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Kazanstar, the village of warriors… it is here that the heroes of the future are raised. And of course, everyone has their own job… fighter, mage, monk, the usual.Our hero Mirai awakens one morning to go greet his friends and companions. But suddenly, the town is assailed by succubi! And the womenfolk are nowhere in sight! That is, until he checks the jail, and finds them in a deplorable state of humiliation. They’ve fallen under the demons’ spell — well, not all of them. Mirai, Tsubasa, Kai, and Kaoru have all escaped, and are determined to bring peace back to their city.The Succubus' Seductive Trap Dungeon (Dry Dream) is brought to you by xGames as a part of our large adult games collection. Free download of this adult game is provided via few clicks. New and only best games are delivered to you on daily basis by xGames.
undefinedShingo is a rookie white-collar worker. One day, a woman suddenly touches his cock when he is in the train. He is surprised and looks around, but the woman says, "Be quiet, or you'll be in trouble...." Also, another woman standing in front of him pushes her buttocks to his body.... The women finally put a paper into his pocket and get off. He takes it out of his pocket and reads it. The paper says the number of the line and the schedule. He decides to get on the train to complain them about it. However, he still doesn't know that the train is actually full of....
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undefinedAn adventure game set in a fantasy world ruled by sword and magic.Sisters go to fight off the bandits to save their native village; however, they get a counterattack and become captive.
Yukari's third Game Book Visual Novel, following Thief & Sword and Thief and Troll!Cerot Watoluna is the heir to a country ruled by a line of women. During the trial to prove her worthiness to claim the throne, she has gone missing and was last seen near a certain border city. Lynx Iritemo is sent to investigate Cerot's disappearance, a path that leads her to the Trade City of Glass Pampas.Glass Pampas is a neutral city where the peace is maintained by a security force, and exists without foreign intervention. It is a pleasure city in which things like gambling, prostitution, sexual slavery, and snuff shows are allowed. Human life and freedom are of little value here.Can Lynx infiltrate the treacherous city and save Cerot?Last update: : 2020-01-10Released: : Japanese 2014-05-23, English 2020-01-01Creator (developer): : YukariTranslation: Avallac’h Translations & panop857Censored: Yes (Mosaics)Version: FinalOS: WindowsLanguage: EnglishVoices: JapaneseVNDB:Genre:2DCG, 2D game, Japanese game, Voiced, Censored, Multiple endings, Adventure, Fantasy, Turn based combat, Female protagonist, Multiple protagonist, Creampie, Vaginal sex, Pregnancy, Groping, Teasing, Sex toys, Group sex, Oral sex, Rape, Ahegao, Bukkake, Tentacles, Monster, Anal sex, Multiple penetration, Slave, Bestiality, Bdsm, Spanking, Urination, Vore, Titfuck, Handjob, Exhibitionism, Lesbian, Masturbation, Big ass, Big tits, CorruptionHow to install: :1. You need to change system locale to Japanese or use Locale Emulator.2. Extract and run.Translator Notes:All lines translated and tested.All items descriptions translated.Some items descriptions were too vague or poorly phrased, this was an issue even to Japanese players so I rephrased some that really needed.All images translated and edited. (sorry in advance for the shaky judgment roll)All commands lines translated and tested.All skills translated.All story branches tested, after fixing an issue with the flag “Delinquent Insult”, now all branches can be accessed.All sex scenes translated and all voices organized as intended.Removed screen effects who never worked in the first place.Removed status effects that never worked in the first place.All arena fights tested, I fixed a bug where a fight in the arena was impossible to complete.All arena command lines translated.All arena images translated and edited.Remade all the buttons from the main menu.Menu commands translated.Gallery translated.Replay mode translated.All flags tested and working as intended.Achievements translated, but don’t bother, it’s broken.Flags macros translated.Fixed all sex scenes titles for the replay mode and save files.Gacha mode translated.Known Problems:Replay mode titles cannot use " ’ " or it will be inaccessible.All text in-game don’t have “line break”, this is all my fault, because when I noticed I already had 60% the story and 100% of the sex scenes translated already, I’m really sorry about this.Comma “,” doesn’t work in items descriptions.k788 registed as k789.x_figes07401 - bad audio mixing.es80 - Mayari has no voice.Achievements(Title) - lot of bugs, don’t even bother.Items - Bracelet description bugged.Replay mode - es02 going to es01The rest may be only typos (my own mistakes), or silly errors and bugs not worth mentioning, thank you very much for reading!
Description: :This is a completely rewritten version of Ashford Academy. Ashford Academy is a game where you take the role of the newly appointed principal (male). From this point it's up to you to decide what happens next.Last update: : 2020-01-11Released: : 2020-01-11Creator (developer): : Dream ChaserCensored: YesVersion: 0.3.2OS: Windows, Linux, MacLanguage: EnglishGenre:2DCG, Female protagonist, Male protagonist, School setting, Management, Corruption, Ahegao, Anal sex, Bdsm, Bukkake, Group sex, Lesbian, Masturbation, Multiple protagonist, Oral sex, Sexual harassment, Vaginal sex, VirginHow to install: :1. Extract and run.Changelog:v0.3.2- 2 new images added to existing events- 2 new events added- improved the text of some sensuality events- since reputation consists of a calculated and a static part, its description now discloses the static reputation value.- centralised code to show period splash screens. Text (Morning/Afternoon/Evening) now shown in bigger font and cursive- added option for different choice pools in random_select (backwards compatible)- overhauled and simplified Susans and Marinas dresscode logic:while Marina continues to dress as she pleases, Susan will more strongly follow what she thinks you want (with same school policies and stats will wear the same clothing)Balancing:- effects of nude school uniform made more positive: now increases behavior- capped lust at 100 for purposes the negative behavior effect if pdas are allowed- set the stress influence of security 1 (which you start with) to 0, reduced the stress increase per level- halved the stress increase per level of surveillance- lowered bdsm upkeep cost (money) to 60% of the old value- doubled permanent weekly reputation gain/loss due to student stats. Still not much though, with all maxed stats you'll now gain 0.25 reputation per week from it- added an end of school year reputation boost (at max stats: 5 points), enough to overcome the stat drain from the worsening student stats. Thanks for the suggestion!Bugfixes:- apply_entrance_dilution got applied twice for students getting added midterm, which means they pulled down stats too much- keep effects of entrance_req_focus from applying weekly, since they apply each day- improved logic of how an event is picked when dresscode is none - no more nude students other than at dormitory/pool/bath ;-)- tuition income now bottoms out at 0, instead of turning negate when reputation is below 0v0.3.1- added 2 new events to location sensuality- pair dance event in location sensuality expanded- adjusted event conditions of sensuality events- reduced frequency of event office26 once it has reached its end state- bugfix: fixed crash on weekly effects if bdsm punishments are activev0.3.0 - SensualityBig Picture:- updated from renpy 7.1.0 to 7.3.5- new pictures added to existing events- new events added in existing locations- a lot of the simply events have been merged, pictures and texts now combining in more variations than the old standalone events- new location "Sensuality" - unlocks once lust_enhancement isn't "none" anymore- value dependent tooltips for all student stats - helps players (and mod writers) to know what a stat value actually means- rollback enabled during the day (but you can't go back to the planning phase, or from the planning phase)- folded derived stats class into stats: every stat can now have a static and a temporary, and a function and be influenced by game objects- new event variables (set with arg var=... in the event definition) do not break old saves anymore (they get initialized on load)- new game objects do not break old saves anymore, which allows mods defining game objects (e.g. clubs) to be added into an ongoing save game- improved documentation (including the example mod)Balancing:- added major new income source in form of the building "Surveillance"- players starting with outlook "careful" will still get the Susan and Marina blowjob scene later on, so no path will permanently miss it anymore- reputation overhauled: weekly changes reduced to 1/4, but gets immediate benefits from raising student stats (up to 45 if deviance is 0) and upgrading buildings (up to 40),starts at 12 instead of 10, max raised from 100 to 150. With this, getting your reputation up should be quicker, but it should slow down instead of speeding up later on.- added option to raise staff_support to weekly planning- set image distance from conservative image to normal dresscode to 0.5, and changed default max_img_dist from 0 to 0.5That means that when the current dresscode is normal, events with only conservative images may still be chosen, widening the event pool- max_img_dist for all canon dormitory events set to 1 (thanks to img_prefix), meaning the dresscode is less strict in the dormitory, widening the event pool- for dresscode none, at inhibition<15, students will now often choose to go nude at the bath, the pool, and in the dormitory- can_be_evil becomes False if your outlook becomes saint/good/nice/charming- inhibition lowering unlocks are now recognized by the game as a sexual policy (values 0.3, 0.4 and 0.5 for the 3 levels)- halved positive influence of teaching materials on athletics. It was rising a bit too quickly.- slightly rebalanced bdsm (tilted more towards improving behavior)API Additions:- new tag "flavor" for images, letting you easily change small details of an event depending on the image chosen (for events with randomized images)- new class Person, which allows writing text for both genders at once easily, or for one or multiple persons- new class base in mod base, to provide function results as properties for renpy text interpolation- img_e event definitions can now take tags "c:","ch:","e:" and "u:" tags, which work exactly like in the image definitions. Documentation updated for it.- You can now specify tags or keyword arguments in the img_prefix function, and they will be picked up by image definitions and img_e event definitions- all game objects now have 'age' and 'days_since_change' properties, so events can check for older buildings, established policies, ...- added variable 'initializing' which code can use to check whether we are loading up the game (when data structures might still be missing)- new method img_copy, which allows using one image in multiple image groups- new stat "staff" (was just a function before), making it visible in the gui, and allowing it to be influenced by game objects (policy "lust_enhancement" raises it by one if not "None")- tag alias "u:dressed" added as short hand for all dresscode neither "nude" nor "none" (i.e. "u:sexy","u:normal" and "u:cons")- event variables added: current_img_o, current_img_sweep, main_img_o, main_img_sweep- set_img(): new parameter tf (replaces tf tags of image instead of adding to them like at_list does)- added convenience function event_happened()- random_say: <say> argument can now alternatively be given an array of strings instead of a string. Will be said one after another.<speaker> may be an array in that case as well (at least as long). "if" and "else" may now be combined- new function image_for("class") - may be expanded for more situations later- new function set_img_letter, to make working with images named like bath2-1a.jpg,bath2-1b.jpg,... easier- new convenience function img_lettered, returns whether set_img_letter would change the imageAPI Changes:- logic change: the current event is only marked as executed once it has concluded, instead of before- current_event is now set during evaluation of which event to execute. That means that you can use it in any functions called in the condition string- sexy_slaves is now a variable instead of a function, toggled on by the Susan/Marina blowjob scene (contains day when it got toggled)- event variables renamed: current_scene_img -> current_img; main_scene_img -> main_img- set_img(): now defaults to transition None if the name of the displayed image does not change- set_img(): trans_scene_continues now defaults to fade instead of None- Unlock class changes:--def_active=True instead of False (now equals the default of GameObjects, so more consistent)--now uses "unlock_effect" for things to happen on unlock, instead of "effect" (so effect is for weekly effects for all GameObjects, so more consistent)--unlock objects are now enabled once they are unlocked, allowing for weekly effects and stat influences--removed property "unlocked", since it can now be more generally be provided by "enabled"- Rule class: upchange_stress=0 instead of 1 (now equals the default of GameObjects, so more consistent)- GameObject class: does not have a keyword argument def_unlockable anymore, instead unlockable says whether the unlock object will be generated active. Stored variable for it eliminated.- functions support_difficulty and support_difficulty_inv removed, replaced with max(...,0) calls- redefined 'force_prio', it is now a shortcut for executing an event once onlySmall Changes:- display year in main menu- location tooltips in main menu- game object age is displayed in menus (above return button) if "More Numbers" Option is enabled- event_happened() and event.happened().eval() now return the day the given event last happened instead of True (fully backwards compatible).- unlocks of hidden policies are now hidden, and unhide once the policy becomes visible- made stat recalculations more efficient (game object influence, temp stress)- tag strings "<key>:<value>" as used in the image definitions, are now checked for valid keys, and in the case of "c:<content>" for valid content types- the tag parser now checks dresscode tags against the registered dresscodes- added a (commented out) example_fightclub to the example mod (with one event with one picture, with placeholder text). Just as a starting point...- wished_dress is now only set once per events selection instead of once per picture choice- simplified code to remove population_new - it was left over from before population became a stat- increased text size of date displayed before main screen. Makes it readable in autosave screenshots.Debugging:- the debug screen now tries to guess the act and period from the label name when you call an event- the debug screen will allow rollback, until you hit the return button (to the main screen), at which point the events are committed- the debug screen now shows a list of banned characters,images and events (not modifyable)- the debug screen now displays the state of the event variable of the event last run from the debug screen, if it has any- the debug screen now displays the total game days and allows setting it. This makes time jumps possible when debugging events- switched event evaluation of strings from eval to myeval. This gives error messages containing the string which was evaluated, making for easier debugging.- now running the evalutation of all events on game load - allows early catching of syntax errors in event conditionsBugfixes:- added missing return in event gym14- debug screen now allows setting lower inhibition after the unlock (min_hint and max_hint now update dynamically)- the game now remembers changes you made in the current planning phase if you save and reload (might have worked in some older version?)- keep game from crashing when trying to unban an event/image/character which is not banned (simply don't do anything)- trying to ban an event during event setup just crashed the game. Dead code which never worked. Now it does, and is used.- the first transition of the day also counts as first transition of the event- being charming had goodness 0 instead of 1- there where some stat changes of pattern stat+=<n> instead of stat_o.value+=<n> This led both to misattributions in the "Stat changes" screen, and in plain wrong stat changesDeveloper Notes:This is a completely rewritten version of Ashford Academy!The canon events of Ashford Academy work as is (and so should events from mods), but I am only including the events I have converted in this upload.Conversion means that the events use the new systems I have build, and the stat values are adjusted to better fit this version.I want to give a huge huge thank you to Ashford at this point! If he had not put his project under the GPL, I never would have even considered modifying the code base. :-DMy initial itch was having the pictures match the currently active dresscode (school uniform), but it just grew and grew from there.During the coming weeks I intend to port over all of the (non-story) events from canon. I have done enough of them by now to know this is just a matter of steady work.After that is done, I intend to add more rules, policies, clubs, ...And I would very much enjoy help of any kind. I have kept the spirit of the original game and made this extremely mod friendly. So if somebody wants to e.g. port over the story events and expand on them, please go ahead!If anybody wants to help, then the first thing that would really help would be to fill in the picture placeholders ("800x600"). Or just try to make a mod with events as explained in the readme. ;-)Otherwise, just try it out, tell me what is broken, and give me constructive feedback.I'll reserve the following posts for a changelog of future versions and the readme describing the project - both on its own, and in terms of changes in comparison to vanilla Ashford Academy.Please let me know if there is a problem with the mediafire links or if the game does not start. I have unpacked and started the distributed game version under Linux and Windows, I don't have a Mac to test.
Description: :Slave Archipelago RoyaleInto a post apocalyptic world countries are no longer and the groups of people don't have enaught power in order to help those fallen in sin. Instead of sending them to prison with the scope to reintegrate them in society they either kill them or send them away to a island. There are multiple islands, but based on their age and committed by each person an appropriate island is selected.The person which is sent there is marked with an active gps tatto. If the person accomplishes an escape from that archipelago mercenaries are sent to deal with the issue.The lifestyle into these bad islands is very rough, most of the teens and old people which are sent here don't survive for long. Even if they do survive they must live their lives into a battle royale day after day due the resouces on the islands are limited.Even if initially they are sent on separate islands in function of their age and crime level, they can find ways in order to travel from a island to another. But instead that most of them just try to create a settlement there or to settle into one cave.In order to survive/evolve on the islands the criminals are using this resources: stone, wood, water, food (for example fishes, vegetables, meat and many other types), influence and most important their own energy.Also some resources for example water can be generated via a man created fountain, but in order to generate those resources humans will need other resources, but take in mind that at some point with more advanced buildings person with the right job and events at some point this can offer a profit.On this islands humans are organized into groups of maximum 8 persons, they can carry multiple types of jobs which will affect many things in their life on island. In general after one human entered into a group he will exit only dead due safety reasons.Each human from a group is simplified with this statistics: job, allegiance, sex, age, vitality, attack, defence, loyalty, discipline. All of this statistics are self explanatory. The average of them for all humans in a grup define the group. What kind of actions they are able to do, where they are able to go and many other things.The locations into which the group may be traveling can have a great influence on their statistics for example a higher ground location will always be better then one into muds, but it will require more vitality in order to get to it.A location is defined by one hex. One location may hold multiple buildings and may have multiple types of resources on it. Locations may be occupied by other groups. Also when player moves from one location to another it may deliver a random event.Each group has a limited vitality which is provided by the person in the group with the smallest vitality. Also no matter how much vitality a grop has, it can't make more then 5 moves per week (turn). Some locations may be or not accessible in function of multiple specifications of the group like jobs, vitality, persons, ages etc.A move of a group can't be bigger than 2 locations, also for places like water some items/jobs are needed in order to go on it. The places with green after group selection are the one where you can move, and the one in red are enemies which can be selected.After you select an enemy close accessible from your location you will be able to attack, siege, surrender, propose alliance or see more details about that enemy.Take into consideration that criminals never forgive into this lands, so if you make yourself one enemy group he will follow you with one location per week tracking your moves and intentions. So sooner or later one of the above options will be a must if you have an enemy.All interactions with a person from your group will be done after selecting his/her name from the group details. In function of the location into which you are, group statistics and that invidual statstics you will be able or not to have some kinds of actions. Also this actions may be triggered after each week (turn) or move.Last update: : 2020-01-05Released: : 2020-01-05Creator (developer): : SeiuRoseCensored: NoVersion: 0.1.0aOS: WindowsLanguage: EnglishGenre:2DCG, Male protagonist, Male domination, Graphic violence, MILF, BDSM, Vaginal sex, Anal sex, Turn base, Strategy, Slave, Sex toys (Dildo)How to install: :1. Extract and run.Changelog:v0.1.0aFirst ReleaseDeveloper Notes:This is my first porn game created like ever and it's also my first post here, I've decided to publish the game exclusively here for the community at least this version.If you encounter ANY errors, feel free to contact me and I will fix it. Any kind of feedback is HUGELY appreciated. There are extra animations to be added, so keep that it mind, also the storyline is not yet set since I'm planning to decide it with patreons, all the "engine" work is done at this moment.This is only a demo of the technology which is going to be used into the game please do not troll, the content isn't that much, you can see this game as a trailer, more about this and about the motivation of this demo you can find in the patreon pageInstructions:Use either wasd/arrows or click on scroll to move the camera. For zoom use the scroll up and scroll down. For selecting anything use right click.Slave Archipelago Royale is available here as a part of our best adult games list. Direct download of this porn game is served with just a few clicks. All new games are are always available for you is always here.