Broken Provinces (v0.5.14) by Thirdbit

Version:0.5.14
Completed:No
Demo version:No
Engine:Other
Developer:
Last update: 2026-04-11

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Broken Provinces (v0.5.14) by Thirdbit

Broken Provinces (v0.5.14) by Thirdbit poster

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Description:
This is an open-world sandbox game. Heavily influenced by Skyrim and Degrees of Lewdity.
You are free to explore the world and interact with it however you like. You will find quests, items, and many characters to meet and interact with.
The map is alive: guards patrol the streets, bandits ambush travelers on the roads, traders travel between cities, and kids… well, kids do what kids do when they spot a pretty woman (that would be you, at least in this game).
The world is divided in locations and cities and cities can have locations.
In the game, you can see a ruin, explore it, loot what you want, go to a city, enter a market store and sell your stuff there. Or you can join an Adventurer’s Guild and full quests.
This game has no fixed classes. You are free to shape your character’s abilities and playstyle as you progress. Currently you learn new skills as you progress in that tree (as in ‘use too much Fireball and you will learn Ice Shards’)
It follows a Skyrim-like philosophy: skills improve through use (no experience from killing), and when you level up you receive attribute points to spend as you wish.​

This game includes following topics:

Female Protagonist, 2D Game,AI CG,Animated,Text Based,Character Creation, Exhibitionism,Humiliation,Rape,Slave,Stripping ,Vaginal sex,Adventure,Combat ,Cosplay,Fantasy,Monster,Rpg,Sandbox,Turn based combat

Install instructions:

Play or download and run offline.

Whats new (last changes):

## 0.5.14
_2026-04-11_
– And I’ve added a music player with the theme for the games
– yes, now the game has music theme… 8 actually
– yes, they are AI generated, but, damn, they are good.
## 0.5.13.1
_2026-04-11_
– this version I did one thing and one thing only and it took a whole day: remade the body, adjusted most of the clothing, rerendered a few, added a few more items to the game… did a ‘house cleaning’. As end result I got a way better looking model compared to the previous one, which was too assymetrical, specially the boob area, the new one is basically a mirror image
– bugfix: forgot to remove the debug from the character drawing
## 0.5.12
_2026-04-09_
– added a few more interactions where the player begs for clothes
– Adding states to interactables (chest,bed, washing basin, etc), it allows for more comprehensive interactions with the environment, was using for the maid game but it’s generic enough to be used elsewhere
– still ongoing on the maid game… lots of stuff added but it’s not ready yet, not ‘fun’ enough
– in the meantime: adding color hair and style customization for the character when starting a new game
– now I need a hairstylist to change hair color and style ingame…
– and eye coloring as well
– you know what? Let’s add skin tone to the mix as well
– fixed some possible bugs for the maid game when the player starts another shift in the same browser session
## 0.5.11.3
_2026-04-05_
– removing a text
## 0.5.11.2
_2026-04-05_
– forgot to define a few new interactables in the utils file, oops
## 0.5.11.1
_2026-04-05_
– bugfixing names of image files for items not showing up, because Windows isn’t case sensitive and the server is…
## 0.5.11
_2026-04-05_
– adding a heads-up when starting the game, which shows content from the new Help section with helpful hints and tips for new players.
– bugfixing errors when trying to enter some locations, which were caused by missing or incorrect data in the location definitions.
– adding a playlist of music tracks for the tavern, which will play randomly in the background while the player is in that location.
– bugfixing the waitress game where the player goes back to work after finishing the game, which was caused by a missing check for the canvas element before trying to access it.
– maid game still in the works, not ready yet, but making progress on the mechanics and visuals.
## 0.5.10
_2026-04-03_
– changing resources regen from hourly to every time pass… making it more easier to recover between battles
– added procedural tears for the character rendering, with different points and thresholds, making it more dynamic and less predictable, also, expect visual ‘bugs’ with the tears, as they are now more dynamic, also being able to set alpha per layer, making it more flexible for the future
– starting to create a capital city, with different tiles and populate rules, future location of the government building and college
– adding the maid job, still not full/ready, but the basics are there, with the mini game and the debt system
– adding a new skill for housekeeping, that will be used for the maid job and future jobs related to it
## 0.5.9.1
_2026-04-01_
– bugfix on the waitressgame
## 0.5.9
_2026-04-01_
– Today was a good day, I made a new animation, for goblin attack… it’s nice, my best one so far. It may trigger when the player gets close to a chest in the world map.
## 0.5.8
_2026-03-31_
– increasing map tiles size
– adding crafting tables to some rooms, it’s use is still limited to a few recipes but eventually I want to add the option to craft gear and weapons
– adding piercings to the game, they can be equipped by anyone but require a piercing tool for removal (should be the opposite, I guess… but where’s the fun in that?), also they aren’t ‘detrimental’ like the collars are
– drawing room interactables (chest, bed, crafting table, etc) and npcs, to make the world feel more alive
– adding a new type of entrance for closed locations, one that won’t envolve lockpicking
## 0.5.7
_2026-03-29_
– adding sounds to the waitress game and some small improvements as well
– updating map tiles, converting from the previous isometric to the current ortographic style
## 0.5.6
_2026-03-28_
– more combat animations and sounds
– a few bugfixes related to world interaction
– still trying to figure out how to best integrate piercings into the game…
– another thing: the affixes to gear is too random, I have to see a way to maybe focus based on type: heavy armor takes more physical attributes while cloth takesm ore magical attributes and light stays in the middle
## 0.5.5.1
_2026-03-28_
– bugfix related to levelling up
## 0.5.5
_2026-03-28_
– adding a new outfit based on an anime character
– changing how combat is performed… instead o action>reload>action>reload, I’m making a turn by turn without reloading the game… basically the fights are way more performatic now as the page won’t need to reload at every action
– now the player can level up and gain points to distribute
– adding sounds to combat
– adding animations to combat
## 0.5.4
_2026-03-27_
– adding goblins and goblin dens to the game
– starting on a main game quest… as the beginning of the game is a little overwhelming: too many options, too few guidance. Now at least the guard will serve as initial guide until a better options arises.
– adding floors to the rooms
– fixing some bugs related to how quests behave, also guards dialogue got a little less obnoxious
– I extracted the waitress game javascript from the main bundle, it’s loaded on demand now, should keep the game lighter.
## 0.5.3
_2026-03-25_
– bugfixing sex animation
## 0.5.2
_2026-03-25_
– adding chests to the world map, which will despawn on use, why? wait and see
– adding the animation for the waitress game, I consider it on a state ‘finished’ now, improvements may come but it won’t change that much
– added a new type of collar to the game: Collar of Midas Touch, which will gradually increase in potency, converting what you equip into gold
## 0.5.1
_2026-03-23_
– launching the initial version of the waitress game on a, somewhat, finished state, still working on the animations and events
– bugfix for end of shift
## 0.5.0
_2026-03-23_
– launching the initial version of the waitress game on a, somewhat, finished state, still working on the animations and events
## 0.4.9
_2026-03-21_
– changing the current ‘dress’ to the ‘waitress’ dress, rendering new cloth dress
– adding a new animation for wind lifting the skirt/dress and adding a chance of it occurring near other characters
– working on a waitress mini game which will be available on restaurants/taverns/inns
– added a few more outfits to the game
## 0.4.8
_2026-03-19_
– creating guard dialogues to remove shackles
– magical shackles can only be removed from priests
– Priests? Yes, I’ve added some priests to the game
– did some balancing on the Rogue archetype, it was too hard, too litle damage, it’s better now
– also a few new adjustments related to cursed items
– lewd items ignore blocks… but they also got way more flimsier.
## 0.4.7
_2026-03-18_
– improving the curses/contract management and dialogues (for now related to joining guild with no gold)
– adding an UI for active spells (curses) on the player, which shows contracts such as ‘topless only’ or progressive curses, which need to be looked upon
– in the future this would allow expanding to another active effects
– adding new classification for items: civilian, this way these items don’t receive affixes, making them weaker for combat, but may gain another non-effects like charisma, still need to define
– adding new item: commoner shirt and shorts based on a interesting concept that I saw in another game (basically underboob, yes, I’m a fan of underboobage)
– added new game options for the game start, player can choose to start as a civilian, initial equipment, including ‘nothing’ and if will spawn near a city or not
## 0.4.6
_2026-03-16_
– added shackles… no way to remove them for now, ow well… gotta make a dialogue for that
– added fog of war to the world map and not showing npcs any longer
– bug fixed the error that not every city had a barracks to arrest the player, fixed now.
– ah, adding the curse mechanic to the game and adding a progressive collar to test it: the idea for this collar is that in time more slots are blocked. But this functionality can be used for other game elements.
– adding a reflect combat spell, it will, well, reflect the attack back to the sender (return to sender?)
– there’s still some bug related to how interjections (forced talk) work where 2 are being triggered at the same time, still trying to figure that
## 0.4.5
_2026-03-15_
– starting to add shackles to the world, add as a possible defeat scenario and, for now, only allow guards to remove them, for a price
– a few more bugs fixed, too many changes recently made a mess, it’s better now
## 0.4.4
_2026-03-15_
– some more bug fixes
– also more combat skills, still testing them for balancing and to avoid repetitiviness
## 0.4.2
_2026-03-15_
– bug fixing for some character coordinates not getting the current room name
– reworked how item dependency works for combat skills, making it somewhat smarter
## 0.4.1
_2026-03-14_
– bug fixing for loading animations on itch
## 0.4.0
_2026-03-14_
– improving working periods for locations and allowing to lockpick
– when lockpicking the player can attract guards and add bounty
– to attract guards I had to create a bounty system and add a new dialog tree for guards interrogating the player
– also reworked a bit how the dialogs work, instead of replacing the entire conversation I append the text to end, making it a continuous interation
– adding prison system, jailer and prison time
– added a few more dialogues for stuff like begging for money and helping when nude… with lewd possibilities, of course
– ‘death’ is now a possible outcome, specially for non-humanoids, which can’t rape/steal you (for now), so a new game option will appear, because you died
## 0.3.7.1
_2026-02-26_
– Finally there’s sex! Sorta… still very wip
– bugfix… uploaded an older version
## 0.3.7.0
_2026-02-26_
– Finally there’s sex! Sorta… still very wip
## 0.3.6
_2026-02-22_
– I’ve added a debug screen so that I can see how the items are being generated
– added new renders for clothings and updated older ones, it’s a fun but time consuming activity
– looks like there was some bug when creating a new character on the version that I uploaded yesterday… oopz
## 0.3.5
_2026-02-21_
– Did something that I was postergating for some time: making a character creation screen. Still barebones but it’s a beginning. In time I want to add more options, customizations, add some lore of the world and more
– fixed a visual bug where hair was being drawn when wearing a helmet
– now npcs can tell the direction to the nearest city, which doesn’t appears when inside a city
– some map and combat images where fixed
## 0.3.4
_2026-02-20_
– public baths are functional, yet simple
– adding beds as interactables, basically changing how player can interact with objects, getting more dynamic with interactions
– finally figured out why the game wasn’t being listed: my payment information was still pending even after 28 days… changed the game for ‘free no donations’, and, voilá, now it appears on the itch search. Now hopefully there will be more than 2 visits/day, yay! Also changed my account name to something less personal.
## 0.3.3
_2026-02-18_
– bugfixes on npcs movimentation around the map
– making inns work, spawning innkeepers
## 0.3.1
_2026-02-12_
– bugfix image path
– removing fixed interjections without npcs
## 0.3.0
_2026-02-10_
– renaming game to Broken Provinces
– added lots of new improvements: fishing, baths on ponds, quest completion, clearing hideouts/dens, world events, etc.
## 0.2.1
_2026-02-06_
– reworking inventory transfer to/from chests
– added some lewd items and some events where they are added to the player
## 0.2.0
_2026-02-04_
– added a ‘steal’ skill, based on a certain anime, it will attempt to steal an item and, if succesfull, will try to equip it (not very hygienic but, hey, it’s a game)
– added lootable chests and mimics to the dungeons
– almost getting to the point where I can clear a dungeon… now the fights are too easy…
## 0.1.8
_2026-02-02_
– combat mechanics are being fine tuned… the game is too hard as it is now.
– itch page was vastly improved… maybe someone will start showing up? kinda lonely here…
– rework on item generation, it’s easier to set up now on my side
– inventory screen improved, now you can click on the first column to equip an item, still needs improvement, there are some bugs too
– a ‘discreet mode’ was added: toggle images on the side bar, on a temporary place. Still need to create a ‘settings’ dialog.
## 0.1.7
_2026-02-01_
– adding game mechanics for locations, like picklocking, and only being able to access rooms when conditions are met, like treasure room
– player getting notified of important stuff, like skill up
– skill progress (finally), using skills now will progress given skill, which would increase survivability in the long run
– game is too hard right now, even I, the maker, am having issues fighting npcs…
## 0.1.6
_2026-01-31_
– huge rework on how the rooms are procedurally generated, added rules, still not perfect but way better,
– room drawing was vastly improved, way better visually now
– new skills for use in combat, still wip
## 0.1.5
_2026-01-30_
– working on the interation engine, creating some interations for when approaching a city and adding pranks
– many new images were generated for the items
– working on the logic for boss encounters, spawning units in locations, adding life for the game in general.
## 0.1.4
_2026-01-29_
– combat screen vastly improved, new actions, actions with emojis, hability to use potions in combat, etc
– created sobe collapsable menus in the sidebar to reduce the clutter
– new icons for map units for a more pixelart feel, also the icons color indicate the relationship from the player with that unit
## 0.1.3
_2026-01-27_
– player can now equip/unequip items visually… there’s only a few images for items so far, but that will change eventually
– created some logic for ‘interjection’ events (like, a guard stopping the player from entering a city, or forcing an ambush from a bandit… still wip but it’s promising’
– improving combat screen… still need some finetuning
## 0.1.2
_2026-01-25_
– creating some mock paper doll for displaying armor
– dialogs for talking trees and guard… still wip
## 0.1.1
_2026-01-24_
– added size for clothes/apparel: with this some items can get too loose or too small and also be blocked for use
– corrected city tiles
– adding guard interaction on entering the city (wip)
## 0.1.0
_2026-01-23_
– First public release
– Testing automatic deploys

Developer Notes:

My goal is to create an immersive experience where you can build your own unique adventure. This game is a passion project that mixes the freedom of a heavily modded Skyrim with the lewd chaos of Degrees of Lewdity. I’m developing it alone, so your feedback is extremely important and always welcome.
It features:
The Waitress Job: Fully playable and feature-full. It’s a proper job with several lewd events you can trigger. Currently on the lighter side of NSFW, but it can (and probably will) be expanded. To start, simply go to any inn or restaurant and ask for a job — just like in real life.Combat System: The turn-based combat has gone through several rewrites and is now in a solid state.Adventurer’s Guild: Always has new quests available. Great way to earn money and gain experience.Explore the World: There are many locations already, and I keep adding more with extra details and events.Maid Job (under development): I don’t want to spoil too much, but I’m planning to make this one really special.Level up and skill up: using skills will increase that skill power, levelling it up and with enough skill ups you can level up and distribuite points.Visual damage for what the player is wearing: items take damage, the damage is shown visually and they may be destroyed.Sexual defeat: sex may happens in post-defeat scenarios or in other circunstances.Collars, shackles and piercings: Still improving on this but collars and shackles normally apply a limitation on the player and piercings can be worn and will be shown visually.
The game is being actively developed by me, with updates every week. The sexual part is somewhat lacking in some areas but it’s slowly getting there.

Broken Provinces (v0.5.14) by Thirdbit

PC, Mac, Linux
Game rating: 5 90

Broken Provinces (v0.5.14) by Thirdbit: screenshots

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Your opinion is always welcome. Feel free to leave comments, give instructions, or participate in the conversation in the comment section. Indie developers are always curious about gamers opinion. You have a chance to shape the future of the game, and encourage developers to release new levels. In case you discover an issue, please feel free to share it in the comments below. This can help developers improve the game. In case you are stuck in one level and progress, ask other players and they will explain you how to progress in the right direction.


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