — nothing about how it goes is decided before you play it.
Sandbox simulation · NTR / NTS
You and your wife run a medieval tavern.
The story is unwritten — nothing about how it goes is decided before you play it.
Sandbox simulation · NTR / NTS
Last update: 2026-08-15
Released: 2026-08-09
Creator (developer): Sintention
Censored: No
Version: 20260809
OS: Windows
Language: English
Genre:
ai cg, 2dcg, male protagonist, multiple endings, text based, vaginal sex, oral sex, anal sex, group sex, creampie, teasing, groping, big ass, big tits, netorare, cheating, multiple endings,
How to install:
1. Extract and run.
Changelog:
v20260809
Initial Release
Initial Release
Developer Notes:
Sintention is one person.
One person, in their spare time. This is not my job. I work on it because I enjoy it, and I have been writing software and building hobby games for years.
The art is generated ahead of time with Illustrious models, which is what makes it affordable for one person to ship 42,000+ images with a free game.
I cannot promise it will be perfect. I would be glad if people enjoyed it enough to want to see it keep going — that is more or less the whole ambition. If we have similar taste you will probably get on with it, and if not, that is fine too.
Feedback, bug reports and awkward questions are all welcome at . I read everything, even when I do not reply to it. A feedback form inside the game itself is planned, so you will not have to leave it to tell me something is wrong.
Before you start
Questions
One person, in their spare time. This is not my job. I work on it because I enjoy it, and I have been writing software and building hobby games for years.
The art is generated ahead of time with Illustrious models, which is what makes it affordable for one person to ship 42,000+ images with a free game.
I cannot promise it will be perfect. I would be glad if people enjoyed it enough to want to see it keep going — that is more or less the whole ambition. If we have similar taste you will probably get on with it, and if not, that is fine too.
Feedback, bug reports and awkward questions are all welcome at . I read everything, even when I do not reply to it. A feedback form inside the game itself is planned, so you will not have to leave it to tell me something is wrong.
Before you start
Questions
What kind of game is Wayward?
A sandbox, not a visual novel. You run a medieval tavern day to day — buy supplies, work the evening service, pay the rent — while Elena lives in the simulation alongside you, with her own willingness, moods and opinions about the people who drink there. There is no branching script to unlock.
Do I need to download anything?
No. Wayward runs in any modern browser, on desktop or mobile. Saves are stored on your device and can be exported to a file if you want a backup.
How much does it cost?
Nothing. There are no accounts, no ads and no microtransactions.
Is every playthrough the same?
No. Elena is rolled fresh each new game — visible traits, hidden ones that only surface through play, and her own preferences per act. Two playthroughs differ because she was generated differently, not because there are authored branches.
Where does the art come from?
The art is generated ahead of time with Illustrious models. 42,000+ images ship with the build, so her portrait follows what she is wearing, where she is, what she is doing and how she feels. With that many, you will hit some that are flat out wrong or just bad — I pull the ones I catch, but reviewing every image by hand is not realistic. I plan to add a way for you to thumb down a bad image so the worst ones surface faster. Every character is fictional and an adult. No real person is depicted in the game or on this site.
Is it finished?
No, and it will not be for a good while. Wayward is in active development and updated regularly. Expect issues — rough edges, things that do not quite fit together, bugs. It is all in progress, and it is worth going in expecting that rather than a finished game. The engine was built to take on new characters, patrons, locations and acts without a rewrite, so updates add to the simulation rather than replacing it.
Is there a lot of grind?
Not in my opinion. The systems move on their own, and if something in the interface is available you can do it. What does take time is the people — they change as you play, so the longer a save runs the more you will see shift in them. That is the game working rather than a wall.
A character did something that was not like them. Is that intended?
Usually not — that is a balance problem rather than a plot twist. Everyone acts on their own wants and thresholds, so a value that is slightly out can push someone into behaving out of character. Balance is the hardest part of building it this way, and it is the thing I most want to hear about. Tell me what happened and what you expected instead.
Going in
Two things worth knowing.
It is in progress. Expect issues — rough edges, things that do not quite fit together, bugs. It is worth going in expecting that rather than a finished game, and worth telling me when you hit one.
And your game will be yours. Elena is rolled fresh every time, out of a great many possible combinations, so your first playthrough will not line up with anyone else’s first playthrough. Two people comparing notes are comparing two different women.
Have a go at it.
Free, no account, nothing to install. Your saves stay on your device.
Sintention · build 2026-08-02
Sintention
An adult sandbox simulation where the story is unwritten.
© 2026 Sintention. 18+ only. All characters depicted are fictional and are adults. No real person is depicted on this site or in any Sintention game. Because this material is entirely fictional and contains no photographic depictions of real people, 18 U.S.C. § 2257 record-keeping requirements do not apply.
A sandbox, not a visual novel. You run a medieval tavern day to day — buy supplies, work the evening service, pay the rent — while Elena lives in the simulation alongside you, with her own willingness, moods and opinions about the people who drink there. There is no branching script to unlock.
Do I need to download anything?
No. Wayward runs in any modern browser, on desktop or mobile. Saves are stored on your device and can be exported to a file if you want a backup.
How much does it cost?
Nothing. There are no accounts, no ads and no microtransactions.
Is every playthrough the same?
No. Elena is rolled fresh each new game — visible traits, hidden ones that only surface through play, and her own preferences per act. Two playthroughs differ because she was generated differently, not because there are authored branches.
Where does the art come from?
The art is generated ahead of time with Illustrious models. 42,000+ images ship with the build, so her portrait follows what she is wearing, where she is, what she is doing and how she feels. With that many, you will hit some that are flat out wrong or just bad — I pull the ones I catch, but reviewing every image by hand is not realistic. I plan to add a way for you to thumb down a bad image so the worst ones surface faster. Every character is fictional and an adult. No real person is depicted in the game or on this site.
Is it finished?
No, and it will not be for a good while. Wayward is in active development and updated regularly. Expect issues — rough edges, things that do not quite fit together, bugs. It is all in progress, and it is worth going in expecting that rather than a finished game. The engine was built to take on new characters, patrons, locations and acts without a rewrite, so updates add to the simulation rather than replacing it.
Is there a lot of grind?
Not in my opinion. The systems move on their own, and if something in the interface is available you can do it. What does take time is the people — they change as you play, so the longer a save runs the more you will see shift in them. That is the game working rather than a wall.
A character did something that was not like them. Is that intended?
Usually not — that is a balance problem rather than a plot twist. Everyone acts on their own wants and thresholds, so a value that is slightly out can push someone into behaving out of character. Balance is the hardest part of building it this way, and it is the thing I most want to hear about. Tell me what happened and what you expected instead.
Going in
Two things worth knowing.
It is in progress. Expect issues — rough edges, things that do not quite fit together, bugs. It is worth going in expecting that rather than a finished game, and worth telling me when you hit one.
And your game will be yours. Elena is rolled fresh every time, out of a great many possible combinations, so your first playthrough will not line up with anyone else’s first playthrough. Two people comparing notes are comparing two different women.
Have a go at it.
Free, no account, nothing to install. Your saves stay on your device.
Sintention · build 2026-08-02
Sintention
An adult sandbox simulation where the story is unwritten.
© 2026 Sintention. 18+ only. All characters depicted are fictional and are adults. No real person is depicted on this site or in any Sintention game. Because this material is entirely fictional and contains no photographic depictions of real people, 18 U.S.C. § 2257 record-keeping requirements do not apply.
Screenshots
Downloads
tavern-release-v2026-08-09-3813de.xgames.zip
