Description: :As the name implies, Simply Mindy stars Mindy, one of the bit characters from Soo Cubus. She has... moved on, I guess... and needs to find herself a job. You'll need to guide her to a fresh new destiny, and watch her get fucked by weird things thousands of times in the process. Fun! The game plays similarly to Soo Cubus in that you need to build up your stats and are fighting a time limit, though there's more complexity and strategy involved. Or there will be. Eventually. It's a WIP.Updated: 28 July 2018Creator (developer): : SexumsCensorship: NoVersion: 3.6.0Platform: PC / Windows / Mac / LinuxLanguage: EnglishGenre:Flash, 2DCG, Pixel Art, Strip, Sex, Combat, RPGHow to install: :1- Extract to desired location.2- Click on "Simply Mindy 3.5.0swf" to start playing.Changelog:v3.5.0This build is not QUITE so crazy as the last, and is, in fact, quite straightforward. Aside from fixes, it features two new things:- One additional animation for each job in Finale Mode, which means twelve new animations there; and- One new animation for each schooling class thing in Finale Mode. Previously it just rehashed old animations.A short list, yes, but that means there are a whopping nineteen new animations in this build. And as long as you've got Finale Mode unlocked, it's all available right from the get-go. Granted, all of them feature Shades, but they also feature Mindy and / or one of the other girls getting nailed, so... don't complain. Just don't.Fixes and / or ChangesIn addition to all those animations I spent some time on repairing things you guys brought up in regards to the last build, as well as a few other things. These include:- There was some overlap in animations at the Mall during Darkly. This has been fixed.- The final boss was supposed to have up to four crystals floating around their feet, dependent on how many bonuses you'd applied to Mindy when you started the game. They did not work properly the time 'round, alas. This has been remedied. (Also turns out that I'd borked health bonuses the boss was supposed to get, which was causing the crystal issues, so the boss is suddenly a fair bit beefier if you applied a lot of bonuses.- Because I forgot two tiny snippets of code the final boss was unkillable by using the Gimme (not likely to happen anyway) and Morph (highly likely to come up) spells. You could do DAMAGE to the boss, but no killing. I've fixed this.- As of the end of Finale Mode it's possible for Mindy to wear two more outfits in cut scenes. I've added them to the Mindy that appears in the Options menu, and they will appear as part of the lineup if you complete the Finale Mode ending.- For a long time the Immunologist Title had some funky effects attached to it that included giving enemies extra turns. I could never figure out why - until this week. It should work fine from here on in. Also turns out it wasn't negating the Stunned status, which I've thrown in.- Soo's fight was going a little weirdly, and the screen transition wasn't working properly when losing against her. She was also acting especially weird when the Immunologist Title was activated, largely (as far as I could tell) when she was using her falling hat attack thing. Fixed.Please let me know if you encounter any more scene transition errors while playing the game. I'm not sure when it happened but the ending tags in several .xml files got yanked, and the only way to know they're fucked is to attempt a scene transition. The fix is easy - literally copy and paste one word - but I need to know they're borked in the first place.- The Mummy's normal attack rumbles and shakes the screen. Why? I don't know, but I'm sure I had a damn good reason. I've grown tired of the rumble, however, so I've taken it out. Not because it made no goddamned sense at all, mind you. It totally does.Thanks to everyone who pointed shiz out. Didn't get a lot of bugs busted, but I think I at least handled the ones that could've fucked up the game. (EventSpawn left me a biggun for Finale Mode that I'll have to handle for the next build. As ever, I fear his lists. So many little script problems... I'll blame it on my computer's stupid keyboard... yeah...)v3.4.0The New StuffSuch a wide-scale scenario obviously includes a bunch of new shit added onto the game. This includes:- Twelve new job animations, one per job;- One new sexy-sexy animation between Mindy and her 'partner' lover for the scenario - and all five animations are randomized while sleeping at night, so Mindy has fun times all the time;- Three new normal enemies that appear in the final dungeon, one of which is a sort of sub-boss;- Eight new bosses, assuming I've counted correctly;- A final boss with a different-than-normal combat layout, and who has better stats (and different attacks) if you've used more bonuses to start off the game;- Two new dungeons with largely unique tile sets;- New sprite animations for all twelve of the spells, all involving your partner lover;- A fucking ridiculous amount of new cut scenes that tell a fairly long story;- A new lover that appears in all subsequent normal game sleepovers, if you manage to beat the finale; and- Other small touches.It was an ambitious idea. Too ambitious? Maybe, but I wanted to send Mindy out with a bang. Innuendo possibly intended. Assuming this matters to you, the finale is the canonical ending, so what happens at the end of it will be true forevermore.Note that there are still a few things I need to finish, despite how long it took, though none of it is vital. I still want to add unique teacher animations for the finale section, the end game monsters haven't made it into the brothel gallery yet, the Seduction animations / moves need a bit more tweaking, and the lover still needs one more sleepover animation. There's also a planned extra encounter for those crazy people who get all 100 Morality that didn't make it into this build. I'm aiming to add this stuff in for the next update.Other ChangesAlong with all this stuff the build also includes some general changes and fixes:- I plugged in the job and school animations from the previous update. That's it. That's all of them done. yay- Finally added a goddamned proper title screen. FINALLY. I waited 'til the end for Soo Cubus, too, so maybe this is just going to be a tradition from here on in.- The latest version of Stencyl that I'm using breaks the anchoring system that was in place, so the HUD in the dungeon is borked. I had to change the programming up a bit so the icons just follow the screen, which makes dungeons a teensy tiny bit slower. This also results in a slight floating look to the HUD when you're moving around. Very annoying. I'm hoping they fix this soon so anchoring can go back to the way it was previously.- As a side effect of the anchors fucking up, clicking the item icon to enter the menu while in a dungeon no longer seems to work. Annoying. I've changed the icon slightly to indicate that you can now hit the W key to go to the menu instead.- Along the same lines, I altered the A key a touch to indicate that you can press it to open chests and inspect things, because that button ALSO doesn't work with the mouse. Sigh. It also no longer fades in and fades out, because that only worked in, like, the first goddamned dungeon anyway.- Changed 'Creativity' to 'Charisma' in the Brimstone description of the Cosplaying job.- Changed how Morality is doled out. Normally you would get it after specific scenes. Now you get Morality at the 'Game Over' screen when you get to an appropriate ending.- The wavering effect in MegaHot now gobbles resources like a motherfucker, and screws with the game's layers in other ways. It has been remove for the time being.- Lowered the amount of job visits needed to trigger the associated Sinners Orb scene. I got sick of clicking the damned things 80 times to get to ending cut scenes while testing.- Fixed the first dungeon's indoor section. You no longer need to hit the A button to go through doors.- Fixed the Maid's ending scene where you could hear a girl moaning throughout the scene, before her sprite had appeared.- Tinkered with the bonuses a bit so you can unlock the Restore, Heal, and Gimme spells from the beginning. Missed those somehow. They're all attached to Beast endings.- Disabled the x-ray stuff for the moment. It's borked and I didn't have time to fix it. Will finally knuckle down and get it done for all the jobs in the next little while, promise.- Fixed the text in a few places where it was running over. Upgrading Stencyl changed the text size a tiiiiiny bit, methinks.- This is not a widespread fix yet, but I've come up with a solution for the small gaps in the mp3 music loops. It'll require running all of the music files through Audacity and reuploading them into the game, though, and it's such a minor issue right now that I figured I could put it off for a build. Nevertheless, a few of the loops are now properly seamless.- A note about an issue: for some reason Ghostings (for me, anyway) gets laggy in this version of the game when on the main hub screen. I suggest turning off effects if this is a problem for you.- Another very small issue: some of the audio tracks during the ending don't always play properly. Not a huge deal, but if the game is silent when you think it should be musical, that's why. Can't find a good explanation as to WHY it's happening, but there you go.v3.2.0Fixes and Assorted ChangesNot nearly as many fixes this week. I was more or less wall-to-wall busy with sounds once I started working, and my usual Friday buffer for bugfixin' got taken up finishing work on the sound. (Didn't even get a chance to look at your lists, EventSpawn.) Alas. The stuff I did fix I mainly came across while messing with the audio:- Slightly adjusted Mindy's sword-swinging attack to better fit with the sound effects. I've always thought it was kinda slow. The net effect is it looks better, and you can get through battles just a liiiiiiittle bit faster than before.- It almost never came up, I'm betting, but if you got an ending and kept going through to a Contest day the Contest Day text would appear but not the button. The text shouldn't appear anymore.- Several single-enemy attacks were still stunning for more than a turn apiece. Smackdown was a particularly egregious case. All of them have been adjusted down to a single turn.- Fixed a little bug that basically let Webbsy attack twice per turn whenever she got lucky.- Added an extra frame to the HardBeast. It looked a little odd coming out of attacks mid-transformation.- Fixed one of the boss attacks for Emm's scenario. Its normal attack was way too lengthy. One second? No, no, ten seconds sounds better.- Finally added a 'Previous Page' button to the Gallery. Why the hell didn't I do that in the first place? It took about a minute and a half.- For some reason you could cycle through JizzWhiz's school animations during MegaHot. No more.- Fixed the LandMindy ending with Mindy sleeping and the little demonic dude near her chair in the Gallery. He wasn't sliding back into place properly.- Not a change, but I guess a bug. For some reason while testing the sexytimes sleepovers I kept getting an error message whenever I chose a lover. Then for some reason it got narrowed down to only appearing for sex situations with a specific set of vocalizations. Aaaaand then it disappeared altogether. I can't for the fuck of me figure out why it was happening in the first place, nor why it got cleared up, but if anybody gets a little error message while doing a sleepover session just hit 'Ignore All', or whatever the button is. Things should continue on as normal afterward.- Fixed some typos. Going back through the cut scenes to add music and the occasional sound effect gave me ample opportunities to read the script again. Yayv3.1.0The New StuffAnother storyline-centric update this build, and this one focuses on Middle D, Lil D's buff brother and purveyor of geisha-centric pleasures. The storyline features the following:- The usual diverging plot which splits at a decision point, leading you in two potential directions;- Three new sexy animations between Mindy and Middle D if you decide to woo him; and- Six new endings. Yep, Middle D got no less than five endings, and the Geisha job gets one as well. One of the endings crosses over between the split storylines, at least insofar as the animation is concerned, and you probably won't be surprised to learn that you need to lose a fight to get it.I also added in a new enemy sexy spell to somewhat make up for the fact that there's no new battle. (Though there is a battle. The participant shouldn't be too surprising.) The move is... well, it will probably get showcased when you play the scenario through, and it's a touch on the weird side. That's magic for youv3.0.5Hey guys. People have commented on a few problems with the new build, so I've decided to release a hotfix for some of the more glaring issues, including several freezes and some weird activity in general:- Punch Drunk's class was freezing in Darkly because I added particle effects to his aura and they were trying to appear on a layer that doesn't exist in the school. D'oh. Fixed. The same problem was bugging out his third dungeon quest, and I've fixed that cut scene as well.- Punch Drunk's third battle was also glitching out because Stencyl seemingly decided that some code which was fine for the last build just suddenly wasn't, and his sex transitions weren't working properly. So basically, blame Punch Drunk for this hotfix.- Fixed a small oversight in the Aember 'battle' in the third dungeon where you could try to transition to a sex scene if you were wearing the panties, but not under any other circumstances. There is no sex scene, so it would freeze instead.- Fixed item icons that were appearing when you opened the item menu and then not disappearing. (I swear to GOD I fucking fixed this one while I was making the build, but nooooo...)- Reduced stunning to a single round in combat. Enemies get one free hit before you can move again. I'm pretty sure I covered all of the moves that can stun Mindy, but let me know if you get hit by a two-round stun and I'll take another look.- Disabled the SexyTimes Panties on Aember's 'battle' in the third dungeon. Didn't occur to me that there are two potential phases with her. (I'll be honest, I didn't have time to go through and test this one yet, though it should work fine. Just... don't try to have sex with her, I guess.)- Realized while checking something else out that you could only run into Blobs in the church in BloodOrb Forest. Fixed it up so you can also run into other things - including Ghosts if you've completed Cherry's little quest. (EventSpawn, I have NO idea how you ran into a Skeleton there, because it shouldn't actually have been possible. Let alone how you saw the Goob win screen.)- Fixed some camping fader issues in the first dungeon.- Changed some code so the Immunologist Title was showing up properly. Previously it was switching to the Blimp Enthusiast Title icon.That's all I could fit in tonight. Already late for going out to dinner by about half an hour. Please let me know if there are any other big freezes and I'll tackle them tomorrow when I have more time. Thanks to EventSpawn and Jak for pointing things out to me in the comments.v2.9The New StuffEveryone voted, and by a pretty wide margin Emm, the owner of the dungeon shop, was chosen as this build's focus character. So here you are, her storyline. It includes the usual shiz:- A branching storyline that can take you in a few different directions - and I'll say now that rejecting Emm is the meatier of the two options in terms of available endings;- Three new seasonally-sexy sleepover animations with Emm, if you decide to turn her into a lover;- Three new endings (I decided not to make one just for plain ol' dungeoneering, 'cause goddamn are there a lot of endings at this point); and- Two new battles.(I abhor hints, but I'll give you this much, if you're new to the game: You can trigger Emm's storyline by going to her house in BloodOrb Forest, the first dungeon in the game. It's near the entrance. Ish.)This is another one of those updates where you'll probably get more out of it if you've played Soo Cubus. And I mean all of Soo Cubus. Not as flashy as previous builds, but it's good setup for later stuff.Next Week(The bug list is fairly long, so I'm sticking it at the bottom from now on.)The next build is gonna be another maintenance-type build. I need to give the combat system a more thorough revamp, and, that aside, I want to give the enemies more varied and interesting attacks. Some of the battles are a touch repetitive. Would also like to add in more sexy moves, because, you know, it's a sex game. I also need to go through all those old dungeon quests again, 'cause it's been a while since I looked at some of them and I want to make sure they still work okay.So that's a thing.I'll also probably do Jerry's storyline. It is, as I've mentioned, fairly short, and will only add two more endings, along with three more sexy-sexy sleepover animations with the poor bastard. Chances are good I'll add one or two more job animations, as well, since I'm almostdone with them all. Since the bulk of his storyline consists of gathering his body parts, this build will also give me a chance to make sure the associated dungeon quests all still work properly.That's the fun stuff. If you just wanted to hear about the new content, you can stop here. Enjoy.v2.8New StuffThis is the shiznit y'all probably find most important for wanking purposes. This week was another animation dump - I like these builds, they're overall more relaxing, if no less time-consuming - and I managed to shove a buncha new gifs into the game, including:- Two new animations for Shay (Ghostings and Darkly - the animation for MegaHot was bothering me so I tossed it aside for the moment);- Four new animations for Modelling (Ghostings and Darkly), finishing off the job;- Two new Darkly animations for Cosplay, also finishing off the job;- Two new Darkly animations for Camwhore, also also finishing off the job;- Two new Darkly animations for Farmer, also also also finishing off the job; and- Two new Darkly animations for Mascot, also also ALSO alsofinishing off the job. I swapped the planned holiday for this to 'Talk Like A Pirate Month' from 'Thankstaking' so I could put Lady Tang in the game, because... why not. I can do what I want.Fixes 'n Other ShiteNow for the less pleasing stuff. I've been slowly testing and fixing glitches throughout the game whenever I've come across 'em, particularly in light of that last, stupid build, so there's a bunch of stuff down here that may or may not matter to y'all. Thanks to EventSpawn and RN2147 in particular for pointing out several of the bugs so I could jump on them, among other people.- Rejigged several elements in the combat system to streamline it for my own purposes and, hopefully, cut down on lag a bit. With any luck y'all won't even notice a difference.- Changed around a bunch of hotkeys to make them a little more logical. Should cut down on some clicking - though not all - and make one-handed play a little easier. Wink wink.- Fixed a little double-money bug while Camwhoring. What should have been the poor man's job was, in fact, one of the more lucrative pastimes, and I didn't notice at all.- Fixed a bug that was displaying Stamina incorrectly. Worked fine if you had 3 Stamina max most of the time, got a bit wonky when there was more than 3.- Fixed the door leading out of the HardBeast's lair. As of 2.7.5 you were getting trapped in there. Thanks to Ian W for pointing it out.- Fixed the maze quest in the third dungeon. Completely forgot about it when I was doing the rest of the door fixes for 2.7.5. Should be good now. Also fixed a looping bug after you killed the boss of the maze that sent you back to the beginning. Thanks t- Removed an NPC showing up in the brothel gallery bit during off-season months.- Fixed the Slip N Slide title, which wasn't working.- Fixed a bugged chest in the third dungeon, near the entrance of the first temple. It used to work fine. The code for it just... disappeared. Dafuq.- Messed with the text so it wouldn't spill out of the text boxes. Also gave the names during cut scenes a slight outline and bolding so they wouldn't blend in with backgrounds as much. Give me a shout if you notice any of these that don't look right - I tested a ton of scenes to check for odd overlap, but I know I didn't check them all.- I guess this isn't a fix, but I fucked up and deleted a bunch of code while putting in the new Farming stuff, so the original Brimstone scenes look a little different. (The zombies don't walk anymore. Oh nooo.)- Added an FAQ button on the title screen that will take you to the devblog. I've answered the 'How do I transfer my save file from my old game?' question so many times that I think it's prudent to point players a little more directly.- Aaaaand there's probably a bunch of other stuff I changed that I forgot to add. There are always one or two things I forget to mention.v2.75No surprise here. Little fix. Apparently the flag that kept the Minor Crises from bombarding you with stat points vanished, and whenever you lost or won you received - or lost - a bucketful of points. I suspect some of the victims were getting so many points that it was actually fucking up the variables a little. (Also explains why I had a one-time glitch a few hours ago that gave me seemingly infinite Stamina which I could not replicate.) This should fix all dat shit.This also fixes an incorrect flag for one of the endings, which, once again, was working fine a few days ago. Goddammit, Stencyl.EDIT: Those of you who had trouble with the Prostitute / Arm Candy endings, I went back and fixed those flags too. 'nother new version up. Man. I am not on the ball this week. Last one, I hope.2.4.0New StuffA branching storyline (so surprising);Four new sleepover animations (though with a bit of a twist, for variety); and Four new endings, one of which is job-specific. You know, because, gloryholes.1.8.0New StuffSimply Mindy's new material consists primarily (as several requested) of new animations, because, let's all be honest, most of you are here for tits and spooge. A breakdown of the new shite:- The second-to-last job: Cabaret / Burlesque Dancer. (I had no idea I'd receive such detailed comments when I announced that, speaking of which. You're all so smart.) This includes a repurposed NPC I showed waaaaay back in Mindy's formative days, as well as six new animations. Only MegaHot is missing its animations, 'cause making Mindy do a full-body spin that looked convincing was more challenging than I expected. The job will unlock at the beginning of the third year, or earlier if you hit the right stat spread.- Added the first chunk of story to the new NPC, so you can woo her and watch one of her animations. Fans of threesomes will get a kick out of her.Don't pick 'No' when you get the chance! The storyline currently ends after that cut scene, and if you pick No Seu won't become Mindy's lover. This will start to branch eventually, but for now there's no benefit at all in choosing No. If you pick it accidentally, close the game and reload. You'll start up before the cut scene again.- Added three new animations for Ink, finishing him up. If you like butt stuff you might like Ink. He's all about butts.Tinkered StuffFixed a bunch of bugs based on feedback from youse guys. Special thanks to T Hill for his little laundry list on the last build. Gave me stuff to focus on.- Cut down on the overall file size by a fair bit. Stencyl has an automatic scaling setting that allows the game's graphics to be blown up without quality reduction by four times, which includes the generating sprite sheets up to four times their normal size. By cutting out the highest magnification (4x) I've cut the game size down by almost 40 mb. Gives me lots more room to jam in music and sound effects and such.Please let me know if there any any major graphical issues as a consequence of this. I've tested the game out on my laptop and on a PC with no problems, probably because the resolution is pretty cut and dry, but I'd be interested to hear from anyone with higher res monitors in play. (Or smaller, I guess.)- Finished up checking and fixing the seduction animations. They should all be good now. Yes, that includes Braincase. Yell at me if any are still muddled and I'll grovel like the worm I am.- Added a clock to the dungeons. It had always been my intention to let the encroaching darkness serve as a clock in and of itself, but I don't think it has worked as well as I liked. So.- Fixed a damage value error. It was possible for a few enemy attacks to register as negatives if your Durability / Spirit was too high, resulting in a bump to your HP instead. Now attacks that register as zero or below damage will always do a minimum of one damage, because getting smacked should always hurt a little bit.- Fixed a little bug that kept pushing people back into the shop from BloodOrb Forest. For some reason the game wasn't recognizing the coordinates I set to keep Mindy from being warped back into the shop. No longer.- Fixed a little sound glitch that was essentially resetting the sound levels each time you loaded the game.- FINALLY fixed the damned bug that permanently shoved the spa background into the Gallery if you viewed one of Skully's endings. Required a workaround I'd hoped to avoid for the sake of sloppiness, but you gotta do what you gotta do. Also worked around a little bug that prevents cumshots from triggering by just killing the actors when you move from one page to the next.- Buffed the Restore spell's math a bit. Wanted to make it a little more valuable comparative to potions, as I found myself almost never bothering to buy / use it.1.7.0Chico! This week's Patreon-only version jumps all over the dapper king of cosplay in Hell. Comes with the usual assortment of storyline stuff:- A branching plot that goes in a few potential different directions;- Four new endings / ending animations;- Four sexy animations between Mindy and Chico;- Four new animations for the Cosplaying job; and- Little tweaks to other stuff.It's a fun story with some implications for the future. Because, yes, even though there are lots of side stories and endings and shit, Simply Mindy does have an overarching plot. Gonna take a while before it really starts to rear its head, though.v1.5ShirleyThe bulk of this update has to do with Shirley, the baggy (and sometimes not-so-baggy) ol' landlady who screams at Mindy to pay her rent. The first half of her storyline existed previously, and now it's been properly branched and fleshed-out, for your enjoyment. Here's what to expect:- Three new sexy animations for Shirley and Mindy's overnight stays;- Two storyline branches, depending on whether or not you decide to sleep with Shirley;- A new battle (no guesses who you wind up fighting); and- Three new Shirley-centric endings, one good, one bad, one kinda neutral. There are multiple ways to reach two of 'em, based on your decisions.Whole lotta Shirley, in other words.I don't normally dole out hints, but Shirley has always been a point of confusion, so here's a tiny one: to get her storyline kickstarted you need to be a shitty tenant. IE, don't pay your rent for a while. Shirley will come a-knockin' sooner or later.Other StuffThe rest of the update consists of a mishmash of stuff I just felt like getting done this week. Expect the following:- In addition to the three endings mentioned above there's a fourth one related to not paying your rent. Probably the easiest to get in the game - just fail to pay up for twenty-five days. Is that a spoiler? Yes, but it's so minor that I'll let it slip this once.- Two new Ghostings animations for the Maid job. I almost had four done, but I kept changing my mind about this, that, and the other thing, and so I now have two kinda-almost-but-not-really-done other animations sitting in wait. They will most likely get finished up for the next build.- A bunch of little background dudes and dudettes for the Maid job, changing with the season. They all pop out of the elevator, and you can open it up yourself by clicking the control panel on the wall beside the elevator door. Click, click, click...- Added some very tiny hints regarding the endings in the Gallery. Endings that haven't been unlocked have one-word descriptions that will vaguely guide you in the right direction. Hopefully this will help those of you who seek guidance in finding endings.- Finally got around to checking / tweaking about half of the Seduction animations. I ran out of time in getting to them all since it took longer than expected to check a few of them (lookin' at you, Sluggo) and I want to get this out before, like, 6 in the morning, 'cause I have an early-ish start tomorrow. I now have a little debug room set up for myself to better check this shit so I should have it all done by the next build. So far as I can tell, at least, all of the battles can be exited, and that's or paramount importance.(And yes, I bet at least a few of you will go hunting for the debug room. Don't bother. It's only accessible when I compile the game with it as a starting point. You want animations, just go build up a gallery of enemies. Isn't worth the effort of searching, trust me.)- A few very minor tweaks to the sound. Not as many as I would've liked, but a few. Still came across a fair number of problematic moaning sequences that I need to work on. As before, the sound settings are under Stats on the main menu if you wanna turn 'em off. Wouldn't blame you - they only seem to work effectively during sex.- Made a small tweak to the dungeons. Before you needed a full three Stamina to enter one; now you can have two or more. Needed to make the change because some storylines (such as the Shirley line) can reduce your total Stamina to two on every damned day, and I didn't want to screw players over by blocking the dungeons.- Shit. I forgot to add controls that would remove weather effects in order to reduce lag. Many apologies to people who complained about lag before. I'll make this my first priority for the next build. doi dur dopeYep. That's that. Seems like less than usual. Go fig.A quick note that I am going to be out of town for two days as of tomorrow, so unless I catch any problematic messages tonight or tomorrow morning I won't be able to address any problems until Monday. I tested the shit outta the game so there shouldn't be any major issues with Shirley's storyline; if there are, I apologize fervently and will get them fixed as soon as I can. The only potential issue I see is an inability to skip the storyline's battle thanks to an inability to raise Spirit without also raising Intellect, and that's really not that big of an issue overall.Anyway. Yes. Do enjoy boffing / rejecting Shirley. Next time I'll probably be jumping on the Chico train and blowing through a bunch of cosplayer animations.v1.4.0- The aforementioned storyline. Go to the wall as a guard and get to know Skully. The path to friendship with her branches, and if you want you can make her into a lover for Mindy.- Which, naturally, means that there are new animations for Mindy and Skully, and, no, Skully isn't wearing her skull in any of them. All four are in place and ready to go.- There are also four new endings: three involve Skully, the last one for doing the soldering job a bunch of times. This comes with the usual plethora of bonuses. Three of these endings involve battles, so yes, you'll want to boost Mindy's physical stats. All are in the gallery...... though there's a minor glitch with one of them, which requires the inclusion of a background. The background appears just fine, but I can't get the damned thing to disappear when you choose another gallery option. It's pretty minor, and the backdrop item disappears if you exit and reenter, assuming it bothers you at all. I'll get it fixed.EDIT: The quest log has one of the final steps of one of the storylines - the one where Mindy and Skully are working together - occurring during Darkly. This should be Ghostings instead. My bad. Fixed for the next build.- Speaking of which, there are two new boss battles. One is on par with previous stuff; the other is preeeeetty beastly. No spoilers, tho.- I also threw in two new seasonal animations for the guard job, these for Ghostings. Wanted to get all four of the missing ones done, but time is finite and I am only mortal. One of these two animations is kinda incomplete in that I wanted to include a little extra bit post-cumshot, so I'll probably add that in later. As is, though, Mindy is still getting drilled.In addition to the above I did a bunch of bugfixing. Caught the following shite:- Fixed the fact that going through a full day of the dungeons did not reduce your Stamina to zero. Considering that USED to work, I have no idea how the flag to obliterate your Stamina disappeared.- Fixed the scene skip thing with JizzWhiz in the second dungeon. Used to be that you would get teleported into a wall when leaving the conversation. That is no longer the case. (I hope. I've tried to fix this one a few times...)- Fixed up a few monster sex placements post-combat, though I'm pretty certain I haven't gotten them all yet. Need to sit down for three or four hours and just dedicate myself to fixing that shit for good and all.- Fixed a bit of reported jankiness in the quest log. Should work okay now. Simply Mindy is published on xGames as a part of our best adult games list. Free access to this game is served with just a few clicks. All new games are are always available for you on daily basis by xGames.
Overview:Monster Girls & Sorcery is a first person game that features, you guessed it, Monster Girls! In the game you will travel through a fantasy world encountering many different girls, each with their own fighting style. You will be learning spells and gain power-ups along the way. When fighting, the girls will try to seduce you, but when necessary they can use brute force, and ofcourse, Losing a fight will result in a complementary H-scene.Updated: 27 April 2018Developer/Publisher:Censorship: NoneVersion: 0.35 DemoOS: WindowsLanguage: EnglishGenre:Monster girls, Rpg, Rape, M/FInstallation:1- Extract to desired location.2- Click on "Game.exe" to start playing.Monster Girls & Sorcery is published on xGames as a part of our best adult games list. Free download of this adult game is served via few clicks. Games like Monster Girls & Sorcery are delivered to you is always here.
Description:You are a powerful hentai demon with plans to conquer Virgin Land but, your are thwarted by a hero. Wounded but not beaten, you take refuge in the body of a human. However, this makes you mortal. Your goal is to ravish virgins and seed your dark power until you are restored. Go forth, powerless human! F*ck all virgins! Become the demon you once were and rule Virgin Land with impunity!Last update: 2017-11-25Released: 2015-11-11Creator (developer): Menzstudio357Censorship: NoVersion: 1.1 FinalOS: WindowsLanguage: Japanese, EnglishGenre:2DCG, 2D game, Ahegao, Combat, Fantasy, Male protagonist, Monster, Monster girl, Oral sex, Rape, Rpg, Side-scroller, Tentacles, Vaginal sex, VirginHow to install:1- Extract to desired location.2- Click on "Virgin Invader.exe" to start playing.
Overview:*COUTION ! It's not a DEMO of the full game, it's demonstration of my project on which I'm working right now !*This game not about saving world or saving Ancient USA from Ancient Communism of Soviet Union. Neither serious or pathos purposes nor moral standarts or values(okay there are some exceptions). This is parody and satier about our shit world. The game is made to bring fun and rainbows. Hope It's not illegal now.The game about common crusader Sylver and adventures of her in this(fantasy) cruel world. Something never known have happened in her kingdom...Open world and variability of choices in dialogs and missions and opportunity to play in your way (at least I'm trying to do it like this). No grind. Clothe-changing system and animated H-scenes.Why am I doing this ?Just 'cuz I can. I've played a lot this kind of stuff. And at least my demo don't have just 5 minutes of gameplay with 1 scene where only pair of naked breasts you can see. But it's up to you!What have I already done ?There are 8 H-scenes and 5 missions(some of them stupid but will have a lot more sence in future).Updated: 04.09.2018Developer/Publisher:Censorship: NoneVersion: DemoOS: WindowsLanguage: EnglishGenre:2dcg, adventure, ahegao, animated, anal sex, bestiality, creampie, humor, oral sex, rpg, masturbation, vaginal sex, monster.How to install: :1- Extract to desired location.2- Click on "Game.exe" to start playing.3- If some files not found it is. Place "se" folder to the "www/audio", "animations" and "pictures" to the "www/img".Changelogs:09-04-2018 FixSolved majority of issues with 'File not found'.Also updated fix rar for these who already have the game. Place "se" folder to the "www/audio", "animations" and "pictures" to the "www/img".History of Hero is published on xGames in a list of adult games download. Direct download of this game is served via few clicks. All new games are delivered to you on daily basis by xGames.
This is a 3D game for adults in the genre of sci-fi rpg and survival.Updated: 2018/12/19Creator (developer): : Cute PixelCensored: No.Version: 0.1.2OS: WindowsLanguage: EnglishGenre:3D Game, Sci Fi, Female protagonist, RPG, Survival, SpaceshipHow to install: :1. Extract and run.Changelog:v0.1.2I'm going to drink a liter of a sedative, but I think I decided to deal with the dronesIn addition, some minor details were corrected. Report all found bugs in the commentsv0.1.1List of changes:Corrected the behavior of patrol drones, now they do not fly and do not hit shocker through the walls (I hope).Also corrected drone attack system. Now the drone attacks only if turned "face" to the player.Fixed problem with the impossibility of re-selection of discarded items.Fixed a problem with the response of some terminals.Fixed a bug in which the locker, opened with a key, still continue offered to break the lock.Button for hacking for convenience moved to "R"The patrol detection indicator is made more visible and understandable.I hope that these corrections will help you not to be distracted by bugs and focus on the gameplay.Waiting for your feedbackv0.1First release. More info: Developer Notes:Briefly about the features of the current version.At the moment the game is completely without sound. The voice acting is being prepared and in the next versions it will certainly appear.The saving system has not yet been implemented. In the case of the death of a character, all game progress is lost and the game will have to start anew. However, do not despair, because at the moment the gameplay will take 10-15 minutes As mentioned above, there may be numerous glitches, errors and other amenities of the alpha version. I will be glad to hear about all such finds in the comments here.Game Management:AWSD - movementSpace - JumpRight mouse button hold - overviewW + Left Shift - runningE - use, pick upB - hackEsc - main menuP - character parameters windowG - settings windowM - mapKeys 1-6 - use the item in the appropriate cell inventoryKeys 1-6 + Left Shift - discard an item from the corresponding inventory cellThe essence of the game at the moment is as follows: you must investigate the place in which you find yourself and, in passing, get out of there. To do this, you need to get to the door leading to the main elevator of the complex, along the way get hold of a masterkey, which opens these doors. To find the key, you will need to explore the location, search for various objects, and also monitor your condition and health.Escape From Titan is available here as a part of our best adult games list. Free download of this sex game is provided with just a few clicks. All new games and different updates are delivered to you on xGames.
She joined the Holy Paladins to defend her people from evil spirits.The tale of Paladin Miria begins...To battle the atrocities Miria must acquire the skill of God's Miracle from the priest.To be worthy of such a skill she first must attain the Sacred level.Fulfill requests by the people to raise Miria's level.Even when their requests are highly impure!Her Impurity will rise with each sex act,until at last her perfect body is bared to all!When her Sin becomes very high she will stray toward a new ending.Miria's clothing will reflect this change.Game Info:Updated: 16 September 2016Developer / Publisher: enuemu / Translated by Tatuast - Censorship: YesVersion: v2.0 FinalPlatform: Pc/WindowsLanguage: EnglishGenre:RPG, Fantasy, Violation, Sex, Virgin Sex, Masturbation, Group sex, Bestiality, Monster sex, Other FetishesInstructions 1- Extract to desired location.2- Click on "Game.exe" to start playing.Game HelpCode for Cat - 8877 Sacred Eyes is published on xGames as a part of our best adult games list. Direct download of this sex game is served with just a few clicks. All new games and different updates are are always available for you on xGames.
You will play as Nicci, a powerful succubus, who, after being betrayed by her "boss", an even more powerful Demon Lord, is forced to fight a group of exorcist. After the battle she's about to die, and so her only way to survive is to transfer her soul inside one of the exorcst's body, a nun to be precise, and take control of it. To make sure to not leave any trace behind, she have to leave her own village, and burn her house. After a long travel she reach, exhausted, a remote village, where she plan to regain a portion of her lost energy due to the soul transfer and start her revenge! To regain her lost energy she need to spread corruption and lust among villagers ( but of course, she's a succubus after all!)Updated: 9-Sep-2018Censorship: NoneDeveloper / Publisher:Platform: PC / WindowsVersion: Chapter 1 v1.0Language: EnglishGenre:2DCG, Futa/Shemale, Corruption, Female Protagonist, Pregnancy, Transformation, Bestiality, Anal Sex, Vaginal Sex, Lesbian, Rape, Mind Control, Tentacles, Adventure, Fantasy, Monster, Oral Sex, RPGInstallation:1- Extract to desired location.2- Click on Game.exe to start playing.Change-log:1.0End Chapter 1.- added last chain event and epilogue to the game;- added 3 new standing pictures for Daliwyr as both human and demon;- added standing pictures for two new characters introduced in the epilogue;- 36 new images for sex sequences.0.9b-On version 0.8, I fucked up a switch changing, and the Marissa X Lucy fuck event could be repeated, resulting in a game breaking... That's now fixed;- 2 standing, naked picture for Kobe (both human and demon form);- new standing picture for Captain Duncan, with a new outfit;- 2 standing, naked picture for Rhelyth, a new succubus! (both human and demon form);- three new, non sexual events;- three new, sexual events;- a total of 48 images for those sex events!- as always, a Great thanks to for his amazing job at proofreading the game!0.8a- standing, naked picture for the twins- new outfit for the twins- standing, nacked pictures of both Marissa and Lucy (2x each)- there are a total of six new events (three sexual)- a total of 33 images for those sex events!- at some point in the game, I started to use a fadein / fadeout effect to show images;I decided to go back and apply it to the entire game, from the start.- as always, a Great thanks to Hoboy for his amazing job at proofreading the game!0.7D Bugfix:- at night time, going down from the second floor of the inn and would lead to Josef and Adele's house, stuck into the black side of the map---> FIXED0.7C bugfix:- After watching Lidia scene in the CG Nicci's sprite disappears --> FIXED- CG room: Lidia standing pictures named "Sharlith - standing picture" --> FIXED0.7B bugfix:- The Gender Change of the Guards is not permanent, the next day they are just standing there as always ---> FIXED0.7- New outfit for Elda ( and a "bigger assets" too);- Demon forms for 2 character ;- Four new Sex events ( for a total of 48 images!) plus a couple of non sexual, text only events;- As always, events will have their own sprites;- I re-did Lucy's sprite, to better fit her image ( );- as always, a Great thanks to for his amazing job at proofreading the game!P.S. : portraits for the last two succubi are placeholders; I'll replace them as I draw a regular standing pictures;v0.6c- if you go to mayor house in night you are trapped inside forever ---> FIXED- After you hear the priest and lidia conversation, you're supposed to b only able to chase her into the woods, and won't be able to get inside other buildings --->FIXED!v0.6- standing pictures for Lidia ( dressed, naked and demon form);- standing pictures for Xinnar ( dressed, naked and demon form);- standing picture for Sharlith;- Doyle's demon form;- sprites for every new character- 3 new big events ( for a total of 50 images! );- as usual, every big event has his own sprites- plus a couple of picture-less events with text only.- there is a new map: "deep woods";- I've added a new script to the game which should hopefully fix some lag issue (thanks to for pointing it out!);- fixed a couple of bugs, like the game freezing if you interacted with the wc from the side during the first event at the inn;- as always, a Great thanks to for proofreading the game!- I've added a save file to the archive, to let you start from the end of version 0.5 without any problem, and a little txt file with a guide for the new scenesSuccubus Tales Chapter 1: Nicci's Revenge is available here in a collection of porn games. Direct download of this sex game is provided via few clicks. All new games and different updates are are always available for you on daily basis by xGames.
League of Corruption is an adult parody of the popular game League of Legends made with RPG Maker MV. Its story revolves around a young summoner apprentice in a tough situation. One day Noxian High Command’s lieutenant shows up at his door with an offer, which doesn’t have “No” as an option. Where will this adventure lead our hero? You’ll choose his path via decisions throughout the game.LoC offers you classic RPG gameplay with humor and hot sex scenes. Enjoy the journey with League of Legends female champions on seven different continents. Build your team and overcome obstacles in your way. Get and improve your own castle with various bonuses and opportunities. Embrace the sweet offers of corruption or stay pure.One way or another, your actions will cause different events and shape the future of the entire world. Will you be its savior or executioner?Updated: 2018-03-28Developer/Publisher:Censorship: NoneVersion: 0.3.0bOS: Windows, MAC, LinuxLanguage: EnglishGenre: Parody, JRPG, Classic RPGMaker stuff, Corruption, Mind Control, Straight, Vanilla, Creampie, Group sex, Humor.Installation:1 - Extract to the desired location.2 - Click on Game executable to start playing.3 - Check these troubleshooting guides for and if you encounter any problems with the game.Change-Logs:Following Vox Populi (84% Yes answers in the poll), we spiced up sex scenes with additional text lines.You will attend a nice evening with high society guests, enjoy a ride in a good company and even visit a concert of a famous singer M. Jackson. After such an active evening your last stop will be an intimate meeting with Nidalee.Also, we implemented the quest journal system, so no more memorizing who ordered what from you. There is a bunch of secondary quests to accompany it.Total summary: 1h+ for the complete clear. 6 scenes (if you count in the starting one) with 36 images, 7.5k words, 10 custom soundtracks and 11 quests. 0.1.0 has the first of the group scenes with several girls, Nidalee and Ahri this time.FeaturesThe first of teleportation crystals sits between the Townsville and the port area. Use it to cover the ground faster and check what’s new in your keep. There will be more in upcoming updates because no one wants to waste time just to get to their camp.The functional second floor of the keep. Now you can talk with your companions about recent events, participate in party banter; get to know your teammates better and even unlock scenes.Scene album – now you can replay your favorite scenes via a book on the second floor of your keep. It also allows you to check your progress and see if there are scenes to unlock in the current content pack. Don’t worry if you started playing before the album. Simply replay the scene in the album and it will add up to your total score. Oh, and don’t forget you can use Enter to skip the dialogues.Decisions and consequences. In the 0.1.0 players will get their hands on the second shard of power and you will decide what to do with it: use it yourself or give it to the spirit in the orb. Both ways influence what skills and options you’ll get down the road. All the remaining shards will use the same decision mechanism.Various user interface tweaks like Save/Load/Delete option for your saves right in the in-game menu. Just because exiting to the title so you can use load function is a pain in the rear. Now you can manage your saves without the need to hop between different screens.The first puzzle/mini-game in the dungeon. I want to add more optional yet interesting stuff further in the game, so it will be more than “stab ‘em all” simulator. More on this in the upcoming development plans.Sleep function. Players asked for a place to recover their strength and prepare for future adventures. Using your bed or an inn fully restores your party including KO’d characters. You can sleep in your room in the castle or visit two inns – one in the Townsville’s main area and another one in the port. You can find the right buildings by the sign above the door.Fixes and improvementsFixed possible screen flicker after using AOE skills on some video cards. Yes, I’m mainly looking at you, Intel.Fixed an overlooked issue where you could start the cutscene in Hump’s mansion without speaking to the guard first.Fixed a problem with Hump’s mansion quest part if the player would leave the party rapidly after the opening cutscene.Relocated some impassable map blocks in the castle to make it more comfortable for players. Plus, tweaked some of the older maps to look slightly better.Evened up the volume level between combat and system sounds to be more consistent.Fixed some typos and spelling errors. Thanks for reporting them!Fixed some party skills and tweaked animations for them. Nidalee’s Focus now properly provides a small heal on use.Quest NPC who reward you an invite for Hump’s party no longer mention it during the dialogue if you already completed that part of the quest or have enough invites already.Added more people to the Townsville both before and after Hump’s party to liven the place up a bit.Whew, this month was quite a busy one. Aside from the usual new scenes, quests and parallax maps, I went further with puzzles and minigames. But let’s start with numbers and compare 0.1.5 with 0.1.0:6 scenes with 36 images -> 8 scenes with 57 images7.5k words -> 12.5k words10 custom soundtracks -> 17 custom soundtracks11 quests -> 15 quests1+ hour for full clear -> 2+ hours for full clearScenes2 new scenes – one for Ashe and Ahri. I receive a lot of feedback about the small length of sex scenes, so I decided to go a bit further this time. Ahri’s scene is the largest one in the game both in word count and image variations. Let’s what you think about this one.Old, first scenes with Nidalee and Ashe got some love too. But it’s a part of old content updating, so I will go into more details in the upcoming December development plans around the 5th.Minigames and puzzlesStarting out small - I created an optional sound puzzle which requires players to match the sound on the tubes. Judging by community reaction, I’ll try different approaches to puzzles. The next one is a card minigame – a simplified version of blackjack, which you can see on these screenshots.Card minigames can be interesting extra to the game and I want to add more of them in the future. Though, doing so will require some JS coding skill because the blackjack here is a nightmare to debug – a lot of repetitive code and other bad stuff due to RPGMaker’s limitations.Using clear code will lift all the limits but I need time to learn it. Please, share your feedback on the minigames!Interface changesChanged how skill costs display in the menus. Now, with an addition to the colored numbers, all costs have MP or TP. This way it’s more informative and colorblind friendly.Added stats for all items so players can see what they buy before doing so.Added a proper credit section for developers, CC assets authors.Nidalee lost her MP bar since she doesn’t use it at all.Skill/Balance changesLowered crit damage multiplayer from a nuclear strike to a stronger blow.Increased resurrection priority so resurrected characters could be affected by heals on the same turn. Nobody likes to die twice in a row.Bug fixesFixed a bug with Ahri’s equipment slots – she can equip all the standard items now.Fixed a bug with a shimmering picture just before you load on some maps.Nidalee lost her MP bar since she doesn’t use it at all.Finishing Ahri’s quest now properly give credit for the first step in the journal. This is a pure cosmetic change.Fixed an album bug with Ahri x Nidalee groupy scene. It now properly plays through the album with all images.Hello guys! 0.2.0 brings the regular content update but also one of the biggest features in League of Corruption so far – animated scenes but let’s start with usual numbers:8 scenes with 57 images -> 9 scenes with 59 drawn images, 1 scene is animated12.5k words -> 18.1k words without counting PoV variations17 custom soundtracks -> 21 custom soundtracks15 quests -> 18 quest lines2+ hours for full clear -> 3 hours for full clearYou can get the fresh version . The full changelog for 0.2.0:Art & Map update statusLoC gets a graphical update for Ashe’s first and second scenes, Nidalee’s first scene, starting “demo” scene and Ahri x Nidalee group scene. All mentioned scenes received an update to their HD variations in the art pack. I plan to finalize graphical rework in January.Townsville’s pub and starting house got their parallax updates and look better know. I plan to increase the time for map reworking in the next update.ScenesOne new animated scene for Nidalee with three animation actions. Yes, just one for this update. Producing an animated scene for the first time proved to be a rather difficult task and I need to optimize internal processes a lot.I managed to convince RPG Maker to play full-scale animations will a lot of pre-caching and step-by-step loading. This gives a fluid motion at a cost of a text appear rate slowdown during a small caching window before playing animations. Consulted with two coder guys and as far as they can tell – this is the best RPG Maker can do in playing 720p animations without a plugin with JSON or frame packing support. Also, I will try to reduce new release’s weight after new animation plugins will arrive for MV.There will be more details and info about this in the upcoming development plans for January, I’ll just say that my goal is to fix the stutter and make it back to 2+ scenes per update as soon as tools and experience with animation will allow it.Switchable PoV for sex scenesI received a lot of feedback from players who prefer a different PoV for scenes over LoC’s default 1st PoV. This feature allows you to pick your favorite out of three options: 1st as in “I did this.”, 2nd as in “You did this.” and 3rd as in “He did this.” All scenes and their album variations received minor adjustments and full support for this feature.League of Corruption will ask you about your favorite style during the starting stage in the house. Also, players can change it in the castle (sparkling nightstand) or in the album on the second floor. You can switch PoV as many times as you please, the game will adapt to your choices. Old saves are fully compatible with this change - LoC defaults to 1st PoV if no option is selected explicitly at the moment.Map variation featureAll of the maps which players visit several times during their playthroughs received variation updates. Now, these maps have a number of elements which will appear and disappear based on random counters and some of the player’s actions. This includes decorations, NPCs and animals/insects. You can check out the change in a relatively small map like an inn or pub where you can see most of not the entire map at once.The goal of the variation update is to make LoC’s map less static and improve player’s experience. I don’t plan to tie quests to such “dynamic” NPCs. It’s silly. All of the changeable surroundings don’t affect the gameplay directly and serve as additional decorations.Interface changesAdded shutdown button for both title and game menus. No more Alt+F4 or clicking on the window to quit.I rewritten the album feature – checking the progress won’t force you to exit from the album and properly return you back to the choice options. Switching PoV in the album still requires an exit so RPG Maker can adapt to new options. Can’t find a way to circumvent this for now.Still waiting for RPG Maker’s support to answer my ticket (3rd week counting at the moment) and hope to give you an answer about Linux execution issues in the development plans for January. Can’t guarantee anything though because it doesn’t depend on me directly – just a small heads-up.Skill/Balance changesLowered the overall difficulty slightly by subtracting a bit of attack power from enemies. This is a temporary measure in response to feedback about LoC being too difficult to play. It’s not a permanent change just a quick fix before rolling out difficulty game setting feature with more tuning. More on this in the upcoming development plans for January.Bug fixesRPG Maker got a little wonky with all the parallaxing going on and decided that you don’t need to talk with NPCs over small obstacles like tables or counters. I convinced it otherwise. All NPCs in all parallax maps now can be accessed with a small obstacle between the player and NPCFixed a bug with the main menu’s track switching back to its original volume level which was higher than average for the game. Sorry for the inconvenience.Townsville’s pub map now properly plays a different soundtrack from the rest of the village.Added several passable blocks on parallax maps for better navigation.So, let’s see what’s new and start with the usual numbers:9 scenes with 59 drawn images, 1 scene is animated -> 11 scenes with 61 drawn images, 3 scenes are animated.18.1k words -> 23.8k words without counting PoV variations. Alright, now I have a little novel.21 custom soundtracks -> 23 custom soundtracks18 quests -> 22 quest lines3+ hours for full clear -> 4+ hours for full clear. 0.2.5’s part may feel shorter due to variable solutions to the main quest line.FeaturesParallax mapping update:I reworked a pretty decent amount of starting maps into truly great zones for exploration and adventure – check them out in the game. Yes, I wanted to get rid of the default RPG Maker’s trees. They are awful ><The exact maps are: starting forest, rock cave on your way to the castle, ruin’s outskirts where you meet Ashe for the first time, castle’s courtyard both in the ruined and the renewed versions, Townsville’s main area, Townsville’s port area.My plan for upgrading the zones are progressing pretty good and should be done in the period I set earlier: March – April 2018.Animation changesThere two new animated scenes: one for Ashe and another one for Nidalee. Both of them have 3 separate animations compared to the first animated Nidalee’s scene – just like I wanted to start the new type of scenes. I’ll think about adding another cycle for it to bring it up to the new standard but we’ll see in the upcoming February -> March development plans.LoC got a new option – caching for animated scenes. It allows the game to have three seconds before playing the scene. This allows most hardware to cache all the graphics and execute the scene without text stutter at a cost of waiting. Caching is advised but not mandatory and completely up to the player. You can still choose to play all the scenes without this feature. Players can change this setting from the initial configuration prompt at the start of the game, your room in the castle and on the castle’s second floor – right in the album. This option defaults to off.The stop frame for synching different animations is also gone my logic rework for animated scenes. Now you don’t have to wait for proper animation part to start playing after the previous one is done. This change affects both cached and non-cached versions of scenes.Difficulty systemAnother new feature is an option to choose your difficulty setting. This affects all battles with normal, event or boss enemies. Plus, more complex puzzles like the musical tubes have less interactive elements, which make them easier to beat. Difficulty feature doesn’t change any rewards. This option can be changed during the initial configuration prompt at the start of the game and inside your room in the castle. The default setting is normal.You may have noticed the low difficulty grow during the last and current LoC’s update. I didn’t want to force unwilling players to try the game on a level, which was too hard for them. That’s why all the combat encounters of 0.2.0 and 0.2.5 were pretty easy. They will stay the same for easy difficulty but I will bring the fight back for challenge-hungry players with the updated normal setting in 0.3.0. More on this during the upcoming developer’s plans.Perks and passive bonuses from your followersVersion 0.2.5 gives players an opportunity to get two new followers for their castle. Aside from scene potential, they bring passive bonuses for your party after completing certain stages of their quest lines. Remember that your actions matter and some of them will be mutually exclusive.This system will get a lot of upgrades and will affect all applicable characters, even the standalone pack which patrons will choose if LoC will be successful. By applicable characters, I mean the stats of said characters. For example, Nidalee doesn’t have mana so gaining MP perk will not affect her in any way.Balance changesReworked buff/debuff system for player’s party. Now such effects are much more powerful and handy in battle. This change will be tweaked during the upcoming difficulty scaling.Crafters in your castle got some extra merchandise to help you and your journey.Interface changesReworked album interface allows players to hit escape and hop up on the upper level of the menu during all choices except the main album menu. Hitting escape there will close the journal.Cleva upgradz. Now Zogh will give a brief explanation of the upgrade you are going to buy from him and offer a choice to proceed with the upgrade or cancel it.Fixed quest lines which were too long to fit in the journal’s description tab in some of the orc’s quests.Bugfixes and other improvementsImproved NPC’s movement range for some zones. No more ducks sailing down the streets of Townsville.Fixed incorrect layering for bags and boxes inside the bandit’s boss room.Fixed Broken Fang’s name during the combat encounter with him.Looks like this is all, stay tuned for February -> March developer’s plans.Hello, guys! League of Corruption version 0.2.5 is ready and up for downloads. You can get it here.So, let’s see what’s new and start with the usual numbers:9 scenes with 59 drawn images, 1 scene is animated -> 11 scenes with 61 drawn images, 3 scenes are animated.18.1k words -> 23.8k words without counting PoV variations. Alright, now I have a little novel.21 custom soundtracks -> 23 custom soundtracks18 quests -> 22 quest lines3+ hours for full clear -> 4+ hours for full clear. 0.2.5’s part may feel shorter due to variable solutions to the main quest line.FeaturesParallax mapping update:I reworked a pretty decent amount of starting maps into truly great zones for exploration and adventure – check them out in the game. Yes, I wanted to get rid of the default RPG Maker’s trees. They are awful ><The exact maps are: starting forest, rock cave on your way to the castle, ruin’s outskirts where you meet Ashe for the first time, castle’s courtyard both in the ruined and the renewed versions, Townsville’s main area, Townsville’s port area.My plan for upgrading the zones are progressing pretty good and should be done in the period I set earlier: March – April 2018.Animation changesThere two new animated scenes: one for Ashe and another one for Nidalee. Both of them have 3 separate animations compared to the first animated Nidalee’s scene – just like I wanted to start the new type of scenes. I’ll think about adding another cycle for it to bring it up to the new standard but we’ll see in the upcoming February -> March development plans.LoC got a new option – caching for animated scenes. It allows the game to have three seconds before playing the scene. This allows most hardware to cache all the graphics and execute the scene without text stutter at a cost of waiting. Caching is advised but not mandatory and completely up to the player. You can still choose to play all the scenes without this feature. Players can change this setting from the initial configuration prompt at the start of the game, your room in the castle and on the castle’s second floor – right in the album. This option defaults to off.The stop frame for synching different animations is also gone my logic rework for animated scenes. Now you don’t have to wait for proper animation part to start playing after the previous one is done. This change affects both cached and non-cached versions of scenes.Difficulty systemAnother new feature is an option to choose your difficulty setting. This affects all battles with normal, event or boss enemies. Plus, more complex puzzles like the musical tubes have less interactive elements, which make them easier to beat. Difficulty feature doesn’t change any rewards. This option can be changed during the initial configuration prompt at the start of the game and inside your room in the castle. The default setting is normal.You may have noticed the low difficulty grow during the last and current LoC’s update. I didn’t want to force unwilling players to try the game on a level, which was too hard for them. That’s why all the combat encounters of 0.2.0 and 0.2.5 were pretty easy. They will stay the same for easy difficulty but I will bring the fight back for challenge-hungry players with the updated normal setting in 0.3.0. More on this during the upcoming developer’s plans.Perks and passive bonuses from your followersVersion 0.2.5 gives players an opportunity to get two new followers for their castle. Aside from scene potential, they bring passive bonuses for your party after completing certain stages of their quest lines. Remember that your actions matter and some of them will be mutually exclusive.This system will get a lot of upgrades and will affect all applicable characters, even the standalone pack which patrons will choose if LoC will be successful. By applicable characters, I mean the stats of said characters. For example, Nidalee doesn’t have mana so gaining MP perk will not affect her in any way.Balance changesReworked buff/debuff system for player’s party. Now such effects are much more powerful and handy in battle. This change will be tweaked during the upcoming difficulty scaling.Crafters in your castle got some extra merchandise to help you and your journey.Interface changesReworked album interface allows players to hit escape and hop up on the upper level of the menu during all choices except the main album menu. Hitting escape there will close the journal.Cleva upgradz. Now Zogh will give a brief explanation of the upgrade you are going to buy from him and offer a choice to proceed with the upgrade or cancel it.Fixed quest lines which were too long to fit in the journal’s description tab in some of the orc’s quests.Bugfixes and other improvementsImproved NPC’s movement range for some zones. No more ducks sailing down the streets of Townsville.Fixed incorrect layering for bags and boxes inside the bandit’s boss room.Fixed Broken Fang’s name during the combat encounter with him.11 scenes, 3 animated scenes -> 12 scenes, 4 animated scenes23.8k words -> 28.7k words without counting PoV variations.23 custom soundtracks -> 27 custom soundtracks22 quests -> 24 questsVisit your castle’s courtyard after visiting Shadow Islands to get the new scene.Arena challengeTownsville’s pub received a very special guest who’s interested in inviting players to participate in Coliseum. The arena offers 5 levels of difficult enemies with an extra reward for completing the first league.Animation changesWith Kadokawa’s very pleasant surprise – releasing 1.6.0 version of RPG Maker MV, I couldn’t finish integrating animation plugin in time for 0.3.0. Kadokawa outdid themselves with this one: crashes after 5-10 minutes of working in the editor, vanishing maps and events, crashing on assigning graphics – I actually may continue this list but you’ve got the idea.The integration itself is pretty close to completion and it will allow for smoother animation with more variety of speed/movement options. Plus, I think it will allow bypass cashing stage for animations so they would play without any preparation. Anyways it needs further testing on live scenes and I can’t release it as is.Oh, and in case anyone wanted to ask how my support ticket about Linux x86 is doing… Still waiting for the answer.Balance changesAdjusted some NPC enemy’s power across the board. Added more rewards for defeating elite guards.Interface changesNow you can switch difficulty, PoV or cache options anywhere you want via the main options menu. I split it into two categories – general and sound. The sound is self-explanatory and general has the usual always dash, memory switches plus all the options you had in the castle. All enemies and puzzles react to your choices instantly – you don’t need to leave your current location or restart the game.Bugfixes and other improvementsFixed water banks on some maps to allow birds and other flying NPC to pass over them and not dive under. Couldn’t check all maps – work in progress.Fixed new equipment pieces – they were available only for Nidalee.Fixed a misplaced layer in the castle outskirts map.Fixed a bug which caused the first “into” scene forget about counting towards the overall clear of the album if players didn’t watch it later. Now the credit is properly awarded during the scene + at album’s opening. Thanks goes to Elyngas for finding this bug out.That’s it, stay tuned for the news – I’ll make an info post about what’s going to happen next around 11th.LoC Special Features:RPGMaker? What’s the difference between LoC and more than a thousand other games?True, there are a lot of RPGMaker games nowadays. I try to make League of Corruption stand out in the crowd with a number of features and unique traits. The list is constantly growing both from my own ideas and player’s suggestions / feedback. You can check out planned features here:Widescreen 1280x720 resolution instead of default 816x624.A non-linear story with a lot of cutscenes and a fitting soundtrack to set up the atmosphere.Sex scenes featuring a rich narrative and non-static graphics with your favorite champions. LoC has the album feature for replaying scenes after unlocking them.Personal game experience with a lot of adjustable options, including a switchable PoV for sex scenes.Branching plot with a variety of quests and different ways to solve them.LoC has several global endings planned. Each champion will have personal afterword depending on your decisions and their state at the end of the game.Affection and corruption progression system for the main character and his team.Customizable combat skills, changing environment and minigames like blackjack.Optional hardcore zones for challenge-hungry players.Adult ContentLeague of Corruption will include a decent amount of different fetishes. I tried to make a fitting selection for League of Legends champion and lore base. Events with specific kinks will have a warning and an option to skip scenes if the player decides to do so. Here's the list of what is planned for the main plotline:Pairings – Male / Female, Female / Female and group versions. No pure furry / futa content.Main kinks – Corruption and mind control.Secondary kinks – Group sex, BDSM, humiliation, moral degeneration, nuns, prostitution, public use, piercings and tattoos, creampies, squirting, bukkake.Why should I support you? What will I get?I would hope you’ll support me because you like what I'm doing and want me to keep doing it – with increasing quality and quantity. LoC is constantly improving and growing more features, so you can influence what I will add next and increase the development speed. Will it matter? Yes, you will and the difference may be as big as comparing a ride on a creaky bicycle with cruising in a luxury sports car with both feet on the gas pedal.Patrons have early access to all released content, plus they have a number of unique rewards which will never go public. These rewards include: hi-res sex scene art + extras, special variations of H scenes, special previews, polls and all the bonus goodies I will come up with during the development.What will you do with my pledge?My goal is to create a game that looks and plays great but to do this I have to hire talented people. All your support will be focused on commissions for high-quality art, music and other features. If the Patreon is successful, I’ll use this opportunity to expand from one-man-band to a small studio. More gifted people = greater amount of awesome content for games.Your support will directly affect the scale of LoC. I want to give players a chance to see their favorite champions in the game with a new plot branch. It will interact with the main one and feature new characters, which patrons will decide via a poll. Speaking plainly, LoC’s world will have more events, sex scenes, characters, quests and other challenges. Such additions will improve player experience and replay value of League of Corruption.Want to ask something or submit feedback?Send me a message on Patreon or email me at and I’ll get back to you as soon as possible.Thanks for checking League of Corruption and I hope you’ll have a great time playing my creations. Even if you didn’t decide to pledge for now, please don’t hesitate to share your feedback. Players gave me awesome ideas which evolved into LoC’s features.Musical Pipe Solution:Raise the pitch from left to right 3 – 1 – 2 - 0 – 4 League of Corruption is brought to you by xGames in our large porn games collection. Free access to this sex game is provided with just a few clicks. All new games are delivered to you on daily basis by xGames.
Uprising is a small story focused action game. It takes places in a world of superheroes and high-technology. Each Episode will have a playtime of 4-6 hours, fun roguelike combat and as all our games kinky erotic scenes. In Episode 1 you play as Chris (Of course you can change your name ingame) who's looking for his missing sister. Many different places, characters and kinks should make this game fun.GAME INFOUpdated: 20 / 01 /2018Developer/Publisher:Censorship: NOVersion: EP2.0bOS: WindowsLanguage: EnglishGenre:Sex, animated scenes, fighting, hero powers, replayability, rpgInstallation: Press F4 ingame for fullscreen!1- Extract to desired location.2- Click on "Game.exe" to start playing.2.0bHey folks! We hope you all had a good start into 2018.In the enthralling next episode to the Uprising saga, you play as Dr. Emma Everett, a scientist on the run from her sinister employer.Forging an unlikely partnership with a band of rogue S.T.A.R. agents, you will guide Emma as she struggles to save her loved ones, and unravel the secrets of her past along the way.Over 55k words of textSeveral lovely animated erotic scenesA new MC with a new set of abiltiiesSeveral new NPCs join the Cast of UprisingSeveral improvements to the engine and general gameplay.These also apply to Episode 1 of UprisingChanges:Reworked Hitboxes for several skills. Especially for enemies.Reworked pathfinding for enemiesCinder Boss Fight completly reworked, four new skills added to her powerset.Two Enemies have been reworked to offer more variety in combat.Projectiles have been slowed downSuperstrength now comes with regeneration to make up for it being a meele powerset´Bugfixes:Lex no longer gets stuck during a cutsceneDialogue fixed where Chris had Hassimirs DialogueDashing FixedCrash fixed when you enter the recording room in the NeoLife Facilities (Act 3, Episode 1)Missing Fade in fixed for NeoLife Facility Map (Act 3, Episode 1)Thanks for your help folksDue the quite large changes on the engine and combat system we recommend a new playthrough.change log: 1.0BIncluded changes:Hold left-click to spam your regular attack. No more finger pain!Several checkpoints added through the gameDifficulty levels added! (Easy, Medium, Hard)Uprising is published on xGames in our large porn games collection. Free access to this porn game is served with just a few clicks. All new games are are always available for you is always here.
Overview:As you might imagine from the title of the game, the story revolves around our main character Kristi. Kristi is an 18 year-old girl, that lives in the suburbs of Hardersfield with her father. Her mother died when she was just 13 years old under weird circumstances. Being the daughter of drug users, from a young age she had been touched by the darker side of this world.After finding herself at a dead-end due to her father's abusive behavior, she decided to run away from that toxic house to search and reveal the truth behind her mother's death. This change in her life had an effect socially and mentally.New people became part of her life and influenced her in various ways.At this point, some of the characters involved in her life include:Bob: The sexist and dominant boss who tries to take advantage of Kristi in any way he can.Silvie: One of her best ''friends'' and an ambivalent character of this story.John: Also a friend of Kristi who is trying to help her but sometimes cannot control his urges.Petko: Someone in deep within the world of drugs. He will appear in future versions and play a main role in Kristi's life.Release date: 3 October, 2016Developer / Publisher:Censorship: NoneVersion: Part 6Platform: PC / WindowsLanguage: EnglishGenre:RPG, 3DCG,Erotic Adventure,All sexInstallation:1- Extract to desired location.2- Click on Game.exe to start playing.*Importing save files from the first versions of the game may cause problems. Kristi's Revenge is brought to you by xGames as a part of our large adult games collection. Free access to this adult game is served with just a few clicks. New and only best games are are always available for you on daily basis by xGames.
Sellsword is available here as a part of our large adult games collection. Free access to this adult game is available via few clicks. All new games are are always available for you is always here.
Description:Shirabe Kumanari-chan is endlessly inquisitive!She loves puzzles and challenges and mysteries.Give her something, anything, and she'll solve it.even when lewd things get in her way!Updated: Jul/22/2016Developer/Publisher:Censorship: YesOS: WindowsLanguage: English (Translated)Genre:Female Protag, Rape, Big Breasts, CreampieInstallation:1- Extract to desired location.2- Run Japanese Local emulator or change applocale to japanese.3- Run .exeDownload&nbsp;Everything Investigator Girl is available here in a collection of porn games. Direct download of this adult game is served with just a few clicks. All new games and different updates are are always available for you on daily basis by xGames.