Whores and Witchcraft (v0.1) by CEDRIC
2D games
About the game
Overview:
Whores and Witchcraft
is a brothel management game inspired by Simbro, set in a medieval fantasy world.
The current version features a functional character editor with extensive customization options. I'm developing the game solo using Krita, Spine, and Godot. The next step is implementing gnome characters, which are already drawn, followed by a small demo featuring the narrator/manager system.
AI usage:
I'm currently using AI as a coding assistant and for generating some images, such as backgrounds, button textures, and similar assets. I also plan to use it for certain audio-related tasks, such as some sound effects and possibly parts of the soundtrack, as well as occasional writing assistance. I currently do not plan to use AI for character artwork, since I enjoy drawing the characters myself.
At this stage, the game is mainly focused on shortstack characters such as gnomes and goblins.
Feel free to share any feedback, suggestions, or ideas about the project — or even your most handsome goblins.
At this stage, the game is mainly focused on shortstack characters such as gnomes and goblins.
Feel free to share any feedback, suggestions, or ideas about the project — or even your most handsome goblins.
Last update: 2026-07-12
Released: 2026-07-12
Creator (developer): CEDRIC
Censored: No
Version: 0.1
OS: Windows
Language: English
Genre:
2DCG, AI CG, Animated, Character Creation, Male Protagonist, Female Protagonist, Futa/Trans Protagonist, Voiced, Ahegao, Big Tits, Futa/Trans
How to install:
1. Extract and run.
Changelog:
v0.1 : first release (character creation menu, goblins only)
Developer Notes:
Planned features
Personal Note
1) Gnome Characters
The artwork is already finished. I mostly need to clean up some naming conventions in Krita so everything flows smoothly through my Krita → Spine → Godot pipeline.
Target: v0.2
Estimated release: A few weeks to a couple of months.
2) Clothes Update
The artwork is already finished too. Same thing here: cleanup first, then implementation through the Krita → Spine → Godot pipeline.
Target: v0.3
Estimated release: A few months from now.
3) Ren'Py-Style Dialogues
I want to experiment with a dialogue plugin and see how well it integrates into the project. I expect most of the work to be coding-related, which should be manageable.
Once the dialogue system is in place, the biggest missing piece will be the story itself. I already have a few ideas, but I still need to choose a direction and keep it consistent.
Do not expect great literature. I would rather keep the writing lighthearted, a little stupid, somewhat Flash-game-inspired, and sprinkled with satire.
Target: v0.4
Estimated release: A few months from now.
4) New Races, New Characters, or a Story/Gameplay Update
Humans, orcs, and whatever else seems fun to add.
That said, if we decide that shortstack characters are already enough to play with for now, I might instead go for a more technical demo with basic gameplay features.
Target: v0.5
Estimated release: A very long time from now.
Somewhere in the middle of all this, I would also like to experiment with a mix-and-match system. It may or may not ever see the light of day, but the idea would be to let different character parts work across more combinations — for example, using female hairstyles on male variants, or even giving female goblins some facial hair or other male-variant features.
I do not plan to put a huge amount of effort into this for now. The clean version would require setting default positions for each combination, which means a lot of work. The fast version would be to add a simple offset popup for the body parts that need adjustment and let you guys do the dirty work.
Long-Term Vision
In the long run, I would like the game to become a brothel management game with some questing, light RPG mechanics, and a bit of point-and-click gameplay.
Your feedback can genuinely help shape the direction of the project, so please do not hesitate to tell me what you liked, what you disliked, and what you would like to see in the future.
Final Note
Just a friendly reminder that this is a hobby project. I work on it during my free time, which is not always abundant, and only when I am in the mood.
I am not a professional artist, animator, or programmer. For now, this game is not intended to become my primary source of income; I'm simply making something for fun and sharing it with people who might enjoy it.
And since the shortstack enthusiast community seems to be growing, I figured some of you might like to give this little project a try.
The artwork is already finished. I mostly need to clean up some naming conventions in Krita so everything flows smoothly through my Krita → Spine → Godot pipeline.
Target: v0.2
Estimated release: A few weeks to a couple of months.
2) Clothes Update
The artwork is already finished too. Same thing here: cleanup first, then implementation through the Krita → Spine → Godot pipeline.
Target: v0.3
Estimated release: A few months from now.
3) Ren'Py-Style Dialogues
I want to experiment with a dialogue plugin and see how well it integrates into the project. I expect most of the work to be coding-related, which should be manageable.
Once the dialogue system is in place, the biggest missing piece will be the story itself. I already have a few ideas, but I still need to choose a direction and keep it consistent.
Do not expect great literature. I would rather keep the writing lighthearted, a little stupid, somewhat Flash-game-inspired, and sprinkled with satire.
Target: v0.4
Estimated release: A few months from now.
4) New Races, New Characters, or a Story/Gameplay Update
Humans, orcs, and whatever else seems fun to add.
That said, if we decide that shortstack characters are already enough to play with for now, I might instead go for a more technical demo with basic gameplay features.
Target: v0.5
Estimated release: A very long time from now.
Somewhere in the middle of all this, I would also like to experiment with a mix-and-match system. It may or may not ever see the light of day, but the idea would be to let different character parts work across more combinations — for example, using female hairstyles on male variants, or even giving female goblins some facial hair or other male-variant features.
I do not plan to put a huge amount of effort into this for now. The clean version would require setting default positions for each combination, which means a lot of work. The fast version would be to add a simple offset popup for the body parts that need adjustment and let you guys do the dirty work.
Long-Term Vision
In the long run, I would like the game to become a brothel management game with some questing, light RPG mechanics, and a bit of point-and-click gameplay.
Your feedback can genuinely help shape the direction of the project, so please do not hesitate to tell me what you liked, what you disliked, and what you would like to see in the future.
Final Note
Just a friendly reminder that this is a hobby project. I work on it during my free time, which is not always abundant, and only when I am in the mood.
I am not a professional artist, animator, or programmer. For now, this game is not intended to become my primary source of income; I'm simply making something for fun and sharing it with people who might enjoy it.
And since the shortstack enthusiast community seems to be growing, I figured some of you might like to give this little project a try.
Personal Note
Hi everyone,
I'm Cedric. I've been around F95 for a few years now, I'm turning 35 this year, and I have a PhD in micro- and nanoelectronics.
I used to be a huge PC gamer, but as I've grown older, I've lost some of that appetite. These days, I only play a few games, mostly casually, such as World of Warcraft and League of Legends I still occasionally get completely hooked on a game, though — my latest crush was Abiotic Factor, which totally drew me in.
As for Simbro, I have very fond memories of it. Watching the project get delayed, revived, delayed again, and eventually abandoned was quite an emotional rollercoaster. That is not even mentioning the many community forks that appeared over the years, only to fade away shortly afterward.
I'm definitely not trying to replace Simbro, and I'm not arrogant enough to think I could.
The story behind this project is actually pretty simple.
A few years ago, I bought a cheap Bamboo tablet for around €40 and started learning how to draw. I would not call myself an artist, but over time I managed to create a few characters that I was genuinely happy with. That motivated me to take the next step: I bought a basic Spine license and started making some very rough Flash-style animations.
Then I began experimenting with programming and game development. I tried several engines — Unity, Unreal Engine, and another one I cannot even remember anymore, which is probably dead by now — before eventually settling on Godot.
Development has been a long and inconsistent journey. Sometimes I would spend weeks working on it day and night. Other times I would completely forget about it for over a year. I have restarted from scratch more times than I would like to admit.
Today, though, things are finally coming together. My artwork has reached a level I'm reasonably happy with, and AI tools help me turn ideas into code much faster than before. For the first time, development feels like it is moving forward consistently, which is why I have finally decided to publish something.
I hope you will enjoy it.
I'm Cedric. I've been around F95 for a few years now, I'm turning 35 this year, and I have a PhD in micro- and nanoelectronics.
I used to be a huge PC gamer, but as I've grown older, I've lost some of that appetite. These days, I only play a few games, mostly casually, such as World of Warcraft and League of Legends I still occasionally get completely hooked on a game, though — my latest crush was Abiotic Factor, which totally drew me in.
As for Simbro, I have very fond memories of it. Watching the project get delayed, revived, delayed again, and eventually abandoned was quite an emotional rollercoaster. That is not even mentioning the many community forks that appeared over the years, only to fade away shortly afterward.
I'm definitely not trying to replace Simbro, and I'm not arrogant enough to think I could.
The story behind this project is actually pretty simple.
A few years ago, I bought a cheap Bamboo tablet for around €40 and started learning how to draw. I would not call myself an artist, but over time I managed to create a few characters that I was genuinely happy with. That motivated me to take the next step: I bought a basic Spine license and started making some very rough Flash-style animations.
Then I began experimenting with programming and game development. I tried several engines — Unity, Unreal Engine, and another one I cannot even remember anymore, which is probably dead by now — before eventually settling on Godot.
Development has been a long and inconsistent journey. Sometimes I would spend weeks working on it day and night. Other times I would completely forget about it for over a year. I have restarted from scratch more times than I would like to admit.
Today, though, things are finally coming together. My artwork has reached a level I'm reasonably happy with, and AI tools help me turn ideas into code much faster than before. For the first time, development feels like it is moving forward consistently, which is why I have finally decided to publish something.
I hope you will enjoy it.
Screenshots
Downloads
Whores and Witchcraft-33ff9f.xgames.exe
