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Sinners Landing (v0.1.8b) by Flexible Media

2D games

About the game


Overview:

A Raunchy Rogue on the Run, a furious Archmage, and his deflowered daughter; step into a love letter to classic D&D, just with more sex, fun and lovingly hand-drawn and animated 2D Art from the devs behind Paradise Lust.
When a magical accident teleports you to the ass-end of nowhere, the small outpost of Sinners Landing, you discover a deep fantasy world filled with haughty dark-elf priestess, shy temple virgins, ex-courtesans with a heart of gold, and an orcish muscle-mummy.
Last update: 2024-01-31
Released: 2024-01-26
Creator (developer): Flexible Media
Censored: No
Version: 0.1.8b
OS: Windows, Linux, Mac, Android
Language: English
Other Games:
Genre:
2DCG, Adventure, Animated, BDSM, Creampie, Dating sim, Group sex, Harem, Humor, Interracial, Lesbian, Male protagonist, Masturbation, Oral sex, Point & Click, Puzzle, Romance, Rpg, Sandbox, Titfuck, Vaginal sex, Mobile game,

How to install
1. Extract and run.

Changelog:
0.1.7
- Updated the Quest UI
- Fixed bug on picking up glasses
- Fixed a bug where Tyra's getting a weapon conversation ends prematurely
- Fixed bug on Pog's quest triggering
- Fixed a bug when reloading/re-doing Pog's conversation
0.1.6
- Adjusted the scaling of stats for the cards
- Fixed bug on llama book sort minigame
- Prevent future dialogue popping up in the hot spring
- Fixed llama conversation when you have all the quest items
0.1.5.a
- Fixed mural painting missing sprite
- Fixed painting minigame skip
0.1.5
- New Pog quests and story
- New sex scene
- Dungeon unlocked
- Updated credits list
- Story blocks for the dungeon
- Merged the shell pieces in the Mural painting minigame
- Tristan now plays a block animation when blocking damage in combat
- Glass conveyor minigame now properly fades the completed image
- Glass conveyor minigame conveyor UI now also fades when it's finished
- Fixed duplicate conversation line in Tyra hotspring scene
- Adjusted visibility of the glass shard on the bed
- Adjusted enemy's next action text to be more readable
- Fixed overlapping UI for highlighting targets in combat
- Fixed getting hit vfx for enemies being behind their models
- Fixed enemies playing wrong animations
- Added icons for different combat effects (buffs and debuffs)
- Reduced the Jab card's base damage from 5 to 3
- Reduced the Reckless Attack card's base damage from 25 to 20
- Reduced the Cleave card's base damage from 18 to 15
- Conversations from the fix bed storyline now adds cards to the deck. (If the quest is already finished then the card is added automatically)
- Fixed dialog panel bumpy animation
- Added on complete/finish animations for book sorting, and llama feed minigame
- Fixed Save Load UI anchoring positions
0.1.4
- Glass conveyor minigame hint can now solve merged/grouped pieces
- Fixed Glass conveyor minigame progress bar not updating
- Fixed Annya's conversation where it shows Roselynn's dialogue
- Fixed quest completions where it completes the wrong quests
- Fixed Dawn, and Annya's pose when there are multiple conversation options
- Improved the mural painting minigame
- Fixed the repair bed minigame clicking issue
- Removed conversations for repair bed minigame
- Added quest titles to the fixing the inn room storyline
0.1.3
- Glass conveyor pieces can now be dragged from the scroll
- Glass conveyor scroll now scrolls correctly
- Glass conveyor pieces can now be put back in the scroll
- Glass conveyor pieces are now on top of the minigame UI
- Glass conveyor pieces can now be merged while unsolved
- Increased the brush size for cleaning minigame
- Added names to conversation options for Dawn
0.1.2b
- Mural now shows properly in the room
- Mural now shows in conversation
- Updated quest descriptions
0.1.2a
- Fixed Roselynn looking at wrong direction when in conversation
- Fixed flowers regrowing
- Fixed repair minigame bugs
0.1.2
- Added new Roselynn storyline
- New repair minigame
- New jigsaw conveyor minigame
- New flower minigame
- New scratch minigame
- Added names to multiple conversation options
0.1.1
- Basic inventory functionality added
0.1.0c
- Fixed dialogue spellings
- Fixed duplicate lines in conversations
- Fixed date/time formatting
- Fixed quest spellings
0.1.0b
- Gain gold for debatting Roselynn's room
- Fixed a bug where ignoring Dawn's Llama explanation would cut the convo short
- Fixed spank bank UI background
- Adjusted Stinkfudge weakness values
- Fixed negative values in cards
- Fixed white flash when entering combat
- Fixed card selecting not responsive when clicking at the edge
- Replaced highlight/selector UI in combat
- Increased cost of some cards
0.1.0a
- Fixed music sound banks not repeating in mid-convo
- Typo checking
0.1.0
- Fixed broken cross-fading for Tristan's smoking
- Added sub-game music
- Updated sound effects
- Disabled rollback into minigames that have been destroyed
- Disabled saving in minigames & while editing the deck
- Updated puppeteering for Roselyn and Morwena
0.0.39
- Fixed in-scene dialog items no updating immediately
- Fixed transitions that are closed allowing an optional "no need to go there yet" convo
- Fixed rollback restoring character positions when moving across rooms
- Fixed resolution inconsistencies in Combat UI
- Adjusted fading and position of combat info popups
- Fixed VFX animations not playing properly
- Fixed impotent effect logic in Combat
- Balanced the bat's life steal, Giant Cock health, Parry cost, and other negative cards
- Fixed Rage effects in combat
0.0.38
- Fixed characters disappearing from the scene in certain dialogs
- Fixed cards not updating the sprites in deck-builder mode
- Enemies shown in-world before scripted fight
- Cleaned up a missing character that broke Ros's intro quest
- Various improvements to the quick-nav map
- Removed Ros' painting until it's completed
- VFX for combat effects now apply properly
- Cards in the Deck UI now doesn't have red text
- Combat balancing on the Stinkfudge
- Updated Deck UI Dropdown Size and Spacing
0.0.37
- Combat Effects for Life Steal, Regenerate, Armor, Block
- Shield Text output updated with animations
- SFX for getting hit
0.0.36
- Added Llama SFX
- Added Card Strikes SFX
- Added Buffs and Blocks SFX
- Added Gameplay and World related SFX
- Added UI SFX
- Hide Scrollbar in conversation
0.0.35
- Block animations for Tristan, and some monsters
- SFX for dungeon map, enter combat, and combat
- Added text for block gain
- Added UI Animations for Enter Combat UI
0.0.34
- Card draw and discard animations
- Combat UI text animations
- Fixed truncated HP bar
- Added Button SFX to other Popups
- Yes/No Popups' backgrounds now blocks clicks
- Add back Exit Button with functionality
- Fixed Combat errors
0.0.33
- Spank Bank Implementated
- Fixed big text options
- Fixed incorrect mouse-over color
- No pause UI in main menu and spank bank
- Fixed quick loading popup text
- Removed Quit button from Pause UI
- Adjustments for Combat UI Layout
- Card animations for select and deselect, and card keywords
0.0.32
- Llama now hidden in conversations
- Settings/Changelog sorting fixed
- fixed large-text
- Combat Damage Repetitions, and Text Output Adjustments
0.0.31
- Fixed Dawn name
- Fixed Roselynn name
- Fixed the wrong quest triggering after feeding llama
- Fixed the color of the font on the loading screen
- Fixed a namespace collision in the combat background
0.0.30d
- Added additional guards for character locations
0.0.30b
- Quicknavigation added
0.0.30
- First closed alpha build
- Added end of content popup
- Closed rooms can now give hints that they're eventually opening up
- Fixed a bug where one of the quests were missing
- Rewrote how dialog loading works
- Enemies target fix
0.0.29d
- Update Quest data
- Fix off center painting minigame background
- Fix Annya's name in conversation
- Fix Annya painting minigame
- Disable mines location
- Update steam particle effects
0.0.29c
- Fixed broken sort minigame
- Fix belltower art
- Update quest data
- Update conversation typo
- Update llama stoned convo
- Add to be done UI on easel
- Fix duplicate Bumbles
0.0.29b
- Fix Tristan and Roselynn holding the bucket at the same time
- Fix unclickable conversation choices
0.0.29
- Update cards data
- Fix card damage calculations
- Fix unskippable book sort minigame
- Rebalance Charge card
- Add visual feedbacks on book sort minigame
- Fix duplicate spines in enter combat UI
- Prevent saving in main menu
0.0.28
- Fixed DOTween warnings in map generation
- Fixed lengthy options in conversations
- Fixed intro blackout
- Fixed flash of black when character moving
- Added safe-guards for rollback
- Fixed a bug where hitting H while entering a name would hide the dialog
- Fixed hiding location for a popup permanently hiding time
- Removed all \n entries
- Fix Cellar beer bath
- Adjust Enter Combat UI
- Fixed quest progression day 1
- Quests that are still in progress tagged and sorted last in the quest UI
- BUM_llama_feed minigame fixes
- Stat increase animation tween warning fix
- Intro TRI facial expressions when getting dressed
- daw_gardening_1 convo DAW now has a holding item animation
- TRI is now flaccid after sex scene with TYR
- Added Silhouette fade in for minigames
0.0.27
- Game playable until end of TYR scene
- Fixed various UI bugs
- Fixed llama not triggering
0.0.26
- Fixed a bug in the card game that led to cards not being set up correct
- Now saves current music
- Fixed a bug where the conversation would remain open after fighting started
- Cleaned up how story fights were set up
- Cleaned up quests and quest logs
- Fixed a bug where
0.0.25
- Puppeteered up to TYR's sex scene
- Cleaned up a bunch of room transitions for different time of day
- Added in llama travel
- Updated debug icon
- Map temporarily disabled
0.0.24b
- Cleaned up the cardgame UI
- Updated enemy stats
- Increased default draw-size by 1
- Tweaked starter deck for swords
- Tweaked selection and card sorting
0.0.24
- Map integration in highcamp mine.
- Unlocking rooms after llama stoned quest to get to TYR.
- Added scale modifier to adjust Character sizes.
- Fixed various rooms with missing/wrong conversation, and missing assets.
- Fixed conversations with wrong text.
- Added feedback to playable cards
0.0.23
- Puppeteered up to Llama
- New Other games bar.
0.0.22c
- Unlocking inventory by talking to DAW and receiving the amulet
- Unlocking deck by talking to TYR and picking a weapon
- Unlocking Map and Skip Time by progressing to day 2
- Fixed various aspects of the conversation dialog UI
0.0.22b
- Fixed story being called "wreck".
- Fixed incorrect offsets in the quest notification and generic prompt UIs
- Fixed frontend UI popping in and out every time there are options.
- Fixed starting the morwena convo removing tristan.
0.0.22
- UI overhaul
- Replaced the main menu
0.0.21
- Fixed rewind/autosave issues.
- Removed equipment from start combat screen, added in auto-combat placeholder and a deck btn.
0.0.20
- Fixed up the day/night cycle
- Set up character proxies
0.0.19b
- Made hitbox more generous for enemies (similar to their highlights)
- Can now RMB to release a card (or drag it back down to the bar)
- Removed a bug where you could release a card and speed-click it to return it to the hand
- Fixed a bug where RMB would enable the save-load UI behind the
0.0.19
- Added support for conversation items that turn themselves off if there's no more valid conversations
- Fixed a bug where you could re-enter Room 1 and restart the bat battle
- Fixed a bug where the starter decks were misnamed
- Fixed a bug where Charge was configured incorrectly
- Fixed a bug where transitions were jumping, not transitioning
0.0.18
- Dialog Content up to placing the easle
- Cleaned up combat systems, and forked the initial combat based on weapon choice
- Rewrote failsafes to be cleaner, and stripped out old data
0.0.17
- Fixed up combat / dying / victory system
- Cleaned up a number of smaller bugs related to UI and movement
0.0.16
- Game scripted until after meeting Pog
- Cleaned up legacy UI
- Fixed conversation textbox auto-scale
- Finished tweaking new quest system
0.0.15
- Storyblocks system added
0.0.14
- Tweaked the combat UI
0.0.13
- Fixed save/load system
- Fixed save/load alignment issues in ultrawide and 4:3 aspect ratios
- New animation system set up
- Fixed invalid spine issue
- Changed mouse-over to entire body for enemy name
- change attack sprite to attack text
0.0.12
- Refactored the UI to be more in-world
- Fixed the bug related to block not removing
- Fixed up a bunch of smaller QoL issues around combat
- Fixed up a bunch of smaller QoL issues around navigation
0.0.11
- Updated rooms
- New launch sequence
0.0.10
- UI rewrite + cleanup
- New Save/Load functionality added
0.0.9
- Cleaned up the combat UI
- Handle missing enemies / allies better
- Started Reskinning UI
- Clicking on item now gives information about what cards it's contributing
0.0.8
- Keyword system now fully implemented for ingame cards
- New rooms updated.
0.0.7
- Added fixes to improve the card game on various resolutions
- Fixed cross-fading between rooms
- Fixed a bug where non-numerical values in AddCardToDiscard would give invalid results
- Updated data-sheet to correctly tag destroyed cards
0.0.6
- New rooms
- New battles
- Speeded up movement of cards
- Removed restiction on acting while cards are discarding or processing
0.0.5
- Added new dockside, passage, and stables art
- Adjusted temple art
- Rewrote the Quest logic
0.0.4b
- Fixed being unable to trigger combat
- Additional rooms updated
0.0.4a
- Fixed various room transitions not working correctly
- Set up day/night cycle for all rooms
0.0.4
- New backgrounds
- Reduced to 3 weapon slots
- Tweaked UI
- Added support for day/night cycle
- Combat is now replayable
- Simplified entry dialog
0.0.3a
- Fixed up some transition / door directions
0.0.3
- Added in basic logic for all rooms currently done
- Cleaned up resolution/aspect ration issues for the cardgame mechanic
- Card viewer
0.0.2
- Fixed card drawing functionality
- Tweaked positioning and scaling systems
- Changed button layout
- Refactored out the old drinks minigame
- Rewrote the exporter to permit exporting just one sheet
- Fixed a glitch with card positioning
- Fixed a glitch where cards could get stuck in the center, freezing the game
- Added a settings menu (Escape)
- Fixed too many cards being spawned
0.0.1
- First build


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