Description: :"Sodom" was a famous city of success. But at the same time, drugs, violence, and crime were rampant in this city.Phyulla was the young president of a security company who had come into the city, both for business reasons and to give her lover Shiki a "certain something".Last update: : 2019-11-16Released: : 2019-08-04Creator (developer): : Recent Past (New)Censored: YesVersion: FinalOS: WindowsLanguage: EnglishVoices: JapaneseStore:Genre:2D game, 2DCG, Female protagonist, Censored, Japanese game, Rape, Humiliation, NTR, Romance, Lesbian, Sex toys, Strategy management, BDSM, Tower defense, RTS, Voiced, Groping, Vaginal sex, Teasing, Oral sex, Anal sex, Multiple penetration, Big tits, Big ass, Group sex, SimulatorHow to install: :1. Extract to desired location.2. Run the the game.
You play the role of Sir Patrik of Akros, a charismatic, handsome and middle aged (for the times) Knight that set by bonds of loyalty and family to the new Countess of Kathia, is bound to gather the fealty of the vassals of his liege, cajole with the outer counts, and overthrow the Duke of Luvia. It will not be only a path of conflict, choices of whom to trust and whom to make a head short, but will let the player enjoy the power fantasy of the Middle Ages, using the lesser and being used by the higher, both for power and for pleasure. In your treacherous journey among medieval politics, nothing will stop you from romancing and lay with any woman that is put in your way, for lust, love or political interest. Not only nothing stops you: Is part of your mission.Last update: : 2019-11-14Released: : 2019-11-13Creator (developer): : Seventh VixenCensored: NoVersion: 0.10cOS: WindowsLanguage: EnglishGenre:3DCG, Animated, Male Protagonist, Multiple Endings, Anal Sex, Oral Sex, Vaginal Sex, Creampie, Titfuck, Teasing, Handjob, Group Sex, Interracial, Adventure, Combat, Dating Sim, Graphic Violence, Humor, Management, Point & Click, Religion, RomanceHow to install: :1. Extract and run.Changelog:First Public Release 0.10c (Not known bugs)Developer Notes:Small FAQ:1. For those who want to know before hand , playtime (mainstory, side stories, and side minor romances) is from 3 to 4 hours for a single run. (It has multiple branching paths of higher or lesser consequences, also different options to take about the war management part of the game that doesn't have still an impact until Chapter 3). The important choices present in Chapter One are not branching the end of the game, but the way you go to there)About game engine:1-The game includes two fast modes and a hands free mode, they are welcomed due replayability. (I'll add a text speed control in the next update to fit the hands free mode to your needs).2-Prologue is linear and a bit lengthy, but is the prologue for all of the future game so it need to be. Game autosaves and let you manually in some points of it tho.. Beyond the Prologue, you are in "freeroam mode" and you will always have lots of chances to save, and non-important cutscenes are not long.Some tips about what type of game is:1-In public posts in the patreon there are various little first in-depths of focuses of the game, good reading for knowing about the mechanics of the game.2-The Long intro plus prologue may give the sensation that you're in front of a linear VN, but is just setting well the tone and diverse aspects of the story and the Main character. This is not a VN, is a game more akin to a graphic adventure in gameplay, but with familiar elements of dating games. Once you're out of the prologue, you will increasingly get more liberty in your movements and your own ways to accomplish your mission (and other fun stuff)3-"Main romantic interest" don't appear in Chapter One (Or if they appear, the Interest doesn't appear yet). They are not the goal of the game, but they will be worked stories that can help some paths of achieving other goals. But theorycrafting about it has no sense now as they have not appeared yet. As an additional note, You may see in the Romances Panel faded icons of pregnancy and marriage, those are not to be considered specially there for "kinks" or "goals", but more as story progression mechanics.4- I love, love to render sex, so the game is full and will be full of it, even if is not the main goal of the game.Battle for Luvia: Armored Romance is available here in a collection of porn games. Free access to this game is served via few clicks. All new games are are always available for you on xGames.
In (unnamed) Camp game you take the role of the leader of a mercenary camp. Your job is to manage the camp by sending your mercenaries into missions to do all kinds of jobs. Every job has its own challenges that are represented in the form of "traits" sending the right team to the job improves the chance of it being a success.Successful missions bring money, information and maybe captured characters that can be trained, recruited or sold.Failure can mean the end of a mercenary.Last update: : 2019-11-18Released: : 2019-11-18Creator (developer): : FMCCensored: NoVersion: 0.2.0 hotfixOS: WindowsLanguage: EnglishGenre:Text based, Management, Monster Girl, Fantasy, Trainer, Slave, Transformation,Futa/TransHow to install: :1. Extract and run "Camp game.exe".Changelog:Version 0.2.0 HotfixHotfix- Now characters and prisoners are properly removed.- Fixed bug where prisoners could be duplicated.- Scout missions appear at the top of the mission list at start of game.- Enabled windows resize.- Added aim to rewards on missions and training.- Added Race Change reward- Reworked Mission success odds- Reworked Mission traits/modifiers.(Now missions have slots and every slot can have their own set of good/bad traits/modifiers)- Added race modifier to missions- Added gender modifier to missions- Reworked Mission UI.(Still needs a long way to go, I need feedback there)- Daily notifications now keep the oldest day at the top- Some rebalancing to missions cost and rewards- Readjusted Size of Notification description- Added new Missions.- Added new Arts.Version 0.1.9- Bugfix: white background image in notifications.- Added experience system- Added leveling system- Added leveling menu.- Characters ready to level have a * in their name- Added some mission description and images- Change: Background images from reward now keep their normal aspect with a black background. I need to improve that even more and expand, but the solution is temporary.Version 0.1.8- Fixed bug where sometimes characters and missions cards would change order.- Flavor text now works with $she, $her and automatically change to he/his when needed.- Added Basic resources usage.- Added gold cost to mission- Added Game Over system- Implemented Cheat menu- Added Cheat button to add 1000 gold- Added Cheat button to remove 1000 goldVersion 0.1.7- Fixed bug when character had gender swapped.- Added pronouns to description. Now it will dynamically change how it refers to a character based in his gender- Added chance ability to lose characters in Mission- Added cult investigation, temporarily, as permanent mission. (For testing purposes)- Added 2 different rewards for the cult investigation mission.(yes losing a character is a reward)- Added Descriptions to all outcomes of Cult investigation.- Added placeholder images to all outcomes of cult investigation.Version 0.1.6- Main menu- Discord/Patreon/Trello link- Reward groups- Image for rewards- More missions- Menus beautification pass.(At the moment is images from the web, in the future i will make/buy proper custom made.)Developer Notes:Hello!I am FMC a software developer that have been playing adult games for a long time. Since the very beginning i have been modding these games, albeit only to change what i wanted and only i saw the light of these versions, and for a long time i have been wanting to make an adult game.Recently i discovered the game No Haven and while it's a excellent game it's made in RAGs a game engine that isn't created for that kinda of game. And while the dev makes miracle in that engine the game still very, very, very clunky. And it managed to piss me off so much, the engine not the game or dev, that i decided that I will make a game inspired by it but less buggy, clunky and limited. Here is where this project was born.So my goal is to make a game inspired by No Haven, Breeding Season and Strive for Power.Because I am not exactly an artist or a writer I decided to make the game highly moddable so people can use the images and stories they want instead of my lame stories and stick figures.The game still in a VERY early stage, but I decided to make people able to get into contact with it so if they can help me giving feedback in what and how things need to be made to make the game easier to mod.Latest devblog entry:I found a writer!Everyone I would like to present Hameleona. The Writer for Unnamed camp game!He already wrote some missions, please check out and say what you think. Your feedback is valuable for us! (And yes, I know, we will focus on spicing things up in the near future)As for the game, now the missions have separated slots where traits work separately. So only the leader of a group needs to be smart while the grunts need to be strong. I didn’t have the time to use it widely but it’s applications can already be seen in some missions!The system also works for modding, but sadly the training system still not use it. (It’s the goal for the next update)I changed how the mission chance is calculated. The new system needs a lot of polish but it’s a step towards the feedback people gave. Expect improvements of it in the near future.I enabled the window size controls. Keep in mind that the game is made with the 1280x720 as base, others ratios might cause issues.Some rough rebalance in the mission rewards were done, I think now it should be easier to stay afloat in the game. And I added a couple of missions for free in the start of the game.Sorry for the late release. A couple of bugs appeared at last minute. And if you find any bug or have any suggestion, as always, feel free to contact me here or in the discord.Consider joining the discord to discuss the game and get early access to beta builds, not sure why you would want that they are all bugged but I appreciate early feedback.In addition, if you like the game consider supporting us at the Patreon.(We are still looking for an artist)PS: Also if you find typos, grammatical errors and other wring problems - come and shout at me in Discord.-hameleona.How-to-Play:You can send your characters in missions by clicking in "Missions" then the zone you want and the mission you want.In the mission menu you can see what traits are beneficial and what traits are a burden in the mission, clicking in the characters to the right automatically shows the odds of result of the mission.Clicking in "End Day" advances time. At the moment all missions take 3 days to complete.Gold/MoneyAll characters are paid daily, sending them into missions has a cost. If you don't have enough money you cannot send them into missions.(it will change in the future)If you reach -1000 of gold you get a game over.Levels and traitssurviving a mission earn the character experience, after he has accumulated enough experience, at the moment 30, he can level up in the "characters" screen. There you can pick an extra trait for your character. All characters can adquire up to 2 traits by leveling up.(It's possible to get traits in some missions)PrisonersYou can sell or train your prisoners in the "dungeon" menu. At the moment you can only train prisoners to be recruited and all prisoners sells for the same price, but it will be changed in the future.GoalThe general idea of this game is to be a "pokemon" game, where your goal is to make your dream team, with the races, traits and genders you want. Also you have to survive until them. In the future there will be "important" missions but at the moment these aren't in place.Modding:Look at the gifs below, they are a bit old but it will give you an idea of how it works.Copy a mission/race/trait and edit as your liking, if you have any doubts hit me up on discord.(Right now things are always changing so i didn't have time to make a proper documentation)I recommend you to copy the "Cult investigation" mission.(It has most of the allowed functions for modding)Added RacesPortraitTraitZone and missionsCamp Game Hotfix is published on xGames as a part of our large adult games collection. Free download of this adult game is served via few clicks. All new games and different updates are delivered to you on daily basis by xGames.
A tech demo of sequel for Strive for Power. This game represents core changes and mechanics of the second game, but does not represent main gameplay focus or content and should be treated as rough ideas.-A whole new set of gameplay management, crafting and item mechanics.-Dozens of classes with unique traits and abilities.-Procedurally generated areas and dungeonsLast update: : 2019-10-25Released: : 2019-10-19Creator (developer): : MaverikCensored: NoVersion: 0.1 DemoOS: Windows, Linux, MacLanguage: EnglishPrequel:Genre:2dcg, Anal sex, Character creation, Creampie, Fantasy, Female protagonist, Footjob, Futa, Futa protagonist, Group sex, Handjob, Male protagonist, Management, Monster girl, Oral sex, RPG, Slave, Text based, Titfuck, Turn-based combat, Vaginal sexHow to install: :1. Extract and run.Changelog:v0.1 DemoFirst releaseStrive Sequel is published on xGames in our large porn games collection. Free download of this game is served with just a few clicks. Games like Strive Sequel are are always available for you on xGames.
Overview:Wicked Rouge is an interactive NSFW Adult Visual Novel & Brothel Management Game in development and created by fidless.Wicked Rouge is a story-driven brothel management game set in fictional Edo Japan.After many years of your carefree life traveling around the country, you return home only to find out that someone has murdered your father and sent assassins after you. Barely avoiding certain death, you're forced to take over the family business in one of the most recognized pleasure districts in Hana city. However, you realize that your father's business was struggling and counting its last days before closing the doors, but with the intervention of the local boss-like figure, you're given a second chance to keep the building. With barely enough money to survive the coming months and a few courtesans in training, you've decided to return "The Red Petal" pleasure house to its former glory.Last update: : 2019-10-18Released: : 2019-10-18Creator (developer): : fidlessCensored: NoVersion: 0.1.4OS: Windows, Linux, MacLanguage: EnglishLength: 3-4h +Genre:3DCG, 2D game, Male protagonist, Vaginal sex, Handjob, Footjob, Prostitution, Oral sex, Creampie, Animated, Brothel management, Humor, Drama, Virgin, Trainer, Simulator, Creampie, Teasing, GropingHow to install: :1. Extract and run.Changelog:v0.1.4v0.1.3First public releaseFeatures:3DCG interactive world - Manage your business and interact with your surroundings and other characters.In-depth management simulator - Train your girls, upgrade your brothel, hire staff, keep track of your and courtesans health & energy level.Progress through the story - Follow the lives of four beautiful courtesans and enjoy the story as it unfolds.Side activities - Unlock new events by upgrading your building or interacting with various characters all over the world.Animated busts & scenes - All the scenes are semi-animated to imbue life into the characters instead of showing only static images.Fully uncensored & animated sex scenes - Lots of beautifully animated sex scenes.The game crafted with passion & love!Gameplay DEMO:How to use old saves:WHEN UPDATING, IT'S BEST TO LOAD A SAVE-GAME FILE WHILE BEING IN THE OFFICE OR TRAINING ROOM (NO EVENTS ARE ACTIVELY RUNNING).Loading when an event is playing can cause problems!To transfer your old save game files to the updated version, just move the "save-games" to "/save" folder ("\www\save" on windows).Version "B" (small size) is the compressed version whereas "A" (big size) is the full version.For the macOS version to work, try putting the game into the application folder.Wicked Rouge is brought to you by xGames as a part of our best adult games list. Free access to this adult game is available via few clicks. Games like Wicked Rouge are delivered to you on daily basis by xGames.
Cloptopia is a city-builder strategy game with ponies and animated scenes. Changelings are trying to expand and wipe out pony-kind and you must impede their advancements by warding them off with a powerful magic. By creating small towns that are healthy and thriving enough to cause ponies to engage in the act of creating ‘Love’ Magic, you are able to fuel your strongest form of defense.Last update: : 2019-09-24Released: : 2016-04-01Creator (developer): : MittsiesCensored: NoVersion: 1.22bOS: Windows, Linux, MacLanguage: EnglishGenre:2DCG, 2D game, Animated, Fantasy, Furry, Male protagonist, Parody, Anal sex, Vaginal sex, Management, StrategyHow to install: :1. Extract and run.Changelog:ALPHA 1.22b• Technologies no longer persist after ascending• Fixed food-consumption calculationsALPHA 1.22 (Major Update)• Reworked Technology Upgrades- Rather than researching technologies in a linear fashion, each tech is a standalone upgrade- Technologies must be randomly 'Discovered' before they can be purchased (researched) with Tech Points- Each Technology will take longer to discover than the last- Discovery speed is determined by Insight Stat and number of houses within a Library's Radius- A maximum of 12 Technologies can be Discovered / Researched, unwanted Techs can be discarded- Researched Techs cannot be discarded, so choose carefully- Discarding a Technology will refund 50% of Discovery Progress- Like before, Technologies are reset on Ascension- Currently 25 Technologies available, icons are place-holders- You will start the game with 1 Technology already Discovered• Reworked obtaining tiles- A 3-wide ring of unowned tiles now encircle the city- You now obtain tiles one at a time, choosing any tile you want- The first tile cost 20 Bits and will gradually increase in cost with each one obtained- Free Tiles (obtained from Traits and Perks) don't increase the cost of additional tiles- The Demolish Tool can be used to rapidly buy tiles (while holding down SHIFT)- Due to these new changes, the Mayor's Office is no longer required to purchase Tiles• Character Attributes now have icons• Alchemy Lab experiments have a sound effect• Cleaned up the player statistics interface• Happiness Source menu now also shows Maximum Happiness• Visual update to structures: Library, Keep• Characters names are now less stupid- Purple Smart is now known as "Twilight"- Yellow Timid is now known as "Flutters"- Apple Horse is now known as "Applejay"- Diamond Unicorn is now known as "Rara"- Ponka Pastry is now known as "Pinky"- Multi-Color Quick is now known "Rainbow"General Balance:• Happiness system reworked- As long as Happiness Rating is greater than zero, Happiness will increase at a fixed rate of 5% per day- If Happiness Rating is below zero, Happiness will decrease at rate of up to 20% per day (-1% per -1 Rating)- Similar to before, Mana Regeneration will be 10% of Happiness Rating multiplied by current Happiness percentage- Unhappy Ponies will move out more gradually than before (and without warning)• Ponies will no longer move out from lack of Food• Newly created Aggressive Encounters will wait at least 5 days before attacking, regardless of how strong they areStructures:• Libraries Reworked- Libraries no longer have a global effect- The Library's radius effect is now different for each mode:- Mode 1: Generates additional income for nearby houses- Mode 2: Generates Tech Points for nearby houses (Same as before)- Mode 3: Increased Arrival Rate and Happiness for nearby houses- Much like Town Squares, each house can only be affected by one type of Library at a time• Controlling Taxes and Food portions is now a feature of the Mayor's Office• Deep Drill cost reduced to 1175 Bits, from 1600• Happiness from Party Stores reduced slightly• Prism Trade Quantity reduced by 2• Stores can now be used to buy an emergency surplus of food• Alchemist Lab Obsidian Creation Tech Cost from 75 to 100Attributes:• You now start with 1 Skill Point• (Insight) "-1% Love-Magic needed to Level up" replaced with "+10% Technology Discovery Rate"• (Curiosity) "+1 Trade Quantity for Bits and Food" replaced with "Start with 3 Basic Discovered Techs"• (Charisma) Town Square Efficiency per Rank no longer requires Rank 7. Effect decreased to +4% per Rank, down from +5%• (Charisma) Rank 7: -10% Cost of purchasing new Tiles• (Knowledge) Now also increases Discovery Rate by 5% per Rank• (Tradecraft) Additional Trader Frequency increased to +8% per rank, from 5%Traits and Perks:• [Versatile] Extra Skill Points increased from +3 to +4• [Cloistered] Now also automatically upgrades Houses into Manors for free• [Prospector] reworked: +5% Quarry Bonus per nearby house and -90% penalty, but -2 Quarry Radius, +50% Cost, and No Gardens*• [Explorer] reworked: Instead of randomly finding new tiles, the first 5 tiles are free to Obtain• [Expansive (Perk)] reworked: Instead of starting with a plot of land, the first 5 tiles are free to Obtain (stacks with Explorer)* = Note: You can still place a pile of rubble simply for the purpose of meeting your Adviser. Will be changed eventually.Edicts:• Edict Fatigue reworked for simplification purposes- Fatigue gain (per day) from 1 active Edict changed from +((27-(Will*2))/7) to a flat +3- Fatigue recovery (per day) changed from a flat 3 to (1 + (0.5 * Willpower))- This means at 4 Willpower, one edict can permanently be enabled without fatigue, and at 10 Willpower, two edicts• Prodigal Research Edict reworked: +25% Discovery Rate and -2 Eco-Score per LibraryAdvisers:• (Twilight) 33% Library Cost reduction removed• (Twilight) Now has +1 Library Range• (Twilight) AP Power Fortify mana cost increased from 25 to 30, increased Max Defense from +1 to +2• (Derpy) AP Muffin changed: chance of getting a special bonus are significantly reduced, but the bonuses are much greater• (Derpy) AP Muffin mana cost increased from 1 to 3• (Derpy) "-25% Tech Point Generation" replaced with "-50% Technology Discovery Rate"• (Applejay) AP Cider Press Happiness gain decreased from +35 to +25Fixes:• Cleaned up some code that may help prevent data corruption, especially when Ascending• More tweaks to help prevent calculation errors during loading and low frame-rate• Fixed a couple of issues involving Food Rations• Fixed Versatile Trait's skill cap, and fixed a bug involving the trait when ascending• Fixed the Eco-Score source menu displaying certain values incorrectly• Fixed an extremely rare bug involving Flutters' AP Regeneration• Fixed Twilight's AP Power Fortify not immediately updating the Defense stat• Fixed Gardens only giving a 50% boost to love magic, rather than 100%• Twilight's AP Tech-Boost now shows "*" as it's mana cost so that new players are not confused by it's cost• Updated the Prodigal Research tool-tip to clarify that it only affects Libraries in Mode 2• Keep no longer displays "0 Gems" in it's cost• Drill no longer displays "0 Prism" in it's cost• Derpy now has wings by default in the primary adult scenes (she had them before they were just tucked in! :3)• Fixed a bug involving zooming in and out with the mouse wheel• Invasions screens no longer appear after you've been defeated (just a visual bug)• Audio Quality slightly lowered, shouldn't be noticeable, but will decrease file-size significantly• Fixed some tooltipsALPHA v1.21• Added a menu to see sources of Eco-Score.Balance:• Total Edict Fatigue for 1 week changed from (17 - Willpower) to (27 - (Willpower * 2))• Derpy can no longer overcharge Defense RatingFixes:• Completely reworked how "Days" are handled in the game's code*• Save files now consider the position of the current day*• Game will auto-save even while paused now• Fixed Factories and Drills not properly reducing Eco-Score• Fixed Taxes completely breaking happiness per day calculations• Fixed some minor errors with happiness per day calculations• Fixed some minor typos• Fixed a diplomacy bug involving Heroic Trait* = This should help prevent weird behavior that occur when the game is saved/loaded or experiences a lot of lag.ALPHA 1.20b• Increased Drill's obsidian generation speed by 100%• Fixed Wings in adult scene resetting to default position• Fixed Specialist avatar glitch• Fixed a bug with AP Regenerate• Fixed some typos/tooltips• Visiting an adult scene from the title screen will no longer corrupt save filesALPHA 1.20 (Major Update)HIGHLIGHTS:• Complete rework of Invasions, Specialists and Defense• New Adviser: Derpy• Several new Traits and Perks• Interface facelift• Major balance changes• Lots of convenience tweaks• Recoded many areas of the game to improve performanceFeatures:• Defense Rating is now similar to mana, with a current and maximum amount (Starts at Max)• Mana now regenerates at a rate of +0.5 + 2% of Maximum Mana per day (other sources of mana unaffected)• Random Invasions have been replaced by a new Wilderness Map system• Encounters will spawn in the wild and can be dealt with by spending Defense Points• Diplomatic options are now apart of the Wilderness encounters• Specialists reworked:- Start with 1 Specialist- Additional Specialists can only be obtained through Traits, Stats, etc.- Keep Specialists when Ascending- Prepare now restores Defense Points instead of permanently producing more maximum defense rating- Scouting now searches for non-aggressive encounters in the wilderness- Raiding now actively seeks out and weakens aggressive encounters in the wilderness- Idle Specialists currently do nothing- Now have random portraits• It's now possible to increase how much food Ponies consume each day (In the Statistics Menu, next to Tax options)• Updated many parts of the interface• Added cool icons to Adviser Powers• It's now possible to see exactly how much Love Magic you've received, and from what sources, by clicking on the love meter• When creating a New Map, you can click and drag outside the +/- stat buttons to quickly add/remove all available stats• When creating a New Map, a preview of starting gold will be displayed based on currently selected Stats/Traits• When creating a New Map, it's now possible to select a new tight-distribution tree generation Algorithm• Updated some of the Edict Icons to be less vague• Cheats now only work in the Town Name field• Hard Mode no longer disables pausing• Removed all rewards from Tavern Prize Room except the permanent Trait Unlocks• Removed the one of the Cloud building areas• Added a warning message if you have any idle specialistsStructures:• New Structure: Alchemist Lab (Pegasus)• Tier III Structures can be unlocked with a Prism Forge• Trees now provide 1 Defense each, up from 0.6• 3 Less Trees spawned per Map, but Karma gives more trees now• Gem Quarries can now be Upgraded (Costs 1 Obsidian)• Gem Quarry happiness penalty increased• Armories and Keeps no longer generate Defense over time• Armories passively give +5 Defense per nearby house• Keeps passively give +20 Defense, divided by the number of keeps within it's radius (self-included)• Academy Mode 3 now generates Tech Points by draining mana, rather than vice versa• Tech Labs generate twice as much Tech Points• Store cost increased from 15 to 30 Bits• Town Square cost increased from 75 to 100 Bits• Deep Drill cost from 1200B/50P to 1600B, has a much smaller penalty radius (same as Factory now)• Factory cost reduced from 800B/50G to 600B/50G• Keep cost reduced from 325B/40G to 325B, Radius increased (same as Quarry now)• Cloud Cottage renamed to "Sky Lounge", cost reduced from 100B/15G to 70B/5G• Prism Forge reworked: now costs 450B/75G (from 150B/50G), Happiness effect is doubled, Prism generation rate tripled, Radius increased• Build Times increased for House, Town Square, Quarry, Keep and Drill• Flower Farm food generation is now determined by environmental condition (100% Environment = 100% Production)Edicts:• New Edict: Outsourced Labor (+100% Build Speed, but +50% Aggressive Encounter Frequency)• Garrison Drills reworked: Armories regenerate +5 Defense per day• Edict Fatigue now gradually occurs over the duration of the Edict, instead of all at once upon activation• Emergency Lockdown removedTraits:• New Trait: Commando• New Trait: Underdog• New Trait: Versatile• New Trait: Capitalist (locked by default)• New Trait: Empyrean (locked by default)• New Trait: Cloistered (locked by default)• New Trait: Heroic (locked by default)• New Perk: Blacksmith• New Perk: Persuasive• Traits renamed:- Genghis Pony --> Vigilante- Curse of the Forest God --> Cursed- Vigilant (Perk) --> Adamant• [Prepared] Only affects starting Bits rather than of all resources• [Superstitious] Mana regeneration from +4 to +5, and now increases Max Mana by 25• [Cheapskate] no longer increases Build Speed• [Socialist] Quarry/Factory cost now includes Drills and has been increased to 30%• [Prospector] "Gardens don't improve Eco Score" changed to "Gardens have no effect"• [Venetian] Starting Defense Bonus improved from 20 to 50• [Veteran] Specialists train 50% slower instead of 1 Max Specialist• [Tyrant] Max Happiness penalty improved from -50 to -40• [Alcoholic] Tavern effect improved from 30% to 100%• [Carefree] No longer sets Max Mana to 0, Max Happiness bonus reduced from 50 to 30• [Explorer] "Scouting is 50% less effective" instead of "Scouting coverage cannot exceed 50%"• [Vigilante] Now gives +1 Specialist and +50% Raid Efficiency, but +100% Aggressive Encounter Frequency• [Wizard] All Skills reduced from +2 to +1, Max Mana reduced from +100 to +50• [Harmonious] Bonus is now partially based on Population Size, scaling linearly from 0% at 0 Pop to 100% at 100 Pop• [Harmonious] Bonus changed to +1 per 5 Defense, Maximum Bonus increased to +64 from +32• [Environmentalist] Bonus is now partially based on Population Size, scaling linearly from 0% at 0 Pop to 100% at 100 Pop• [Environmentalist] Threshold improved from 15 to 12, Maximum Bonus is now +64• [Natural Defense (Perk)] Bonus Defense from Trees reduced from +400% to +200%• [Adamant (Perk)] Now gives +50 Starting Defense and +5 Defense Regeneration• [Paranoid (Perk)] Scouting is 50% more effective and 30% fewer Aggressive encounters• [Industrious (Perk)] Defense Generation from 2/day to 1/day• [Mystical (Perk)] Generates Gems equal to 5% of Max Mana (down from 10%) and requires a minimum of 10 mana to be spent• [Tranquil (Perk)] Maximum Happiness increases to +15 from +10• [Skycrafter] Removed• Following Traits are now unlocked by default: Well-Fed, Socialist, Carefree• Unlock conditions have changed slightly for: Alcoholic, Vigilante, Veteran• The pop-up for unlocking a trait will now explain exactly what unlocked itStats:• Base Starting gold increased from 170 to 200• The amount of Love Magic required to Level up reduced by 50%• Love Magic gain is reduced by 1% per 8 Ponies (penalty caps out at -90%)• Starting Defense Rating changed from 2.5+(Willpower*0.5) to 0+(Willpower*5)• Defense will regenerate at a rate of 5+(Willpower) per Day• Base Environmental Condition reduced from 85% to 80%• Unspent Stat Points no longer give starting Bits• (Curiosity) +15 Bits per Rank instead of +10• (Curiosity) Rank 3: No longer gives additional starting Bits• (Curiosity) +5% Specialist Scouting Efficiency per Rank• (Curiosity) Rank 10: Price Reduction for Stores/Town Squares increased to 40% from 33%• (Willpower) Rank 3: -25% Aggressive Encounter Frequency• (Willpower) Rank 7: +15 Max Happiness• (Willpower) Rank 10: Specialists train 25% faster• (Karma) +1 Trees per Rank from +0.66• (Karma) Rank 3: +25% Neutral Encounter frequency• (Karma) Rank 10: Avoid defeat once per ascension• (Charisma) Rank 10: Trading +10% Sell Price, -10% Buy Price• (Diplomacy) Decreases Unhappiness (2% per Rank) rather than decreasing negative effects of structures specifically• (Diplomacy) Specialists are 2% better at Scouting, Raiding and Preparing per RankAdvisers• New Adviser: Derpy• Purple Smart- Power Fortify Power Mana cost increased from 10 to 25, effect decreased from +2 to +1- Elemental Balance Power increased from 2% to 5% and if condition is below 100%, it restores it by an additional 5%- Bonus starting Bits increased from 50 to 100- Now Starts out with Max Mana- Library Cost reduction increased to 33% from 25%- No Library Penalty reduced by 50%- Added Penalty: -15% Pony Arrival Rate• Yellow Timid- Bonus Eco-Score from +3 to +5- Start with +35% Environmental Condition- Penalty reworked: Raiding is 50% less effective (instead of 50% less frequent)- Added Penalty: +10% Aggressive Encounters• Apple Horse- Quick Harvest Power now costs 10 Mana, but gives 500 Food per Farm (instead of 400)- Starts with +1 Obsidian- Added Penalty: +10% Unhappiness from Population CountFixes:• Edict Fatigue will now properly start at 0% for new towns• Edict Fatigue now only affects towns of over 100 population (rather than giving a happiness bonus for those below 100)• Certain stats, such as Eco-score, will now display at map load rather than appear as "?" until the first game cycle• Completely reworked how the game places and keeps track of structure sprites; should improve performance significantly• Lots of tool-tips and descriptions reworded for clarity and• To prevent confusion, the Selection Arrow above buildings will now point at the tile itself, rather than at the building• To prevent confusion, "Too Many Stores" penalty renamed to "Crowded by Stores"• To prevent confusion, "No Store" penalty renamed to "No Food-Stores"• To prevent confusion, "Clear Cache" button on the main menu renamed to "Reset Data"• Fixed a bunch of grammatical errors• Can no longer have a negative number of Specialists• Decreases frequency of destroyed environment message by 90%• Perks can no longer be re-rolled with an exploitALPHA 1.10c• Toned down Changeling growth formula• Fixed Keeps' effects not stacking when affected by the same ArmoryALPHA 1.10b• Added a button to the Invasion screen which thoroughly explains how Invasions work• Can no longer select Tech Lab via hotkeys without it being unlocked first• Adviser hints will recognize upgraded houses• When accessing the Garden Scene through dialogue, it will use your current adviser• Defense tab will no longer display negative threat ratings• Defense Rating Tavern Prize bonus reduced from 15 to 5ALPHA 1.10Adult Features:• New Mini Scene: Zecora & Diamond Dog (Quarry)• Characters have more relaxed eye positions• Added a couple more neck itemsGameplay Features:• Different Advisers - Can select a different Adviser when starting a new map, each with their own abilities and passive benefits.• Pegasus Structures - Including Cloud Tiles to build on• New Trait: Skycrafter• New Structures: Cloud Cottage, Prism Forge, Deep Drill, Ballpit• New Resources: Prism and Obsidian• Added Hotkeys for most buildings• Taxes can now be increased three stages further• Days no longer reset when Ascending• Resource display for Tech, Gems, Prism and Obsidian will now include a decimal point for a more accurate read on how quickly each resource is being obtainedBalance:• Start with +100 Bits• Quarry cost increased from 225 Bits to 350 Bits• Quarries gather Gems 20% faster• Town Square increased cost from 45 Bits to 75 Bits• Town Squares can be placed on Cloud Tiles• Town Squares can buy and sell Prism• Factory cost decreased from 1200 Bits to 800 Bits• Academy cost decreased from 1600 Bits to 500 Bits• Tavern cost decreased from 50 Gems to 40 Gems• Fatigue from activating an edict changed from 14 to 17-Willpower (Tyrant Trait is 1/7th of this, rounded up)• Hedonist Trait reworked: Houses generate +100% Love Magic, butHouses generate -50% Bits• Food Storage from Houses, Stores and Tree-Houses increased significantly• Price reduction bonus from Cheapskate Trait and Tycoon Perk will now apply after flat bonuses, rather than before• Trade quantity bonus from Investor Trait will now apply after flat bonuses, rather than before• Shield Generator's cost now includes Obsidian instead of Gems• Tokens earned from the Tavern can now be turned back into Bits• Insight Rank 7 Bonus improved from +25 Tech to +30 Tech• Unlocking Multicolor Quick now requires Ascension before day 75 (was previously before day 50)Fixes:• Libraries won't give any income if you have the Mercentile Trait• Taxes will no longer affect non-residential structures such as Libraries• Fixed an issue in which houses sometimes gave no income• Bug related to Environmentalist Trait fixed• Random Events for Quarries and Taverns will no longer trigger at 0 populationALPHA 1.09bAdult Features:• All 6 characters have bounce animations for Crotchboobs and Futanari parts nowFixes:• Fixed Happiness modifiers from TaxesALPHA 1.09Adult Features:• Characters will now randomly change facial expressions (WIP)• New Option: Wings (enabled by default for pegasus, but can be added to any character)• Added cumshots to some of the Mini Scenes (Tavern ones are being worked on)• Happy Merchants Tavern mini game now has some silly pictures for the cardsGameplay Features:• New Structure: Keep• New Resource: Fatigue. Activating Edicts will increase Fatigue by 14% (2% with Tyrant Trait). Fatigue naturally restores over time (3% Per day). When Fatigue is 50% and higher, ponies will become unhappy.• Residental Taxes can now be tweaked to gain more bits at the cost of happiness or vice versa• Tweaked the interface for a cleaner, less cluttered look• Toggle the resource menu interface by clicking on the current day button• It's now much more obvious when the game is paused - this often confused newer players since the game is paused by default• Getting to Ascension 2 will now unlock all tavern-scene characters (if you haven't already unlocked them by other means)Balance:• Specialists train significantly faster (About 50% faster)• Garrison Drills Edict reworked. Now increases productivity of Armories by 25% for decreased happiness.• Power Station cost from 200 Bits, 100 Gems --> 150 Bits, 50 Gems• Flower Farm cost changed from 280 Bits --> 120 Bits, 800 Food• Shield Generator, Factory and Tavern build times increasedFixes:• Mini Scenes will now play the 'bedroom music' also• The appropriate game music will be played when exiting an adult scene• Specialists that recieve experience from an Academy no longer need to manually train in order to level up• Fixed selection names for Blank Tiles and Trees• Adviser Power buttons will no longer be greyed out erroneously• Auto-saving should be more reliable now, but downloading the game and playing from disk is still the most reliable way to ensure you don't lose your dataALPHA 1.08Adult Features:• Crotchboobs, Futa Dick and Futa Balls now have bounce animations(Currently available to Purple Smart only)• 2 New Options: Corset, Blindfold• Additional animation speed: Deep• Adult scenes can now be accessed from the title screen.For those with older computers, note that Mini Scenes will be significantly less laggy when viewed this way instead of watching them in-game.Mini Scenes:• New Mini Scene: Pinkie Hoofjob (Manor)• Mini Scene (Farm): Additional animation speeds• Mini Scene (Farm): Added facial expression animations• Mini Scene (Store): Added blinking animationGameplay Features:• New Trait: Explorer• New Structure: Academy• Invasion System reworked:Players will now be able to make a diplomatic act when changelings arrive, such as Negotiate or Intimidate. This allows players to have more control over the invasion's outcome rather than simply hoping your DR exceeds their force.• You can now purchase up to 27 new plots of land with the mayor's house (the old limit was 9). This is primarily for people who prefer to play the game 'Sandbox' style, rather than trying to quickly ascend.• New random events for the Tavern• Music playlist can be toggled to stay on one track indefinitely or cycle through each song as they finish• Love Magic generated by houses will be influenced by Happiness per day in addition to current Happiness• Buildings can now be upgraded with the hotkey "U"Fixes:• Equality trait will no longer give extra Bits for unspent stat points• Tech Lab upgrades no longer persist when Ascending• Fixed some bugs related to ponies moving out from lack of food or happiness• Fixed some miscelanious text bugs (i.e. houses displaying wrong name on reload)• Buttons will no longer malfunction if released too slowly (i.e. you're trying to upgrade your libraries and the button doesn't register)ALPHA 1.07bFixes:• Equality trait no longer stops ponies from moving in.• Unhappiness is no longer incorrectly influenced by the current day.ALPHA 1.07Gameplay Features:• New Trait: Equality. Unlocked by default.• Twilight's Adviser Powers have been completely reworked• Tech Labs now have upgrades• Store and Library Upgrades reworkedBalance:• Libraries now start with a radius, houses in the radius grant free tech points each day.• Community Research technology upgrade increases the radius and effect even further• Population Count Unhappiness formula changed from Pop/6 +1% to (Pop-100)/4.• During Weakened Environmental states, warnings will only be displayed when Eco-Score is below 0.• House-based random events (i.e. donations or love magic bonuses) are less frequent and less potent• Specialists prepare task is overall better, less random, and scales much better with WillpowerFixes:• Mercentile Trait now gives the correct happiness bonus.• Updated a few trait descriptions for clarity.• Expansive Perk no longer bugs out the ability to purchase new tiles.ALPHA 1.06Adult Features:• New Character in Tavern: Multicolor Quick (Unlock Hint: GOTTA GO FAST)Gameplay Features:• At 100% Shield your town will become completely impervious to Invasions but cannot gain Love Magic, Skill Points, etc.• You can now see what perks you've picked in the character menu (Can display up to 6 Perks)• Hedonist Trait reworded for clarity, effect unchanged• Clicking the Changelog button in-game will now always link to the google document• If you pick Venetian and Mercantile traits together, your name will have "Doge" added before it when you make a new map• This may be upsetting for most of you but due to an engine limitation I was forced to remove Chipper the SquirrelBalance:• Quarries no longer cause ponies to move out (Unhappiness penalty unchanged)• Scouting coverage gained per day is significantly less random• Days remaining until the next Invasion is now determined in a single calculation--This means scouting will now always tell you the exact arrival time of the next attack, regardless of environmental status, traits, stats, etc.Fixes:• Fixed different types of overlapping Town Square auras stacking with each other(Globals still stack)• Unlocked Mini Scenes will no longer occasionally resetALPHA 1.05Balance:• Rebalanced Changeling Force growth after day 100Their force won't suddenly jump into the thousands• Base Love Magic from Houses increased• Charm Boost Power nerfed from 5% --> 4%• Alcoholic Trait now gives +1 Radius, +30% Effect in addition to its other effects• Venetian Trait now gives significantly more Happiness per trade• Venetian Trait Defense Bonus improved from 15 --> 20• Architecture Skill now makes the Shield Generator operate 10% faster per rankALPHA 1.04bFixes:• Ascensions no longer start you with 0 resources• Cheapskate Trait now correctly displays population cap.• Gems stolen from Invasions will now properly show how many gems were lost• When Specialists are removed they will no longer invisibly perform their dutiesALPHA 1.04Features:• Added Chipper the SquirrelBalance:• Mayor's House cost reduced from 400 --> 150• Changeling's Force Bonus from Ascensions increased by about 25%• Armory no longer give a passive defense bonus (They still generate Defense over time)• Armory cost reduced from 300 --> 250ALPHA 1.03bFixes:• Ponka's Butt isn't as colorful anymore• Mystic Perk is now working properlyALPHA 1.03Adult Features:• New Character in Tavern: Ponka Pastry (Unlock Hint: Something to do with Stores)Gameplay Features:• Added Challenge ModeBalance:• Reworked Changling Force growth formula to be far less sporadic• Willpower and Environment have a significantly lessened effect at delaying Invasions• Changling Force will increase dramatically after Day 100• Tavern Price changed from 150 Bits, 75 Gems --> 250 Bits, 50 Gems• Tweaked the extra supplies that Twilight gives you in the garden Scene• Bonuses to Changeling's force from Ascensions drastically reduced• Emergency Lockdown Edict defense increased from 50% --> 100%• Garrison Drills Edict defense per day increased from 3 --> 5• Income Tax Edict bonus income increased from 10% --> 20%• Prodigal Research Edict reworked. Now gives +25% Tech Generation, but -2 Eco-Score per Library• Population Growth Edict income penalty reduced from 40% --> 20%• Rock Candy Perk: Pony gem consumption reduced significantlyFixes:• Venetian Trait now works properly• Industrious Perk will no longer make ponies unhappy when your Environment is positive• Nomadic Perk now properly displays your food per day• Pausing the game with spacebar will no longer cause the message box to jump upward• Emergency Lockdown Edict no longer displays as undefined• Buildings will no longer have an undefined description during construction• Socialist Trait, fixed prices of quarries and factoriesALPHA 1.02Fixes:• Fixed description displaying the wrong mode after saving and reloadingBalance:• Party Stores no longer give happiness to Houses without a source of Food• Party-Tech Research bonus reduced from 50% to 20%• Significantly increased penalty for having no stores OR too many stores near a house• Party Stores are never considered in the too many stores check• Environmental condition will no longer endlessly degrade once it's gone negative• Decreased the amount of permanent Defense generated by Armories• Significantly increased amount of Love Magic required to rank up• Significantly increased the Love Magic bonus for being at higher Ascensions• Unhappiness from population count increased from Pop/10 --> Pop/6 +1% per DayALPHA 1.01Fixes:• Fixed an issue causing resources to become undefined• Various typo fixesALPHA 1.00• First official public release of the game.Cloptopia is published on xGames in our large porn games collection. 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